Supertest: Italian Tier IX Premium Battleship Giuseppe Verdi
5 min readThe Historical background
Just like Marco Polo, Giuseppe Verdo is inspired by the design UP.41. from Ansaldo.
For the description of the design, credits to Phoenix_jz, one of our great naval history enthusiasts on Discord. I sadly lack knowledge on Italian designs but he, on the other hand, really knows a lot about them.
Ship’s preview
Ship’s commemorative flag
Camouflage
It’s not that bad in-game but yes, the ship is light pink.
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Giuseppe Verdi | Propulsion: 191 000 HP | SDT 9 | ![]() 406 mm/50 OTO 1940 |
General Characteristics
Tier | IX |
Health | 69 100 HP |
Torpedo Damage Reduction | 27% |
Displacement | 49 317 tons |
Dimensions | |
Overall length | 252.9 m |
Beam | 36.06 m |
Overall height (keel to the highest point on the ship) | 33.0 m |
Freeboard | 7.3 m |
Main Armament | |
Maximum Firing Range | 19.120 km |
406 mm/50 OTO 1940 | 3 x 3 406 mm |
Secondary Armament | |
Maximum Firing Range | 6.950 km |
152 mm/55 OTO 1936 90 mm/50 OTO 1939 | 4 x 3 152 mm 12 x 2 90 mm |
Maximum speed | 32.0 knots |
Turning Circle Radius | 860 m |
Rudder Shift Time | 16.0 s |
Surface Detectability | 16.8 km |
Air Detectability | 12.98 km |
Detectability After Firing Main Guns in Smoke | 16.26 km |
Main Armament
3 x 3 406 mm/50 OTO 1940 | |
Maximum Firing Range | 19.120 km |
Reloading Time | 30.0 s |
180 Degree Turn Time | 36.0 s |
Optimal firing angles at the front | 30° |
Optimal firing angles at the rear | 30° |
Sigma | 1.80 sigma |
Maximum Dispersion | 253 m |
Shells | |
Type of Projectile | HE – 406 mm proiettili HE 1940![]() |
Alpha Damage | 5 700 |
Penetration capacity | 68 mm |
Explosion size | 2.46 |
Fire chance | 36 % |
Projectile Speed | 836 m/s |
Air Drag | 0.248 |
Projectile Mass | 1 071 kg |
Type of Projectile | AP – 406 mm proiettili AP 1940![]() |
Alpha Damage | 13 050 |
Projectile Speed | 836 m/s |
Air Drag | 0.248 |
Projectile Mass | 1 071 kg |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.033 s |
Detonator threshold | 68 mm |
Ricochet Angles | 45° – 60° |
Secondary Armament
4 x 3 152 mm/55 OTO 1936 | |
Maximum Firing Range | 6.950 km |
Reloading Time | 12 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | SAP – 152 mm proiettili CS 1926![]() |
Alpha Damage | 3 850 HP |
Penetration capacity | 42 mm |
Projectile Speed | 950 m/s |
Air Drag | 0.325 |
Projectile Mass | 44.3 kg |
Ricochet Angles | 70° – 80° |
12 x 2 90 mm/50 OTO 1939 | |
Maximum Firing Range | 6.950 km |
Reloading Time | 4 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | SAP – 90 mm proiettili CS![]() |
Alpha Damage | 2 000 HP |
Penetration capacity | 26 mm |
Projectile Speed | 860 m/s |
Air Drag | 0.414 |
Projectile Mass | 10.1 kg |
Ricochet Angles | 70° – 80° |
Anti-air Armament
12 x 2 90 mm/50 OTO 1939 | |
Sector range | 0.1 km – 4.6 km |
Hit chance | 75 % |
Sector’s damage | 56 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 196 |
Flak clouds number | 8 |
Flak cloud damage | 1 330 |
10 x 2 37 mm/54 Breda 1937 | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 75 % |
Sector’s damage | 57 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 200 |
16 x 6 20 mm/70 Breda 1941 | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 70 % |
Sector’s damage | 59 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 207 |
Consumables
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 80 s | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration speed: +0.5%/s | Exhaust Smoke Generator ![]() Number of charges: 3 Work time: 80 s Cooldown: 180 s Smoke duration time: 10 s Smoke radius: 1.1 km | Spotting Aircraft ![]() Work time: 100 s Cooldown: 240 s Maximum firing range: +20% |
Fighter ![]() Work time: 60 s Cooldown: 90 s HP Patrol radius: 3.0 km Number of planes in the squadron: 3 |
The Armor
Just like the rest of the model, the armor is a 1:1 copy of what you can already find on Marco Polo.
General armor protection:
Internal citadel protection:
Casemate internal plating:
Turrets armor protections:
Hidden armor platings:
Personal Opinion
Soooo… Marco Polo was already bad but now, they give us a worse variant.
With the Giuseppe, you lose the SAP that was somewhat saving MP from mediocrity in exchange for the anemic Italian HE and an ultra-buffed Exhaust Smoke Generator with 80s duration and… for whatever reason, a 1.1 km smoke radius (largest so far was on British cruisers with 600 m). I don’t really get why one would need such huge exhaust smoke but whatever.
You also get SAP shells on your secondaries but there are… a few problems. The secondaries have the standard dispersion (so they won’t hit crap) and also a standard range.
In the end, I just don’t see what’s the point of this ship unless they buff the secondaries to make it a battleship version of Napoli.
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