Supertest: Japanese Superdestroyer Yamagiri
3 min readHistorical basis
Just like the major part of the superships/tier XI, Yamagiri is a hypothetical design from Wargaming regarding a potential follow-on design to the Shimakaze-class and never built super-Shimakaze.
The ship’s main battery consists of three twin turrets with fast-firing 127 mm guns. The torpedo armament consists of no less than three sextuple torpedo launchers.
Just like the rest of the superships, Yamagiri has her own unique ability which allows her to quickly switch between two types of torpedoes while in combat.
Special Ability
Capacity to switch between two types of torpedoes in battle.
Torpedo type shifting time: 15s.
Ship’s preview
Camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Yamagiri | Propulsion: 79 240 HP | Type11 mod. 1 | ![]() 127 mm/50 Type 5 on a twin mount | Type93 mod. 3 |
General Characteristics
Tier | XI/Supership |
Health | 22 200 HP |
Torpedo Damage Reduction | 0 % |
Displacement | 4 114 tons |
Dimensions | |
Overall length | 149.12 m |
Beam | 12.69 m |
Overall height (keel to the highest point on the ship) | 13.5 m |
Freeboard | 3.6 m |
Main Armament | |
Maximum Firing Range | 12.060 km |
127 mm/50 Type 5 on a twin mount | 3 x 2 127 mm |
Torpedo Armament | |
Maximum Firing Range | Type 93 mod.3: 12.000 km Type 93: 20.000 km |
610 mm Sextuple | 3 x 6 610 mm |
Maximum speed | 39.5 knots |
Turning Circle Radius | 800 m |
Rudder Shift Time | 4.8 s |
Surface Detectability | 7.38 km |
Air Detectability | 4.06 km |
Detectability After Firing Main Guns in Smoke | 2.75 km |
Main Armament
3 x 2 127 mm/50 Type 5 on a twin mount | |
Maximum Firing Range | 12.060 km |
Reloading Time | 5.0 s |
180 Degree Turn Time | 10.0 s |
Optimal firing angles at the front | 30° |
Optimal firing angles at the rear | 30° |
Sigma | 2.00 sigma |
Maximum Dispersion | 105 m |
Shells | |
Type of Projectile | HE – 127 mm HE Type1![]() |
Alpha Damage | 2 150 |
Penetration capacity | 21 mm |
Explosion size | 0.41 |
Fire chance | 9 % |
Projectile Speed | 915 m/s |
Air Drag | 0.334 |
Projectile Mass | 23.0 kg |
Type of Projectile | AP – 127 mm AP Type0![]() |
Alpha Damage | 2 200 |
Projectile Speed | 915 m/s |
Air Drag | 0.334 |
Projectile Mass | 23.0 kg |
Projectile Krupp | 2 266 |
Projectile Detonator | 0.01 s |
Detonator threshold | 21 mm |
Ricochet Angles | 45° – 60° |
Torpedo Armament
3 x 6 610 mm Sextuple Type 93 mod. 3 | |
Reloading Time | 155 s |
Maximum Distance | 12.000 km |
Optimal firing angles at the front | 52° |
Optimal firing angles at the rear | 45° |
Damage | 23 767 |
Flooding Chance | 406% |
Speed | 67 knots |
Surface Detectability | 1.7 km |
3 x 6 610 mm Sextuple Type 93 | |
Reloading Time | 155 s |
Maximum Distance | 20.000 km |
Optimal firing angles at the front | 52° |
Optimal firing angles at the rear | 45° |
Damage | 20 967 |
Flooding Chance | 355% |
Speed | 62 knots |
Surface Detectability | 2.5 km |
Anti-air Armament
3 x 2 127 mm/50 Type 5 on a twin mount | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 100 % |
Sector’s damage | 14 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 63 |
Flak clouds number | 2 |
Flak cloud damage | 1 610 |
5 x 2 40 mm/60 Type 5 on a twin mount | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 100 % |
Sector’s damage | 32 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 112 |
6 x 1 25 mm/60 Type 96 on a single mount | |
Sector range | 0.1 km – 3.1 km |
Hit chance | 95 % |
Sector’s damage | 8 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 28 |
Consumable
Slot 1 | Slot 2 | Slot 3 |
Damage Control Party ![]() Work time: 5 s Cooldown: 40 s | Smoke Generator Number of charges: 3 Work time: 20 s Cooldown: 160 s Smoke radius: 450 m Smoke duration: 97 s | Engine Boost ![]() Work time: 120 s Cooldown: 120 s Speed bonus: +8% |
The Armor
Personal Opinion
Out of all the superships around, Yamagiri might be the least interesting one.
Her special ability is relatively useless as you get to choose between the 12 km torpedoes and the miserable 20 km ones that get spotted from the moon. Firepower-wise, she isn’t anything remarkable as, even though she gets the same turrets as Hayate, she only gets a 5s main battery reload time instead of 4.5s.
The ship is… pretty damn forgettable.
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Yeah, a torp boat that can drop 18 torps at a time, the most powerful torps in the game, and can switch on the fly between 12k and 20k torps… yup, the best torp boat in the game is pretty forgettable. SMH. Get a clue.