World of Warships

Supertest: Japanese Tier X Premium Cruiser Yoshino

After all the complaints regarding the particular development of the Azuma, Wargaming decided to bring a second version that would according to them fit better at tier 10.

Yoshino, just like the Azuma is based on the B-65 design of “Super Cruiser”. So the back story will, of course, be the same.

In 1936, the Japanese navy started to discuss a possible replacement for the Kongo-class of fast Battleships. This replacement had to be able to effectively engage enemy cruisers with the night battle force that the Navy wanted to use. This replacement ended up as the B-65 class of “Super Cruiser”.

At the start, 6 units were planned and a main battery of 3 triple turrets of 310 mm guns was supposed to equip the ships. However, in 1940, the Japanese intelligence discovered the project of the Alaska-class of “Large Cruisers” of the United-States Navy. Thus, the B-65 were then not only planned to counter enemy cruisers but also the potential threat of the Alaska-class. The main armament was then changed to 3 twin turrets of 356 mm guns.

In the end, not a single ship was ever built due to the greater need of aircraft carriers and also later the lack of resources.

Compared to Azuma, the Yoshino is carrying quite a strong torpedo armament to complete the already solid set of tools to sink enemy ships.
The torpedoes have similar firing angles to the Atago/Takao.
Also, when it comes to the HP pool of the ship, people complained that it is much lower than what the Azuma used to have but this is due to the fact that they got the value wrong ending up with an HP pool that wasn’t fitting to the Azuma.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Yoshino

Propulsion: 170 000 HP

Type10 mod. 1

310 mm/50 Type0

?Type93 mod. 3

Please Note
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Characteristics
GeneralMain BatterySecondariesTorpedo TubesAir DefenseConsumables
Tier X
Health 61 800 HP
Main Armament
Maximum Firing Range 21.290 km
310 mm/50 Type0 3 x 3 310 mm
Secondary Armament
Maximum Firing Range 6.00 km
100 mm/65 Type98 8 x 2 100 mm
Torpedo Armament
Maximum Firing Range 12.00 km
610 mm Quad 4 x 4 610 mm
Maximum speed 34 kt
Turning Circle Radius 920 m
Rudder Shift Time 15.0 s
Surface Detectability 15.12 km
Air Detectability 10.73 km
Detectability After Firing Main Gus in Smoke 11.7 km
3 × 3 310 mm/50 Type0
Reloading Time 20.0 s
180 Degree Turn Time 36 s
Optimal fronfiring angle
35°
Optimal rear firing angle 30°
Sigma 2.05 sigma
Maximum Dispersion 217 m
Shells
Type of Projectile HE
Alpha Damage 5 100 HP
Damage 2 770 HP
HE penetration 51 mm
Explosion Size 1.64
Chance to Cause Fire 27 %
Projectile Speed 836 m/s
Air Drag 0.281
Projectile Mass 448.1
Projectile Krupp 1
Type of Projectile AP
Alpha Damage 8 650 HP
Chance to Cause Fire -0.5 %
Projectile Speed 836 m/s
Air Drag 0.244
Projectile Mass 448.8
Projectile Krupp 2 365
Projectile Detonator 0.033 s
8 x 2 100 mm/65 Type98
Reloading Time 3.0 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 1 700 HP
Damage 280 HP
HE penetration 24 mm
Explosion Size 0.28
Chance to Cause Fire 6 %
Projectile Speed 1000 m/s
Air Drag 0.331
Projectile Mass 13
Projectile Krupp 480
4 x 4 610 mm Quad
Reloading Time 120 s
Maximum Distance 12.0 km
Optimal fronfiring angle 35°
Optimal rear firing angle 35°
Optimal fronfiring angle for both torpedo tubes 70°
Optimal rear firing angle for both torpedo tubes 70°
Damage 23767
Speed 67 kt
Surface Detectability 1.7 km
8 x 2 100 mm/65 Type98
Sector range 3.5 km – 5.8 km
Hit chance 90 %
Sector’s damage 410
Sector’s damage frequency 1.57 s
Sector’s damage per second 261
Flak clouds number 8
Flak cloud damage 1540
12 x 2 40 mm/60 Type5
Sector range 1.9 km – 3.5 km
Hit chance 90 %
Sector’s damage 210
Sector’s damage frequency 0.75 s
Sector’s damage per second 280
Flak clouds number 7
Flak cloud damage 980
6 x 3 25 mm/60 Type96 Triple
14 x 3 25 mm/60 Type96 Triple
24 x 1 25 mm/60 Type96 mod. 1
Sector range 0.1 km – 1.9 km
Hit chance 85 %
Sector’s damage 140
Sector’s damage frequency 0.24 s
Sector’s damage per second 583
Sector reinforcement
Sector reinforcement bonus +25%
Sector reinforcement time 10 s
Sector reinforcement shift time 10 s
Slot 1
Slot 2
Slot 3
Slot 4
Work time: 5 s
Cooldown: 90 s
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Number of charges: 3
Work time: 100 s
Cooldown: 360 s
Number of charges: 2
Work time: 28 s
Cooldown: 120 s
HP Regeneration speed: 0.5%/s
Work time: 5 s
Cooldown: 60 s
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Number of charges: 4
Work time: 40 s
Cooldown: 240 s
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP Regeneration speed: 0.5%/s
Number of charges: 2
Work time: 100 s
Cooldown: 180 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Number of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km

The armor analysis

general

The armor of Yoshino is, as you would guess, almost identical to the one of the Azuma with only the deck and side armor being better with 30 mm so that the ship can bounce battleship AP in general with the exception of the very big guns.

The bow section

bow1.JPG

The bow is just like on any tier X cruiser protected by 25 mm of armor (or well…. except Des Moines, Salem and Hindenburg). so any battleship you will face (unless some fail division happens) will be able to overmatch it.

For the protection of the middle section, the casemate around the citadel’s athwartship is 21 mm thick for the upper part and 37 mm thick for the lower part. If a battleship penetrates the bow, the shell will have no issue to go through that casemate and you might end up with a nice little cheek citadel because it’s just like Azuma an octagonal citadel.

For the citadel’s athwartship, the upper part is 195 mm thick and the lower part is 101 mm thick. Also, the upper part is for partially above the waterline so…. well you might eat some front citadels but then again, most cruisers suffer from that issue unless it’s called Stalingrad.

The middle section

mid1.JPG

For the external protection of the middle section, the deck and the sides are 30 mm thick so at least, here it’s possible to bounce the shells of most battleships except Yamato, Musashi, République, Conqueror with 457 mm guns, Kreml and Georgia. the main belt is covered by the 25 mm torpedo bulge

mid2.JPG

A brief stop on the citadel’s shape, as I was saying earlier, it has a very weird shape so you can expect weird citadels to happen (especially with the 2 little cheeks at the front a bit like mommy Yamato).

For the citadel’s side protection, it is divided into 3 part. First, almost entirely above the waterline, there is 178 mm thick belt then it goes down to 144 mm and finally 96 mm.

It’s decent for a super-cruiser but don’t go sailing full broadside with that ship.

mid6.JPG

Finally, the citadel deck is 125 mm so…. well CVs equipped with AP bombs, if they are really motivated will be able to score citadel. Thankfully, the anti-air of the ship is pretty good so you are not completely defenseless.

The stern section

stern1.JPG

Just like the bow, the stern armor is 25 mm with the exception of a bit of armor (in orange with 175 mm and yellow with 120 mm).

For the protection of the middle section, the casemate around the citadel’s rear athwartship is 21 mm thick for the upper part and 37 mm thick for the lower part.

For the citadel athwartship, it’s pretty much identical to the front with 198 mm thick for the upper part and 101 mm thick for the lower part.

The superstructure

supers.JPG

The superstructure is 16 mm thick just like the other cruisers at tier X.

The turrets

turrets.JPG

The face and the back of the turret are 305 mm thick. The sides are 152 mm thick and then 127 mm thick. The roof is 102 mm thick Finally, the barbette armor is 210 mm thick.

Personal opinion on the ship

Right now, it already looks more promising than Azuma. The armor gives you some protection against battleships. The gun power remains the same so that’s also a good point but now, you have on top of that a very strong torpedo armament and with good firing angles.
Overall, I am looking forward to the Yoshino and it seems worth the coal.

4 comments

  1. Well, personally I am not interested in this ship to be added to my fleet, I don’t like ships that have wet toilet paper for armor to be honest I think I will use the coal for something else, can’t wait for the articles on the Russian bb’s though

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