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Supertest: Pan-European Tier VIII Destroyer Öland

5 min read

The Öland-class was a group of 2 destroyers built for the Swedish Navy. At the start, 4 ships were planned but 2 were canceled.  HSwMS Öland and HSwMS Uppland served until 1979 when they were decommissioned.

Characteristics of the line

Currently, the concept of European destroyers brings the following features:

  • Very fast torpedoes with relatively low damage and long-range;
  • Artillery is similar to that of American destroyers: quite effective in close combat but weaker than that of artillery-focused destroyers;
  • The speed of the new destroyers is relatively low: 35 knots at Tiers VII — X. It can be increased by an Engine Boost consumable found in a dedicated slot, giving a standard bonus of 8%;
  • Starting from Tier VII, the AA defense of European destroyers has a large area of effect and deals good damage;
  • Presence of Repair Party: at Tiers V — VIII it is the same as on British destroyers, and at Tiers IX and X this consumable will be active for 4 seconds longer;
  • Starting from Tier VIII, ships are equipped with Surveillance Radar in a dedicated slot. It has an action time of 15 seconds and a range of up to 7.5 km;
  • Lack of Smoke Generator and relatively high detection range: when fighting with other destroyers for key areas it’s better to rely on Surveillance Radar and torpedoes.

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Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Öland (A)

Propulsion: 44 000 hp

SUO Mk 8 Mod. 1

120 mm/50 Bofors M1942

Torped M1943 mod 1

Öland (B)

SUO Mk 8 Mod. 2

As usual, I will cover the stats of the stock and fully upgraded versions of the ship.

Characteristics

Stock ship

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
TierVIII
Health12 700 HP
Displacement1 880 tons
Main Armament
Maximum Firing Range9.160 km
120 mm/50 Bofors M19422 x 2 120 mm
Torpedo Armament
Maximum Firing Range12.000 km
533 mm Triple2 x 3 533 mm
Maximum speed35 kts
Turning Circle Radius610 m
Rudder Shift Time4.73 s
Surface Detectability7.22 km
Air Detectability3.12 km
Detectability After Firing Main Guns in Smoke2.57 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
 Reloading Time2.5 s
180 Degree Turn Time18.0 s
Optimal firing angles at the front21°
Optimal firing angles at the rear28°
Sigma2.00 sigma
Maximum Dispersion83 m
Shells
Type of Projectile HE – 120 mm HE M1942
Alpha Damage1 700 HP
Damage460 HP
Penetration capacity 19 mm
Explosion size0.39
Fire chance7 %
Projectile Speed850 m/s
Air Drag0.334
Projectile Mass23.5
Type of ProjectileAP – 120 mm AP M1942
Alpha Damage2 150 HP
Chance to Cause Fire-0.5 %
Projectile Speed850 m/s
Air Drag0.334
Projectile Mass23.5
Projectile Krupp2 500
Projectile Detonator0.01 s
Detonator threshold20 mm

View post on imgur.com

2 x 3 533 mm Triple
Torped M1943 mod 1
Reloading Time70 s
Maximum Distance12.0 km
Optimal firing angles at the front58°
Optimal firing angles at the rear67°
Damage10 700
Flooding Chance173 %
Speed76 kt
Surface Detectability1.6 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
Sector range0.1 km – 6.0 km
Hit chance100 %
Sector’s damage20
Sector’s damage frequency0.29 s
Sector’s damage per second70
Flak clouds number4
Flak cloud damage1 540
3 x 2 40 mm/60 Bofors M1936
2 x 1 40 mm/70 Bofors M1948
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage27
Sector’s damage frequency0.29 s
Sector’s damage per second95
7 x 1 25 mm/64 Bofors M1932
Sector range0.1 km – 2.5 km
Hit chance95 %
Sector’s damage13
Sector’s damage frequency0.29 s
Sector’s damage per second49
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 60 s
Engine Boost I
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +8% speed
Repair Party I
Number of charges: 2
Work time: 10 s
Cooldown: 120 s
HP regeneration time: 1% HP/s
Defensive AA Fire I
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Bonus to continuous damage: +50%
Bonus to flak damage: +300%
Damage Control Party II
Work time: 5 s
Cooldown: 40 s
Engine Boost II
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +8% speed
Repair Party II
Number of charges: 3
Work time: 10 s
Cooldown: 80 s
HP regeneration time: 1% HP/s
Defensive AA Fire II
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Bonus to continuous damage: +50%
Bonus to flak damage: +300%

Fully Upgraded Ship

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
TierVIII
Health14 100 HP
Displacement2 250 tons
Main Armament
Maximum Firing Range10.076 km
120 mm/50 Bofors M19422 x 2 120 mm
Torpedo Armament
Maximum Firing Range12.000 km
533 mm Triple2 x 3 533 mm
Maximum speed35 kts
Turning Circle Radius610 m
Rudder Shift Time3.4 s
Surface Detectability7.22 km
Air Detectability3.12 km
Detectability After Firing Main Guns in Smoke2.57 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
 Reloading Time2.5 s
180 Degree Turn Time18.0 s
Optimal firing angles at the front21°
Optimal firing angles at the rear28°
Sigma2.00 sigma
Maximum Dispersion83 m
Shells
Type of Projectile HE – 120 mm HE M1942
Alpha Damage1 700 HP
Damage460 HP
Penetration capacity 19 mm
Explosion size0.39
Fire chance7 %
Projectile Speed850 m/s
Air Drag0.334
Projectile Mass23.5
Type of ProjectileAP – 120 mm AP M1942
Alpha Damage2 150 HP
Chance to Cause Fire-0.5 %
Projectile Speed850 m/s
Air Drag0.334
Projectile Mass23.5
Projectile Krupp2 500
Projectile Detonator0.01 s
Detonator threshold20 mm

View post on imgur.com

2 x 3 533 mm Triple
Torped M1943 mod 1
Reloading Time70 s
Maximum Distance12.0 km
Optimal firing angles at the front58°
Optimal firing angles at the rear67°
Damage10 700
Flooding Chance173 %
Speed76 kt
Surface Detectability1.6 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
Sector range0.1 km – 6.0 km
Hit chance100 %
Sector’s damage20
Sector’s damage frequency0.29 s
Sector’s damage per second70
Flak clouds number4
Flak cloud damage1 540
1 x 2 40 mm/60 Bofors M1936
4 x 1 40 mm/70 Bofors M1948
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage62
Sector’s damage frequency0.29 s
Sector’s damage per second217
7 x 1 25 mm/64 Bofors M1932
Sector range0.1 km – 2.5 km
Hit chance95 %
Sector’s damage13
Sector’s damage frequency0.29 s
Sector’s damage per second49
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 60 s
Engine Boost I
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +8% speed
Repair Party I
Number of charges: 2
Work time: 10 s
Cooldown: 120 s
HP regeneration time: 1% HP/s
Defensive AA Fire I
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Bonus to continuous damage: +50%
Bonus to flak damage: +300%
Damage Control Party II
Work time: 5 s
Cooldown: 40 s
Engine Boost II
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +8% speed
Repair Party II
Number of charges: 3
Work time: 10 s
Cooldown: 80 s
HP regeneration time: 1% HP/s
Defensive AA Fire II
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Bonus to continuous damage: +50%
Bonus to flak damage: +300%

The armor

View post on imgur.com

The Öland has the classic high tier destroyer armor. The hull is 19 mm thick, the superstructure is 13 mm thick and the turrets are 6 mm thick.

Personal Opinion

The Öland is overall a solid destroyer. Her guns have a very good DPM and this time, she has torps that actually do a fair bit of damage. As for the concealment, it is excellent with only Japanese torpedo focused destroyers and British destroyers.

I personally appreciate the removal of radar because honestly, that would have just made Pan-Asian destroyers more obsolete than they already are. Now for the Defensive AA Fire… it can be useful against bad CVs that can’t dodge flak damage effectively but overall, on this ship, for now, it’s not the best.

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