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Supertest: Russian Tier VII battleship Sinop

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After the disappointment that Izmail was, let’s see if Sinop will cheer us up.

So the Sinop as we have it in the game is significantly different compared to the real design. Originally, the M1917 “Black Sea dreadnought”  that was meant, guess what, to operate on the Black Sea didn’t have superfiring guns. The B turret was, indeed, at the same level as the A turret. To make it more interesting, in the game, this turret will be in a superfiring position.

4IxDPDk.png

Modules
Hull
Engine
Gun Fire Control System
Main battery

Sinop (A)

Propulsion: 100 000 hp

GFCS VII mod. 1

406 mm/45 Model 1915

Sinop (B)

Propulsion: 144 000 hp

GFCS VII mod. 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.

Additional note: Wargaming freshly released a devblog article about the Russian battleships so I will use the new values in the said article. Looks like it was somewhat of a good thing that I was too busy to release the article sooner.

Characteristics
GeneralMain BatterySecondariesAir DefenseConsumables
TierVII
Health61 600 HP
Main Armament
Maximum Firing Range16 150 km
406 mm/45 Model. 19153 x 3 406 mm
Secondary Armament
Maximum Firing Range5.00 km
152 mm/50 Model 19086 x 1 152 mm
152 mm/57 MK-176 x 2 152 mm
100 mm/56 B-546 x 2 100 mm
Maximum speed27 kt
Turning Circle Radius960 m
Rudder Shift Time18.2 s
Surface Detectability15.02 km
Air Detectability10.12 km
Detectability After Firing Main Gus in Smoke14.50 km
3×3 406 mm/45 Model. 1915
180 Degree Turn Time30.0 s
Reloading Time33.0 s
Optimal fronfiring angle
30°
Optimal rear firing angle30°
Sigma1.70 sigma
Maximum Dispersion237 m
Shells
Type of ProjectileHE
Alpha Damage5 850 HP
Damage5 120 HP
Alpha Piercing HE68 mm
Explosion Size2.55
Chance to Cause Fire41 %
Projectile Speed766.5 m/s
Air Drag0.406
Projectile Mass1 116
Projectile Krupp250
Type of ProjectileAP
Alpha Damage12 950 HP
Chance to Cause Fire-0.5 %
Projectile Speed766.5 m/s
Air Drag0.381
Projectile Mass1 116
Projectile Krupp2 430
Projectile Detonator0.033 s
6 x 1 152 mm/50 Model 1908
Reloading Time8.0 s
Sigma1.00 sigma
Horizontal Dispersion50 m
Vertical Dispersion110 m
Shells
Type of ProjectileHE
Alpha Damage2 200 HP
Damage810 HP
Alpha Piercing HE25 mm
Explosion Size0.58
Chance to Cause Fire12 %
Projectile Speed823 m/s
Air Drag0.524
Projectile Mass47.3
Projectile Krupp320
6 x 2 152 mm/57 MK-17
Reloading Time8.0 s
Sigma1.00 sigma
Horizontal Dispersion50 m
Vertical Dispersion110 m
Shells
Type of ProjectileHE
Alpha Damage2 200 HP
Damage810 HP
Alpha Piercing HE25 mm
Explosion Size0.58
Chance to Cause Fire12 %
Projectile Speed950 m/s
Air Drag0.321
Projectile Mass55
Projectile Krupp6
6 x 2 100 mm/56 B-54
Reloading Time3.75 s
Sigma1.00 sigma
Horizontal Dispersion50 m
Vertical Dispersion110 m
Shells
Type of ProjectileHE
Alpha Damage1 400 HP
Damage310 HP
Alpha Piercing HE17 mm
Explosion Size0.29
Chance to Cause Fire6 %
Projectile Speed800 m/s
Air Drag0.289
Projectile Mass15.8
Projectile Krupp1
6 x 2 100 mm/56 B-54
Sector range3.2 km – 5.8 km
Hit chance69 %
Sector’s damage280
Sector’s damage frequency3.37 s
Sector’s damage per second83
Flak clouds number3
Flak cloud damage910
4 x 1 76 mm 34-K and 12 x 1 37 mm 70-K
Sector range0.9 km – 3.2 km
Hit chance69 %
Sector’s damage210
Sector’s damage frequency1.25 s
Sector’s damage per second168
Flak clouds number4
Flak cloud damage560
2 x 1 12.7 mm DShK
Sector range0.1 km – 0.9 km
Hit chance65 %
Sector’s damage80
Sector’s damage frequency2.35 s
Sector’s damage per second34
Sector reinforcement
Sector reinforcement bonus+25%
Sector reinforcement time12 s
Sector reinforcement shift time12 s
Slot 1
Slot 2
Slot 3
Consumable charges: 3
Work time: 10 s
Cooldown: 60 s
Consumable charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 2
Work time: 60 s
Cooldown: 135 s
Radius: 3 km
Consumable charges: 4
Work time: 10 s
Cooldown: 40 s
Consumable charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 3
Work time: 60 s
Cooldown: 90 s
Radius: 3 km
GeneralMain BatterySecondariesAir DefenseConsumables
TierVII
Health65 000 HP
Main Armament
Maximum Firing Range17 765 km
406 mm/45 Model. 19153 x 3 406 mm
Secondary Armament
Maximum Firing Range5.00 km
152 mm/50 Model 19086 x 1 152 mm
152 mm/57 MK-176 x 2 152 mm
130 mm/55 B-2-U6 x 2 100 mm
Maximum speed29 kt
Turning Circle Radius960 m
Rudder Shift Time12.9 s
Surface Detectability15.02 km
Air Detectability10.12 km
Detectability After Firing Main Gus in Smoke14.50 km
3×3 406 mm/45 Model. 1915
180 Degree Turn Time30.0 s
Reloading Time33.0 s
Optimal fronfiring angle
30°
Optimal rear firing angle30°
Sigma1.70 sigma
Maximum Dispersion237 m
Shells
Type of ProjectileHE
Alpha Damage5 850 HP
Damage5 120 HP
Alpha Piercing HE68 mm
Explosion Size2.55
Chance to Cause Fire41 %
Projectile Speed766.5 m/s
Air Drag0.406
Projectile Mass1 116
Projectile Krupp250
Type of ProjectileAP
Alpha Damage12 950 HP
Chance to Cause Fire-0.5 %
Projectile Speed766.5 m/s
Air Drag0.381
Projectile Mass1 116
Projectile Krupp2 430
Projectile Detonator0.033 s
4 x 1 152 mm/50 Model 1908
Reloading Time8.0 s
Sigma1.00 sigma
Horizontal Dispersion50 m
Vertical Dispersion110 m
Shells
Type of ProjectileHE
Alpha Damage2 200 HP
Damage810 HP
Alpha Piercing HE25 mm
Explosion Size0.58
Chance to Cause Fire12 %
Projectile Speed823 m/s
Air Drag0.524
Projectile Mass47.3
Projectile Krupp320
6 x 2 152 mm/57 MK-17
Reloading Time8.0 s
Sigma1.00 sigma
Horizontal Dispersion50 m
Vertical Dispersion110 m
Shells
Type of ProjectileHE
Alpha Damage2 200 HP
Damage810 HP
Alpha Piercing HE25 mm
Explosion Size0.58
Chance to Cause Fire12 %
Projectile Speed950 m/s
Air Drag0.321
Projectile Mass55
Projectile Krupp6
6 x 2 130 mm/55 B-2-U
Reloading Time5 s
Sigma1.00 sigma
Horizontal Dispersion50 m
Vertical Dispersion110 m
Shells
Type of ProjectileHE
Alpha Damage1 900 HP
Damage570 HP
Alpha Piercing HE22 mm
Explosion Size0.45
Chance to Cause Fire8 %
Projectile Speed900 m/s
Air Drag0.255
Projectile Mass33.4
Projectile Krupp52
6 x 2 130 mm/55 B-2-U
Sector range3.5 km – 6.0 km
Hit chance69 %
Sector’s damage420
Sector’s damage frequency3.43 s
Sector’s damage per second122
Flak clouds number4
Flak cloud damage1050
4 x 4 37 mm 46-K and 12 x 2 37 mm 66-K
Sector range1.0 km – 3.5 km
Hit chance69 %
Sector’s damage180
Sector’s damage frequency0.68 s
Sector’s damage per second265
Flak clouds number6
Flak cloud damage560
Sector reinforcement
Sector reinforcement bonus+25%
Sector reinforcement time12 s
Sector reinforcement shift time12 s
Slot 1
Slot 2
Slot 3
Consumable charges: 3
Work time: 20 s
Cooldown: 60 s
Consumable charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 2
Work time: 60 s
Cooldown: 135 s
Radius: 3 km
Consumable charges: 4
Work time: 20 s
Cooldown: 40 s
Consumable charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 3
Work time: 60 s
Cooldown: 90 s
Radius: 3 km

The armor analysis

general.JPG

To clear it quickly, don’t worry, this ship has much better armor protection than the Izmail.

The bow section

bow1.JPG

That is one sexy profile… Sorry, so the bow’s upper part is 25 mm thick which is classic at tier VII for a battleship. The extended belt is, starting from the middle section, 200 mm thick, then 125 mm and finally 113 mm thick.

To fully protect the citadel’s athwartship, there are two armored decks. The upper one is 35 mm thick and the lower one is 70 mm thick. This leads to a fully enclosed protection in front of the citadel. If you have to go bow-on with this ship, don’t worry, your citadel is safe.

For the citadel’s athwartship, we are looking at a 32 mm thick plating for the lower section and a solid 300 mm thick plating for the upper section (surrounded in black).

For the rest of the frontal protection, there is first a 21 mm plate that is followed by a deck in the middle section. Below this 21 mm plate, there is a much thicker 125 mm plate.

The middle section

mid.JPG

The main belt is 300 mm thick and the upper belt is 100 mm thick. In front of the 1st and 3rd turrets, there are 125 mm thick upper belts. The casemate around the superstructure and below the 2nd turret is 25 mm thick.

mid2.JPG

The deck under the 1st and 3rd turret as well as around the casemate of 25 mm is 35 mm thick giving you some resistance to HE and AP.

mid3.JPG

The sloped armor of the turtleback, as well as the citadel’s side armor for the part protected by a spaced armor configuration, are 100 mm thick.

mid4.JPG

The citadel’s deck is 70 mm thick. That won’t give you much protection against AP bombs but that’s always better than’s Izmail’s 20 mm.

The Stern section

stern1.JPG

On the stern, the upper part is 25 mm thick and then the extended belt is, starting from the middle section, 125 mm thick and then 113 mm thick.

There are two armored decks in the stern. The upper one is 35 mm thick and the lower one is 70 mm thick. Thye create with the extended belt solid protection of the citadel’s athwartship.

For the citadel’s athwartship as well as the casemate around it, the lower part is 32 mm thick and the upper part is 300 mm thick.

stern6.JPG

Finally, just above, there is a 21 mm thick casemate so nothing really interesting.

The superstructure

supers.JPG

The superstructure is just like the on the previous ships very small and is protected by 16 mm of armor.

The turrets

turrets.JPG

Well, these turrets are quite nasty. The face, the sides, as well as the back of the turret, are 400 mm thick. The roof is 200 mm thick. For the barbette, the upper part is 375 mm thick and the lower part is 250 mm thick.

Overall, this ship has very good armor protection. The citadel is well protected, no big weak spot, etc. If you add to this the gun power, the speed and the HP pool, this should a very strong tier VII ship.

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15,466 thoughts on “Supertest: Russian Tier VII battleship Sinop

  1. Hopefully i’ll have enough free xp to skip past Izmail and get onto the good stuff then. 🙂

  2. I kinda liked the levelled B turret. It made for a rather unique design and it wasn’t much of a hindrance after all (look at Mogami’s B turret, for example, or the aftermost turret in Nelson or even Lenin. They are all perfectly serviceable). Any chance that Hull A will have the original layout and Hull B has the raised barbette?

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