World of Warships

Supertest: Japanese Tier X cruiser Azuma

In 1936, the Japanese navy started to discuss a possible replacement for the Kongo-class of fast Battleships. This replacement had to be able to effectively engage enemy cruisers with the night battle force that the Navy wanted to use. This replacement ended up as the B-65 class of “Super Cruiser”.

At the start, 6 units were planned and a main battery of 3 triple turrets of 310 mm guns was supposed to equip the ships. However, in 1940, the Japanese intelligence discovered the project of the Alaska-class of “Large Cruisers” of the United-States Navy. Thus, the B-65 were then not only planned to counter enemy cruisers but also the potential threat of the Alaska-class. The main armament was then changed to 3 twin turrets of 356 mm guns.

In the end, not a single ship was ever built due to the greater need of aircraft carriers and also later the lack of resources.

In World of Warship, Azuma or Azumaya as she is called in the game files is the B-65 design as it was initially planned with 3 triple turrets. Let’s face it, 3 twin turrets would have been a bit lackluster.

3D Preview

Please Note
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Modules
Hull
Engine
Gun Fire Control System
Main battery

Azumaya

‎Propulsion: 170,000 hp

Type10 mod. 1

‎‎310 mm/50 Type0
GeneralMain BatterySecondariesAir DefenseConsumables
Tier X
Health  71 800 HP
Plating
Superstructure 16 mm
Bow and stern 25 mm
Side armor and deck 30 mm
Main belt 178 mm
Main Armament
Maximum Firing Range 19.09 km
310 mm/50 Type0 ‎3×3 310 mm
Secondary Armament
Maximum Firing Range 6.00 km
100 mm/50 Type98 8 x 2 100 mm
Anti Air Defense
100 mm/50 Type98 ‎8 x 2 100 mm
25 mm/60 Type96 Triple mod. 1 12 x 3 25 mm
25 mm/60 Type96 Triple mod. 2 ‎6 x 3 25 mm
40 mm Bofors “Chi” Type98 ‎12 x 2 40 mm
Maximum speed 34 kt
Turning Circle Radius 920 m
Rudder Shift Time 13.9 s
Surface Detectability 15.12 km
Air Detectability 13.41 km
Detectability After Firing Main Gus in Smoke 11.7 km
3×3 310 mm/50 Type0
180 Degree Turn Time 36.0 s
Reloading Rime 18.0 s
Sigma 2.05 σ
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Maximum Dispersion 196 m
Shells
Type of Projectile HE
Alpha Damage 5 100 HP
Damage 2 770 HP
Alpha Piercing HE 52 mm
Explosion Size 1.64
Chance to Cause Fire 27 %
Projectile Speed 836 m/s
Air Drag 0.281
Projectile Mass 448.8
Projectile Krupp 1
Type of Projectile AP
Alpha Damage 8 650 HP
Chance to Cause Fire -0.5 %
Projectile Speed 836 m/s
Air Drag 0.244
Projectile Mass 448.8
Projectile Krupp 2 365
8 x 2 100 mm/50 Type98
Reloading Time 3.00 s
Sigma 1.00 σ
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 1 200 HP
Damage 280 HP
Alpha Piercing HE 25 mm
Explosion Size 0.28
Chance to Cause Fire 5 %
Projectile Speed 1000 m/s
Air Drag 0.314
Projectile Mass 13
Projectile Krupp 1
8 x 2 100 mm/50 Type98
Anti-air Aura 1.66
Maximum Range 5.00 km
Reloading Time 5.0 s
12 x 3 25 mm/60 Type96 Triple mod. 1
Anti-air Aura 0.73
Maximum Range 3.10 km
Reloading Time 0.5 s
6 x 3 25 mm/60 Type96 Triple mod. 2 
Anti-air Aura 0.37
Maximum Range 3.10 km
Reloading Time 0.5 s
12 x 2 40 mm Bofors “Chi” Type98
Anti-air Aura 1.32
Maximum Range 3.50 km
Reloading Time 0.5 s
Slot 1
Slot 2
Slot 3
Slot 4
Work time: 5 s
Cooldown: 90 s
Charges: 2
Work time: 40 s
Cooldown: 180 s
Boost coefficient: x3
Charges: 3
Work time: 100 s
Cooldown: 360 s
Range buff: +20%
Charges: 2
Work time: 28 s
Cooldown: 120 s
Regeneration: 0.5% HP/s

Work time: 5 s
Cooldown: 60 s
Charges: 3
Work time: 40 s
Cooldown: 120 s
Boost coefficient: x3
Charges: 4
Work time: 100 s
Cooldown: 240 s
Range buff: +20%
Charges: 3
Work time: 28 s
Cooldown: 80 s
Regeneration: 0.5% HP/s

Work time: 5 s
Cooldown: 60 s
Charges: 3
Work time: 40 s
Cooldown: 120 s
Boost coefficient: x3
Charges: 4
Work time: 100 s
Cooldown: 240 s
Range buff: +20%
Charges: 3
Work time: 28 s
Cooldown: 80 s
Regeneration: 0.5% HP/s
Charges: 2
Work time: 100 s
Cooldown: 180 s
Torpedo detection: 3.5 km
Ship detection: 5 km
Charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo detection: 3.5 km
Ship detection: 5 km
Charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo detection: 3.5 km
Ship detection: 5 km
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4 comments

    1. These will be premiums. There is nothing that would link these 2 in a line anyway.

      Basically these days, except for rare exceptions, any new ship that comes with a camo is a premium ship.
      In the event that a new line is coming, don’t worry, you will know it way before seeing any ship appearing in the supertest.

  1. its clearly a coal/steel priced candidate, as:
    1, they withdraw Musashi and Kronshtadt, and they have to give something new
    2. they plan to introduce every high-tier battlecruisers/large cruisers (like Alaska, Stalingrad, Kronshtadt) that way

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