Supertest: Pan-Asian Tier X Cruiser Jinan
3 min readHistorical background
The Jinan is based on an AA cruiser preliminary design (S-511-66: “5”/54 Cal. Cruiser – Scheme “C”). This design was calling for an 8 550 tons light cruiser armed with new 127 mm/54 guns in twin turrets equipped with a new auto-loading system and was the basis for the CL-154 class. It was, however, abandoned in March 1945.
Jinan herself has the 4th turret replaced with an additional 76.2 mm AA mount. This could mean that she is also taking elements from the 5″/54 Cal. D.P. Cruiser – Design Study “A”.
On top of that, the ship carries no less than four quintuple torpedo launchers.
The ship is named after the capital of Shandong province in Eastern China.
Ship’s preview
Camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Jinan | Propulsion: 110 000 HP | Mk 10 mod. 1 | 127 mm/54 Mk.18 in a turret | Mk16 mod. 2 |
General Characteristics
Tier | X |
Health | 30 700 HP |
Torpedo Damage Reduction | 4 % |
Displacement | 9 126 tons |
Dimensions | |
Overall length | 180.63 m |
Beam | 17.6 m |
Overall height (keel to the highest point on the ship) | 24.0 m |
Freeboard | 3.1 m |
Main Armament | |
Maximum Firing Range | 13.500 km |
127 mm/54 Mk.18 in a turret | 5 x 2 127 mm |
Torpedo Armament | |
Maximum Firing Range | 13.500 km |
533 mm Mk31 | 4 x 5 533 mm |
Maximum speed | 35.0 knots |
Turning Circle Radius | 670 m |
Rudder Shift Time | 7.7 s |
Surface Detectability | 12.5 km |
Air Detectability | 7.42 km |
Detectability After Firing Main Guns in Smoke | 5.65 km |
Main Armament
5 x 2 127 mm/54 Mk.18 in a turret | |
Maximum Firing Range | 13.500 km |
Reloading Time | 3.8 s |
180 Degree Turn Time | 4.5 s |
Optimal firing angles at the front | 24° |
Optimal firing angles at the rear | 31° |
Sigma | 2.05 sigma |
Maximum Dispersion | 126 m |
Shells | |
Type of Projectile | HE – 127 mm HE Mk.41 |
Alpha Damage | 1 800 |
Penetration capacity | 21 mm |
Explosion size | 0.44 |
Fire chance | 9 % |
Projectile Speed | 808 m/s |
Air Drag | 0.347 |
Projectile Mass | 31.75 kg |
Type of Projectile | AP – 127 mm AP/SC Mk38 Mod 2 |
Alpha Damage | 2 100 |
Projectile Speed | 808 m/s |
Air Drag | 0.347 |
Projectile Mass | 31.75 kg |
Projectile Krupp | 1 720 |
Projectile Detonator | 0.01 s |
Detonator threshold | 21 mm |
Ricochet Angles | 45° – 60° |
Torpedo Armament
4 x 5 533 mm Mk14 Mark 17 Deepwater: Can only hit cruisers, battleships and aircraft carriers | |
Reloading Time | 133 s |
Maximum Distance | 13.500 km |
Optimal firing angles at the front | 35° |
Optimal firing angles at the rear | 38° |
Damage | 17 900 |
Flooding Chance | 368% |
Speed | 69 knots |
Surface Detectability | 0.8 km |
Anti-air Armament
5 x 2 127 mm/54 Mk.18 in a turret | |
Sector range | 0.1 km – 6.0 km |
Hit chance | 90 % |
Sector’s damage | 57 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 175 |
Flak clouds number | 8 |
Flak cloud damage | 1 820 |
7 x 2 76.2 mm/70 Mk.37 in a turret | |
Sector range | 0.1 km – 4.0 km |
Hit chance | 90 % |
Sector’s damage | 115 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 403 |
Consumable
Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 |
Damage Control Party Work time: 5 s Cooldown: 60 s | Defensive AA Fire Number of charges: 3 Work time: 40 s Cooldown: 80 s Damage from continuous DPS: +50% Damage from flak explosions: +300% | Torpedo Reload Booster Number of charges: 2 Work time: 1 s Cooldown: 300 s Torpedo reload time: 8 s | Repair Party Number of charges: 3 Work time: 28 s Cooldown: 80 s HP regeneration: 0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 50% | Smoke Generator Number of charges: 3 Work time: 30 s Cooldown: 100 s Smoke radius: 450 m Smoke duration: 70 s |
The Armor
External armor protection:
Front and rear armor protection of the middle section:
Citadel armor protection:
Turrets armor protection:
Personal Opinion
On paper, Jinan looks pretty strong. Although her base firing range is relatively limited, the DPM is satisfying and with the ballistics of her guns, she will be able to abuse island covers easily. Her torpedo power is also no joke with 10 torpedoes per side and a reload booster in case you really need to make sure that whatever may pass in a certain area dies.
Basically, the ship looks like a big destroyer with a citadel and amazing torpedo power, especially considering that cruisers have skills like Enhanced Torpedo Explosive Charge to boost their damage.
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