World of Warships

Supertest: Russian Tier VII battleship Sinop

After the disappointment that Izmail was, let’s see if Sinop will cheer us up.

So the Sinop as we have it in the game is significantly different compared to the real design. Originally, the M1917 “Black Sea dreadnought”  that was meant, guess what, to operate on the Black Sea didn’t have superfiring guns. The B turret was, indeed, at the same level as the A turret. To make it more interesting, in the game, this turret will be in a superfiring position.

4IxDPDk.png

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery

Sinop (A)

Propulsion: 100 000 hp

GFCS VII mod. 1

406 mm/45 Model 1915

Sinop (B)

Propulsion: 144 000 hp

GFCS VII mod. 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.

Additional note: Wargaming freshly released a devblog article about the Russian battleships so I will use the new values in the said article. Looks like it was somewhat of a good thing that I was too busy to release the article sooner.

Characteristics
GeneralMain BatterySecondariesAir DefenseConsumables
Tier VII
Health 61 600 HP
Main Armament
Maximum Firing Range 16 150 km
406 mm/45 Model. 1915 3 x 3 406 mm
Secondary Armament
Maximum Firing Range 5.00 km
152 mm/50 Model 1908 6 x 1 152 mm
152 mm/57 MK-17 6 x 2 152 mm
100 mm/56 B-54 6 x 2 100 mm
Maximum speed 27 kt
Turning Circle Radius 960 m
Rudder Shift Time 18.2 s
Surface Detectability 15.02 km
Air Detectability 10.12 km
Detectability After Firing Main Gus in Smoke 14.50 km
3×3 406 mm/45 Model. 1915
180 Degree Turn Time 30.0 s
Reloading Time 33.0 s
Optimal fronfiring angle
30°
Optimal rear firing angle 30°
Sigma 1.70 sigma
Maximum Dispersion 237 m
Shells
Type of Projectile HE
Alpha Damage 5 850 HP
Damage 5 120 HP
Alpha Piercing HE 68 mm
Explosion Size 2.55
Chance to Cause Fire 41 %
Projectile Speed 766.5 m/s
Air Drag 0.406
Projectile Mass 1 116
Projectile Krupp 250
Type of Projectile AP
Alpha Damage 12 950 HP
Chance to Cause Fire -0.5 %
Projectile Speed 766.5 m/s
Air Drag 0.381
Projectile Mass 1 116
Projectile Krupp 2 430
Projectile Detonator 0.033 s
6 x 1 152 mm/50 Model 1908
Reloading Time 8.0 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 2 200 HP
Damage 810 HP
Alpha Piercing HE 25 mm
Explosion Size 0.58
Chance to Cause Fire 12 %
Projectile Speed 823 m/s
Air Drag 0.524
Projectile Mass 47.3
Projectile Krupp 320
6 x 2 152 mm/57 MK-17
Reloading Time 8.0 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 2 200 HP
Damage 810 HP
Alpha Piercing HE 25 mm
Explosion Size 0.58
Chance to Cause Fire 12 %
Projectile Speed 950 m/s
Air Drag 0.321
Projectile Mass 55
Projectile Krupp 6
6 x 2 100 mm/56 B-54
Reloading Time 3.75 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 1 400 HP
Damage 310 HP
Alpha Piercing HE 17 mm
Explosion Size 0.29
Chance to Cause Fire 6 %
Projectile Speed 800 m/s
Air Drag 0.289
Projectile Mass 15.8
Projectile Krupp 1
6 x 2 100 mm/56 B-54
Sector range 3.2 km – 5.8 km
Hit chance 69 %
Sector’s damage 280
Sector’s damage frequency 3.37 s
Sector’s damage per second 83
Flak clouds number 3
Flak cloud damage 910
4 x 1 76 mm 34-K and 12 x 1 37 mm 70-K
Sector range 0.9 km – 3.2 km
Hit chance 69 %
Sector’s damage 210
Sector’s damage frequency 1.25 s
Sector’s damage per second 168
Flak clouds number 4
Flak cloud damage 560
2 x 1 12.7 mm DShK
Sector range 0.1 km – 0.9 km
Hit chance 65 %
Sector’s damage 80
Sector’s damage frequency 2.35 s
Sector’s damage per second 34
Sector reinforcement
Sector reinforcement bonus +25%
Sector reinforcement time 12 s
Sector reinforcement shift time 12 s
Slot 1
Slot 2
Slot 3
Consumable charges: 3
Work time: 10 s
Cooldown: 60 s
Consumable charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 2
Work time: 60 s
Cooldown: 135 s
Radius: 3 km
Consumable charges: 4
Work time: 10 s
Cooldown: 40 s
Consumable charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 3
Work time: 60 s
Cooldown: 90 s
Radius: 3 km
GeneralMain BatterySecondariesAir DefenseConsumables
Tier VII
Health 65 000 HP
Main Armament
Maximum Firing Range 17 765 km
406 mm/45 Model. 1915 3 x 3 406 mm
Secondary Armament
Maximum Firing Range 5.00 km
152 mm/50 Model 1908 6 x 1 152 mm
152 mm/57 MK-17 6 x 2 152 mm
130 mm/55 B-2-U 6 x 2 100 mm
Maximum speed 29 kt
Turning Circle Radius 960 m
Rudder Shift Time 12.9 s
Surface Detectability 15.02 km
Air Detectability 10.12 km
Detectability After Firing Main Gus in Smoke 14.50 km
3×3 406 mm/45 Model. 1915
180 Degree Turn Time 30.0 s
Reloading Time 33.0 s
Optimal fronfiring angle
30°
Optimal rear firing angle 30°
Sigma 1.70 sigma
Maximum Dispersion 237 m
Shells
Type of Projectile HE
Alpha Damage 5 850 HP
Damage 5 120 HP
Alpha Piercing HE 68 mm
Explosion Size 2.55
Chance to Cause Fire 41 %
Projectile Speed 766.5 m/s
Air Drag 0.406
Projectile Mass 1 116
Projectile Krupp 250
Type of Projectile AP
Alpha Damage 12 950 HP
Chance to Cause Fire -0.5 %
Projectile Speed 766.5 m/s
Air Drag 0.381
Projectile Mass 1 116
Projectile Krupp 2 430
Projectile Detonator 0.033 s
4 x 1 152 mm/50 Model 1908
Reloading Time 8.0 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 2 200 HP
Damage 810 HP
Alpha Piercing HE 25 mm
Explosion Size 0.58
Chance to Cause Fire 12 %
Projectile Speed 823 m/s
Air Drag 0.524
Projectile Mass 47.3
Projectile Krupp 320
6 x 2 152 mm/57 MK-17
Reloading Time 8.0 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 2 200 HP
Damage 810 HP
Alpha Piercing HE 25 mm
Explosion Size 0.58
Chance to Cause Fire 12 %
Projectile Speed 950 m/s
Air Drag 0.321
Projectile Mass 55
Projectile Krupp 6
6 x 2 130 mm/55 B-2-U
Reloading Time 5 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 1 900 HP
Damage 570 HP
Alpha Piercing HE 22 mm
Explosion Size 0.45
Chance to Cause Fire 8 %
Projectile Speed 900 m/s
Air Drag 0.255
Projectile Mass 33.4
Projectile Krupp 52
6 x 2 130 mm/55 B-2-U
Sector range 3.5 km – 6.0 km
Hit chance 69 %
Sector’s damage 420
Sector’s damage frequency 3.43 s
Sector’s damage per second 122
Flak clouds number 4
Flak cloud damage 1050
4 x 4 37 mm 46-K and 12 x 2 37 mm 66-K
Sector range 1.0 km – 3.5 km
Hit chance 69 %
Sector’s damage 180
Sector’s damage frequency 0.68 s
Sector’s damage per second 265
Flak clouds number 6
Flak cloud damage 560
Sector reinforcement
Sector reinforcement bonus +25%
Sector reinforcement time 12 s
Sector reinforcement shift time 12 s
Slot 1
Slot 2
Slot 3
Consumable charges: 3
Work time: 20 s
Cooldown: 60 s
Consumable charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 2
Work time: 60 s
Cooldown: 135 s
Radius: 3 km
Consumable charges: 4
Work time: 20 s
Cooldown: 40 s
Consumable charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 3
Work time: 60 s
Cooldown: 90 s
Radius: 3 km

The armor analysis

general.JPG

To clear it quickly, don’t worry, this ship has much better armor protection than the Izmail.

The bow section

bow1.JPG

That is one sexy profile… Sorry, so the bow’s upper part is 25 mm thick which is classic at tier VII for a battleship. The extended belt is, starting from the middle section, 200 mm thick, then 125 mm and finally 113 mm thick.

To fully protect the citadel’s athwartship, there are two armored decks. The upper one is 35 mm thick and the lower one is 70 mm thick. This leads to a fully enclosed protection in front of the citadel. If you have to go bow-on with this ship, don’t worry, your citadel is safe.

For the citadel’s athwartship, we are looking at a 32 mm thick plating for the lower section and a solid 300 mm thick plating for the upper section (surrounded in black).

For the rest of the frontal protection, there is first a 21 mm plate that is followed by a deck in the middle section. Below this 21 mm plate, there is a much thicker 125 mm plate.

The middle section

mid.JPG

The main belt is 300 mm thick and the upper belt is 100 mm thick. In front of the 1st and 3rd turrets, there are 125 mm thick upper belts. The casemate around the superstructure and below the 2nd turret is 25 mm thick.

mid2.JPG

The deck under the 1st and 3rd turret as well as around the casemate of 25 mm is 35 mm thick giving you some resistance to HE and AP.

mid3.JPG

The sloped armor of the turtleback, as well as the citadel’s side armor for the part protected by a spaced armor configuration, are 100 mm thick.

mid4.JPG

The citadel’s deck is 70 mm thick. That won’t give you much protection against AP bombs but that’s always better than’s Izmail’s 20 mm.

The Stern section

stern1.JPG

On the stern, the upper part is 25 mm thick and then the extended belt is, starting from the middle section, 125 mm thick and then 113 mm thick.

There are two armored decks in the stern. The upper one is 35 mm thick and the lower one is 70 mm thick. Thye create with the extended belt solid protection of the citadel’s athwartship.

For the citadel’s athwartship as well as the casemate around it, the lower part is 32 mm thick and the upper part is 300 mm thick.

stern6.JPG

Finally, just above, there is a 21 mm thick casemate so nothing really interesting.

The superstructure

supers.JPG

The superstructure is just like the on the previous ships very small and is protected by 16 mm of armor.

The turrets

turrets.JPG

Well, these turrets are quite nasty. The face, the sides, as well as the back of the turret, are 400 mm thick. The roof is 200 mm thick. For the barbette, the upper part is 375 mm thick and the lower part is 250 mm thick.

Overall, this ship has very good armor protection. The citadel is well protected, no big weak spot, etc. If you add to this the gun power, the speed and the HP pool, this should a very strong tier VII ship.

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4 comments

  1. Hopefully i’ll have enough free xp to skip past Izmail and get onto the good stuff then. 🙂

  2. I kinda liked the levelled B turret. It made for a rather unique design and it wasn’t much of a hindrance after all (look at Mogami’s B turret, for example, or the aftermost turret in Nelson or even Lenin. They are all perfectly serviceable). Any chance that Hull A will have the original layout and Hull B has the raised barbette?

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