World of Warships

Supertest: Japanese Tier V Cruiser Yahagi

After a long time without seeing any new Japanese cruiser (unless you are counting the ARP ships) a new ship is entering the Supertest. Ladies and Gentlemen, here is Yahagi.

The Yahagi is the third ship of the Japanese Agano-class of light cruisers. The class was built between 1940 and 1944 and consisted of four ships. The Agano, the Noshiro, the Yahagi and the Sakawa. While the 3 first ships participated in multiple operations during the Second World War, Sakawa due to fuel shortages never left Japanese waters. She turned out to be the only ship of the class surviving the war to be, in the end, used as test target in the nuclear testing at Bikini Atoll in 1946.

3D Preview
Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Yahagi

‎Propulsion: 100,000 hp

Type5 mod. 1

‎152-mm/50 Type41

‎Type8
Please Note
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Characteristics
GeneralMain BatterySecondariesTorpedo TubesAir DefenseConsumables
Tier V
Health 25 700 HP
Plating 13 mm
Main Armament
Maximum Firing Range 14.90 km
152 mm/50 Type41 ‎3×2 152 mm
Secondary Armament
Maximum Firing Range 4.00 km
76 mm/60 Type89 ‎2 x 2 76.2 mm
Torpedo Tubes
Maximum Firing Range 10.00 km
610 mm Quad ‎2 x 4 610 mm
Anti Air Defense
76 mm/60 Type89 2 x 2 76.2 mm
25 mm/60 Type96 mod. 1 18 x 1 25 mm
25 mm/60 Type96 Triple mod. 1 10 x 3 25 mm
Maximum speed 35 kt
Turning Circle Radius 690 m
Rudder Shift Time 7.4 s
Surface Detectability 11.30 km
Air Detectability 6.4 km
Detectability After Firing Main Gus in Smoke 5.3 km
3×2 152 mm/50 Type41
180 Degree Turn Time 30.0 s
Reloading Rime 10.0 s
Sigma 2.00 σ
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Maximum Dispersion 136 m
Shells
Type of Projectile HE
Alpha Damage 2 600 HP
Damage 760 HP
Alpha Piercing HE 25 mm
Explosion Size 0.58
Chance to Cause Fire 13 %
Projectile Speed 825 m/s
Air Drag 0.369
Projectile Mass 45.4
Projectile Krupp 320
Type of Projectile AP
Alpha Damage 2 900 HP
Chance to Cause Fire -0.5 %
Projectile Speed 825 m/s
Air Drag 0.369
Projectile Mass 45.4
Projectile Krupp 1450
2 x 2 76 mm/60 Type89
Reloading Time 3.5 s
Sigma 1.00 σ
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 1 300 HP
Damage 180 HP
Alpha Piercing HE 13 mm
Explosion Size 0.19
Chance to Cause Fire 5 %
Projectile Speed 680 m/s
Air Drag 0.331
Projectile Mass 5.67
Projectile Krupp 1000
2 x 4 610 mm Quad
Reloading Time 120 s
Maximum Distance 10.0 km
Alpha Damage 58 700
Damage 20 967
Alpha Piercing HE 1,000
Speed 67 kt
Surface Detectability 1.7 km
2 x 2 76 mm/60 Type89 
Anti-air Aura 0.21
Maximum Range 3.50 km
Reloading Time 0.5 s
18 x 1 25 mm/60 Type96 mod. 1
Anti-air Aura 0.49
Maximum Range 3.50 km
Reloading Time 0.5 s
10 x 3 25 mm/60 Type96 Triple mod. 1
Anti-air Aura 0.20
Maximum Range 1.20 km
Reloading Time 0.1 s
Slot 1
Slot 2
Slot 3
Work time: 5 s
Cooldown: 90 s


Charges: 2
Work time: 100 s
Cooldown: 180 s
Torpedo detection: 3.0 km
Ship detection: 4.0 km

Charges: 3
Work time: 360 s
Cooldown: 180 s
Work time: 5 s
Cooldown: 60s


Charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo detection: 3.0 km
Ship detection: 4.0 km

Charges: 4
Work time: 360 s
Cooldown: 120 s
Work time: 5 sec
Cooldown: 60 s

Charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo detection: 3.0 km
Ship detection: 4.0 km
Charges: 4
Work time: 360 s
Cooldown: 120 s
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2 comments

    1. For now, they are placeholders but Wargaming talked about rebalancing consumables. We don’t know more on the subject.

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