Supertest: Pan-American Tier VIII Premium Battleship Atlântico
5 min readHistorical background
In terms of historical background, there isn’t much to talk about. In action, Atlantico is a pure WG-made ship. Shonai from Wargaming covered the logic behind the development of the design of Atlantico:
“This project is one of the possible implementations of the wishes of Brazilian admirals in the 1910s. In reality, Agincourt was the ship that was created following these requirements.
The main features are five twin turrets with 381 mm guns unlike Agincourt’s seven twin turrets with 305 mm guns.
The secondaries can be considered as a “second main caliber” with the turrets being similar to those that can be found on the British pre-dreadnaughts of the Lord Nelson-class.
The ship “was supposed to be built” on British dockyards in the 1910s.
In reality, because of the First World War, all the ships on British dockyards were to be requisitioned for the Royal Navy. Our ship was not fitting the concept of this navy at all and had zero chances of being built.
However, we suppose that the ship was actually constructed around 1915. Later, the ship underwent a modernization in the late 1930s in the U.S. as well as some more upgrades during the Second World War, mostly in terms of anti-air.”
Long story short, it’s basically a mix of Rio de Janeiro and Riachuelo projects, and the 234s come from Almirante Bacellar’s input on Armstrong design 686.
In World of Warships, the Atlantico represents a really interesting design (and I cannot deny that I’m quite hyped for it). She gets some crazy secondary armament with no less than eight 234 mm guns (biggest secondary caliber in the game) and five 127 mm guns per side with a long firing range. Sadly, they don’t get an improved dispersion but you can’t have everything.
She also gets a Hydroacoustic Search and her main battery can only fire AP shells but with improved ricochet angles and also the longest AP fuse time of the game at 0.05s. I will come back on that last part later.
Ship’s preview
Ship’s commemorative flag
Ship’s camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Atlântico | Propulsion: 73 200 HP | Mk8 mod. 1 | ![]() 381 mm/42 Mk I on a Mk.I**/N mount |
General Characteristics
Tier | VIII |
Health | 60 100 HP |
Torpedo Damage Reduction | 31 % |
Displacement | 41 834 tons |
Dimensions | |
Overall length | 227.9 m |
Beam | 30.4 m |
Overall height (keel to the highest point on the ship) | 26.3 m |
Freeboard | 6.16 m |
Main Armament | |
Maximum Firing Range | 17.350 km |
381 mm/42 Mk I on a Mk.I**/N mount | 5 x 2 381 mm |
Secondary Armament | |
Maximum Firing Range | 7.473 km |
234 mm/50 Mk.XI on a Mk.VII mount 127 mm/38 Mk.12 on a Mk.24 mount | 8 x 2 234 mm 10 x 1 127 mm |
Maximum speed | 25.0 knots |
Turning Circle Radius | 800 m |
Rudder Shift Time | 14.8 s |
Surface Detectability | 14.66 km |
Air Detectability | 11.1 km |
Detectability After Firing Main Guns in Smoke | 13.42 km |
Main Armament
5 x 2 381 mm/42 Mk I on a Mk.I**/N mount | |
Maximum Firing Range | 17.350 km |
Reloading Time | 28.0 s |
180 Degree Turn Time | 30.0 s |
Optimal firing angles at the front | 30° |
Optimal firing angles at the rear | 30° |
Sigma | 1.80 sigma |
Maximum Dispersion | 234 m |
Shells | |
Type of Projectile | AP – 381 mm AP Mk XXIIb SC![]() |
Alpha Damage | 11 700 |
Projectile Speed | 804 m/s |
Air Drag | 0.316 |
Projectile Mass | 879 kg |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.05 s |
Detonator threshold | 21 mm |
Ricochet Angles | 60° – 67.5° |
Secondary Armament
8 x 2 234 mm/50 Mk.XI on a Mk.VII mount | |
Maximum Firing Range | 7.473 km |
Reloading Time | 12.5 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 234 mm HE 6 CRH![]() |
Alpha Damage | 3 350 |
HE penetration | 38 mm |
Explosion Size | 1.12 |
Chance to Cause Fire | 21 % |
Projectile Speed | 881 m/s |
Air Drag | 0.36 |
Projectile Mass | 185.3 kg |
10 x 1 127 mm/38 Mk.12 on a Mk.24 mount | |
Maximum Firing Range | 7.473 km |
Reloading Time | 6.0 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 127 mm HE Mk32![]() |
Alpha Damage | 1 800 |
HE penetration | 21 mm |
Explosion Size | 0.38 |
Chance to Cause Fire | 5 % |
Projectile Speed | 792 m/s |
Air Drag | 0.347 |
Projectile Mass | 24.5 kg |
Anti-air Armament
10 x 1 127 mm/38 Mk.12 on a Mk.24 mount | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 75 % |
Sector’s damage | 27 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 95 |
Flak clouds number | 5 |
Flak cloud damage | 1 400 |
12 x 2 40 mm Bofors on a Mk.1 mount 4 x 4 40 mm Bofors on a Mk.2 mount | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 75 % |
Sector’s damage | 96 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 336 |
16 x 2 20 mm Oerlikon on a Mk.20 mount 20 x 1 20 mm Oerlikon on a Mk.4 mount | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 70 % |
Sector’s damage | 98 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 343 |
Consumables
Slot 1 | Slot 2 | Slot 3 |
Damage Control Party ![]() Cooldown: 80 s | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration speed: +0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% | Hydroacoustic Search ![]() Work time: 100 s Cooldown: 120 s Torpedo spotting range: 3.5 km Ship spotting range: 5.0 km |
The Armor
External armor protection:
Front and rear armor protection of the middle section:
Secondary barbettes:
Turtleback:
Citadel armor protection:
Turrets armor protection:
Hidden armor protection inside the bow and stern:
Personal Opinion
As of right now, I’m genuinely hyped for this ship. The firepower is really nice with ten 381 mm guns firing AP shells with improved penetration angles and on top of that reduced fuse threshold which means that even thinly armored cruisers like… let’s randomly take Smolensk might get hammered by it.
HOWEVER, there is a certain subtility that needs to be covered. The Atlântico’s AP shells have a 0.05 s of arming time. It is the longest of the whole game with the closest value being 0.033 for most other battleships as well as heavy cruisers. The problem with 0.05s is that broadside cruisers will be likely to take overpenetrations because of the long arming time. However, the moment they will angle, they are going to get properly smashed.
Now there is also a POTENTIAL blessing to this value and it’s the capacity to go through things like German and French battleships turtlebacks. The increased arming time would potentially give the shells the time to pass through the turtleback and then reach the citadel. Obviously, for now, it’s just a theory and I will have to get the ship to try it.
As for the secondaries, they have the standard dispersion. However, with such volume of fire combined with the high caliber, it might actually be fine.
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