World of Warships

Supertest: Pan-European Tier VIII Destroyer Öland

The Öland-class was a group of 2 destroyers built for the Swedish Navy. At the start, 4 ships were planned but 2 were canceled.  HSwMS Öland and HSwMS Uppland served until 1979 when they were decommissioned.

Characteristics of the line

Currently, the concept of European destroyers brings the following features:

  • Very fast torpedoes with relatively low damage and long-range;
  • Artillery is similar to that of American destroyers: quite effective in close combat but weaker than that of artillery-focused destroyers;
  • The speed of the new destroyers is relatively low: 35 knots at Tiers VII — X. It can be increased by an Engine Boost consumable found in a dedicated slot, giving a standard bonus of 8%;
  • Starting from Tier VII, the AA defense of European destroyers has a large area of effect and deals good damage;
  • Presence of Repair Party: at Tiers V — VIII it is the same as on British destroyers, and at Tiers IX and X this consumable will be active for 4 seconds longer;
  • Starting from Tier VIII, ships are equipped with Surveillance Radar in a dedicated slot. It has an action time of 15 seconds and a range of up to 7.5 km;
  • Lack of Smoke Generator and relatively high detection range: when fighting with other destroyers for key areas it’s better to rely on Surveillance Radar and torpedoes.

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Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Öland (A)

Propulsion: 44 000 hp

SUO Mk 8 Mod. 1

120 mm/50 Bofors M1942

Torped M1943 mod 1

Öland (B)

SUO Mk 8 Mod. 2

As usual, I will cover the stats of the stock and fully upgraded versions of the ship.

Characteristics

Stock ship

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier VIII
Health 12 700 HP
Displacement 1 880 tons
Main Armament
Maximum Firing Range 9.160 km
120 mm/50 Bofors M1942 2 x 2 120 mm
Torpedo Armament
Maximum Firing Range 12.000 km
533 mm Triple 2 x 3 533 mm
Maximum speed 35 kts
Turning Circle Radius 610 m
Rudder Shift Time 4.73 s
Surface Detectability 7.22 km
Air Detectability 3.12 km
Detectability After Firing Main Guns in Smoke 2.57 km

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2 x 2 120 mm/50 Bofors M1942
 Reloading Time 2.5 s
180 Degree Turn Time 18.0 s
Optimal firing angles at the front 21°
Optimal firing angles at the rear 28°
Sigma 2.00 sigma
Maximum Dispersion 83 m
Shells
Type of Projectile  HE – 120 mm HE M1942
Alpha Damage 1 700 HP
Damage 460 HP
Penetration capacity  19 mm
Explosion size 0.39
Fire chance 7 %
Projectile Speed 850 m/s
Air Drag 0.334
Projectile Mass 23.5
Type of Projectile AP – 120 mm AP M1942
Alpha Damage 2 150 HP
Chance to Cause Fire -0.5 %
Projectile Speed 850 m/s
Air Drag 0.334
Projectile Mass 23.5
Projectile Krupp 2 500
Projectile Detonator 0.01 s
Detonator threshold 20 mm

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2 x 3 533 mm Triple
Torped M1943 mod 1
Reloading Time 70 s
Maximum Distance 12.0 km
Optimal firing angles at the front 58°
Optimal firing angles at the rear 67°
Damage 10 700
Flooding Chance 173 %
Speed 76 kt
Surface Detectability 1.6 km

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2 x 2 120 mm/50 Bofors M1942
Sector range 0.1 km – 6.0 km
Hit chance 100 %
Sector’s damage 20
Sector’s damage frequency 0.29 s
Sector’s damage per second 70
Flak clouds number 4
Flak cloud damage 1 540
3 x 2 40 mm/60 Bofors M1936
2 x 1 40 mm/70 Bofors M1948
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 27
Sector’s damage frequency 0.29 s
Sector’s damage per second 95
7 x 1 25 mm/64 Bofors M1932
Sector range 0.1 km – 2.5 km
Hit chance 95 %
Sector’s damage 13
Sector’s damage frequency 0.29 s
Sector’s damage per second 49
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 60 s
Engine Boost I
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +8% speed
Repair Party I
Number of charges: 2
Work time: 10 s
Cooldown: 120 s
HP regeneration time: 1% HP/s
Defensive AA Fire I
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Bonus to continuous damage: +50%
Bonus to flak damage: +300%
Damage Control Party II
Work time: 5 s
Cooldown: 40 s
Engine Boost II
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +8% speed
Repair Party II
Number of charges: 3
Work time: 10 s
Cooldown: 80 s
HP regeneration time: 1% HP/s
Defensive AA Fire II
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Bonus to continuous damage: +50%
Bonus to flak damage: +300%

Fully Upgraded Ship

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier VIII
Health 14 100 HP
Displacement 2 250 tons
Main Armament
Maximum Firing Range 10.076 km
120 mm/50 Bofors M1942 2 x 2 120 mm
Torpedo Armament
Maximum Firing Range 12.000 km
533 mm Triple 2 x 3 533 mm
Maximum speed 35 kts
Turning Circle Radius 610 m
Rudder Shift Time 3.4 s
Surface Detectability 7.22 km
Air Detectability 3.12 km
Detectability After Firing Main Guns in Smoke 2.57 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
 Reloading Time 2.5 s
180 Degree Turn Time 18.0 s
Optimal firing angles at the front 21°
Optimal firing angles at the rear 28°
Sigma 2.00 sigma
Maximum Dispersion 83 m
Shells
Type of Projectile  HE – 120 mm HE M1942
Alpha Damage 1 700 HP
Damage 460 HP
Penetration capacity  19 mm
Explosion size 0.39
Fire chance 7 %
Projectile Speed 850 m/s
Air Drag 0.334
Projectile Mass 23.5
Type of Projectile AP – 120 mm AP M1942
Alpha Damage 2 150 HP
Chance to Cause Fire -0.5 %
Projectile Speed 850 m/s
Air Drag 0.334
Projectile Mass 23.5
Projectile Krupp 2 500
Projectile Detonator 0.01 s
Detonator threshold 20 mm

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2 x 3 533 mm Triple
Torped M1943 mod 1
Reloading Time 70 s
Maximum Distance 12.0 km
Optimal firing angles at the front 58°
Optimal firing angles at the rear 67°
Damage 10 700
Flooding Chance 173 %
Speed 76 kt
Surface Detectability 1.6 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
Sector range 0.1 km – 6.0 km
Hit chance 100 %
Sector’s damage 20
Sector’s damage frequency 0.29 s
Sector’s damage per second 70
Flak clouds number 4
Flak cloud damage 1 540
1 x 2 40 mm/60 Bofors M1936
4 x 1 40 mm/70 Bofors M1948
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 62
Sector’s damage frequency 0.29 s
Sector’s damage per second 217
7 x 1 25 mm/64 Bofors M1932
Sector range 0.1 km – 2.5 km
Hit chance 95 %
Sector’s damage 13
Sector’s damage frequency 0.29 s
Sector’s damage per second 49
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 60 s
Engine Boost I
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +8% speed
Repair Party I
Number of charges: 2
Work time: 10 s
Cooldown: 120 s
HP regeneration time: 1% HP/s
Defensive AA Fire I
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Bonus to continuous damage: +50%
Bonus to flak damage: +300%
Damage Control Party II
Work time: 5 s
Cooldown: 40 s
Engine Boost II
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +8% speed
Repair Party II
Number of charges: 3
Work time: 10 s
Cooldown: 80 s
HP regeneration time: 1% HP/s
Defensive AA Fire II
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Bonus to continuous damage: +50%
Bonus to flak damage: +300%

The armor

View post on imgur.com

The Öland has the classic high tier destroyer armor. The hull is 19 mm thick, the superstructure is 13 mm thick and the turrets are 6 mm thick.

Personal Opinion

The Öland is overall a solid destroyer. Her guns have a very good DPM and this time, she has torps that actually do a fair bit of damage. As for the concealment, it is excellent with only Japanese torpedo focused destroyers and British destroyers.

I personally appreciate the removal of radar because honestly, that would have just made Pan-Asian destroyers more obsolete than they already are. Now for the Defensive AA Fire… it can be useful against bad CVs that can’t dodge flak damage effectively but overall, on this ship, for now, it’s not the best.

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