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Supertest: Pan-European Tier VII Destroyer Skåne

5 min read

As I had lost any sort of interest in the upcoming Pan-European destroyers line, Wargaming apparently decided that the joke was over and they decided to buff the ships from tier III to tier X. All I can say is that these buffs are absolutely on point!

When it comes to Skåne, as I said in the previous article, I have no information on this ship except for the fact that it’s a Swedish destroyer design from the early 40s.

Characteristics of the line

Currently, the concept of European destroyers brings the following features:

  • Very fast torpedoes with relatively low damage and long-range;
  • Artillery is similar to that of American destroyers: quite effective in close combat but weaker than that of artillery-focused destroyers;
  • The speed of the new destroyers is relatively low: 35 knots at Tiers VII — X. It can be increased by an Engine Boost consumable found in a dedicated slot, giving a standard bonus of 8%;
  • Starting from Tier VII, the AA defense of European destroyers has a large area of effect and deals good damage;
  • Presence of Repair Party: at Tiers V — VIII it is the same as on British destroyers, and at Tiers IX and X this consumable will be active for 4 seconds longer;
  • Starting from Tier VIII, ships are equipped with Surveillance Radar in a dedicated slot. It has an action time of 15 seconds and a range of up to 7.5 km;
  • Lack of Smoke Generator and relatively high detection range: when fighting with other destroyers for key areas it’s better to rely on Surveillance Radar and torpedoes.

7

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Skåne (A)

Propulsion: 40 000 hp

SUO Mk 7 Mod. 1

120 mm/50 Bofors M1942

Torped M1943

Skåne (B)

SUO Mk 7 Mod. 2

As usual, I will cover the stats of the stock and fully upgraded versions of the ship.

Characteristics

Stock ship

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
TierVII
Health12 100 HP
Displacement1 800 tons
Main Armament
Maximum Firing Range9.160 km
120 mm/50 Bofors M19422 x 2 120 mm
Torpedo Armament
Maximum Firing Range12.000 km
533 mm Triple2 x 3 533 mm
Maximum speed35 kts
Turning Circle Radius610 m
Rudder Shift Time4.48 s
Surface Detectability6.86 km
Air Detectability3.15 km
Detectability After Firing Main Guns in Smoke2.44 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
 Reloading Time2.8 s
180 Degree Turn Time18.0 s
Optimal firing angles at the front48°
Optimal firing angles at the rear30°
Sigma2.00 sigma
Maximum Dispersion83 m
Shells
Type of Projectile HE – 120 mm HE M1942
Alpha Damage1 700 HP
Damage460 HP
Penetration capacity 19 mm
Explosion size0.39
Fire chance7 %
Projectile Speed850 m/s
Air Drag0.334
Projectile Mass23.5
Type of ProjectileAP – 120 mm AP M1942
Alpha Damage2 150 HP
Chance to Cause Fire-0.5 %
Projectile Speed850 m/s
Air Drag0.334
Projectile Mass23.5
Projectile Krupp2 500
Projectile Detonator0.01 s
Detonator threshold20 mm

View post on imgur.com

2 x 3 533 mm Triple
Torped M1943
Reloading Time55 s
Maximum Distance12.0 km
Optimal firing angles at the front53°
Optimal firing angles at the rear60°
Damage7 533
Flooding Chance119 %
Speed76 kt
Surface Detectability1.6 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
Sector range0.1 km – 6.0 km
Hit chance100 %
Sector’s damage21
Sector’s damage frequency0.29 s
Sector’s damage per second74
Flak clouds number2
Flak cloud damage1 470
3 x 1 40 mm/60 Bofors M1936 
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage14
Sector’s damage frequency0.29 s
Sector’s damage per second49
4 x 2 25 mm/64 Bofors M1932
Sector range0.1 km – 2.0 km
Hit chance95 %
Sector’s damage12
Sector’s damage frequency0.29 s
Sector’s damage per second42
Slot 1
Slot 2
Slot 3
Damage Control Party I
Work time: 5 s
Cooldown: 60 s
Engine Boost I
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +8% speed
Repair Party I
Number of charges: 2
Work time: 10 s
Cooldown: 120 s
HP regeneration time: 1% HP/s
Damage Control Party II
Work time: 5 s
Cooldown: 40 s
Engine Boost II
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +8% speed
Repair Party II
Number of charges: 3
Work time: 10 s
Cooldown: 80 s
HP regeneration time: 1% HP/s

Fully Upgraded Ship

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
TierVII
Health13 000 HP
Displacement2 051 tons
Main Armament
Maximum Firing Range10.076 km
120 mm/50 Bofors M19422 x 2 120 mm
Torpedo Armament
Maximum Firing Range12.000 km
533 mm Triple2 x 3 533 mm
Maximum speed35 kts
Turning Circle Radius610 m
Rudder Shift Time3.2 s
Surface Detectability6.86 km
Air Detectability3.15 km
Detectability After Firing Main Guns in Smoke2.44 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
 Reloading Time2.8 s
180 Degree Turn Time18.0 s
Optimal firing angles at the front48°
Optimal firing angles at the rear30°
Sigma2.00 sigma
Maximum Dispersion91 m
Shells
Type of Projectile HE – 120 mm HE M1942
Alpha Damage1 700 HP
Damage460 HP
Penetration capacity 19 mm
Explosion size0.39
Fire chance7 %
Projectile Speed850 m/s
Air Drag0.334
Projectile Mass23.5
Type of ProjectileAP – 120 mm AP M1942
Alpha Damage2 150 HP
Chance to Cause Fire-0.5 %
Projectile Speed850 m/s
Air Drag0.334
Projectile Mass23.5
Projectile Krupp2 500
Projectile Detonator0.01 s
Detonator threshold20 mm

View post on imgur.com

2 x 3 533 mm Triple
Torped M1943
Reloading Time55 s
Maximum Distance12.0 km
Optimal firing angles at the front53°
Optimal firing angles at the rear60°
Damage7 533
Flooding Chance119 %
Speed76 kt
Surface Detectability1.6 km

View post on imgur.com

2 x 2 120 mm/50 Bofors M1942
Sector range0.1 km – 6.0 km
Hit chance100 %
Sector’s damage21
Sector’s damage frequency0.29 s
Sector’s damage per second74
Flak clouds number2
Flak cloud damage1 470
3 x 2 40 mm/60 Bofors M1936 
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage19
Sector’s damage frequency0.29 s
Sector’s damage per second67
4 x 2 25 mm/64 Bofors M1932
Sector range0.1 km – 2.0 km
Hit chance95 %
Sector’s damage11
Sector’s damage frequency0.29 s
Sector’s damage per second39
Slot 1
Slot 2
Slot 3
Damage Control Party I
Work time: 5 s
Cooldown: 60 s
Engine Boost I
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +8% speed
Repair Party I
Number of charges: 2
Work time: 10 s
Cooldown: 120 s
HP regeneration time: 1% HP/s
Damage Control Party II
Work time: 5 s
Cooldown: 40 s
Engine Boost II
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +8% speed
Repair Party II
Number of charges: 3
Work time: 10 s
Cooldown: 80 s
HP regeneration time: 1% HP/s

The armor

View post on imgur.com

For the armor, the hull is 16 mm thick, the superstructure is 10 mm thick and the turrets are only protected by 6 mm of armor.

Personal Opinion

So… while the ship still has the second-lowest HP pool, she has now more Repair Parties to compensate. She also is one of the stealthiest tier VII destroyers which will help her at picking engagements instead of being the victim due to the horrible concealment she used to have.

Her firepower is quite scary with that very fast reload even though the guns don’t have the best firing angles at the front. The torpedoes are this time extremely fast at  76 knots and with a good range but they still terribly lack the damage and flooding chance. The only major downside of this ship is her lack of speed now.

Overall, the rebalanced Skåne looks way more promising than it was this morning.

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