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Supertest: Italian Tier IX Premium Battleship Giuseppe Verdi

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The Historical background

Just like Marco Polo, Giuseppe Verdo is inspired by the design UP.41. from Ansaldo.

For the description of the design, credits to Phoenix_jz, one of our great naval history enthusiasts on Discord. I sadly lack knowledge on Italian designs but he, on the other hand, really knows a lot about them.

UP.41 was modified from an Italian design by Ansaldo to sell to the Soviets, thus creating a new design specifically for the USSR. However, that base design existed beforehand and continued to be worked on by the Regia Marina past the point that UP.41 was sent to the USSR. Rather specifically, this stemmed from the planning for the 1935/36 naval program, which sought to construct a considerably more powerful fleet by 1942, including an oceanic component from a new base in Somalia, which gave the potential for the Regia Marina to convince Mussolini on plans for 41 000 tons battleships to succeed the Littorio-class, which had already had studies undertaken since 1935. The design almost immediately grew to 42 000 tons, but had similar dimensions and machinery to UP.41 (they weren’t changed by Ansaldo apparently), with an armament of 3×3 406mm, 4×3 152/55, and 12×2 100/47. Ultimately, the ‘oceanic/breakout fleet’ program was scrapped by Mussolini, due to the drop in tensions with Britain after a relatively short war conquering Ethiopia. However, the RM kept working on the design, hoping to work it into future programs.
The design as it was in early 1936 was modified by Ansaldo and sold to the USSR, which became what we know as UP.41. However, the home-grown design continued to be worked on and modified through 1936 and beyond, growing to 45 000 tons. In December 1937 the ability to lay down two new battleships for the 1938/39 naval program was, after some debate, taken in favor of repeat Littorio’s, as the CSMM (Cavagnari) decided he wanted an already tested design that could be built quickly, due to the tense situation in the Mediterranean. Thus, the 406mm battleships lost their first chance.
They were again included in the 1939/40 naval program, to lay down after the launch of the repeat Littorio’s, but said program collapsed due to the escalating situation in Europe and then finally the outbreak of war sealed their fate, though the design was still being modified as late as mid-1941.

Ship’s preview

Ship’s commemorative flag

Camouflage

It’s not that bad in-game but yes, the ship is light pink.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Giuseppe Verdi

icon_module_Engine_installed

Propulsion: 191 000 HP

icon_module_Suo_installed

‎SDT 9

icon_module_Artillery_installed

406 mm/50 OTO 1940

General Characteristics

TierIX
Health69 100 HP
Torpedo Damage Reduction27%
Displacement49 317 tons
Dimensions
Overall length252.9 m
Beam36.06 m
Overall height (keel to the highest point on the ship)33.0 m
Freeboard7.3 m
Main Armament
Maximum Firing Range19.120 km
406 mm/50 OTO 19403 x 3 406 mm
Secondary Armament
Maximum Firing Range6.950 km
152 mm/55 OTO 1936
90 mm/50 OTO 1939
4 x 3 152 mm
12 x 2 90 mm
Maximum speed32.0 knots
Turning Circle Radius860 m
Rudder Shift Time16.0 s
Surface Detectability16.8 km
Air Detectability12.98 km
Detectability After Firing Main Guns in Smoke16.26 km

Main Armament

3 x 3 406 mm/50 OTO 1940
 Maximum Firing Range19.120 km
 Reloading Time30.0 s
180 Degree Turn Time36.0 s
Optimal firing angles at the front30°
Optimal firing angles at the rear30°
Sigma1.80 sigma
Maximum Dispersion253 m
Shells
Type of Projectile HE – 406 mm proiettili HE 1940
Alpha Damage5 700
Penetration capacity 68 mm
Explosion size2.46
Fire chance36 %
Projectile Speed836 m/s
Air Drag0.248
Projectile Mass1 071 kg
Type of ProjectileAP – 406 mm proiettili AP 1940
Alpha Damage13 050
Projectile Speed836 m/s
Air Drag0.248
Projectile Mass1 071 kg
Projectile Krupp2 400
Projectile Detonator0.033 s
Detonator threshold68 mm
Ricochet Angles45° – 60°

Secondary Armament

4 x 3 152 mm/55 OTO 1936
Maximum Firing Range6.950 km
Reloading Time12 s
Sigma1.00 sigma
Shells
Type of Projectile SAP – 152 mm proiettili CS 1926
Alpha Damage3 850 HP
Penetration capacity 42 mm
Projectile Speed950 m/s
Air Drag0.325
Projectile Mass44.3 kg
Ricochet Angles70° – 80°
12 x 2 90 mm/50 OTO 1939
Maximum Firing Range6.950 km
Reloading Time4 s
Sigma1.00 sigma
Shells
Type of Projectile SAP – 90 mm proiettili CS
Alpha Damage2 000 HP
Penetration capacity 26 mm
Projectile Speed860 m/s
Air Drag0.414
Projectile Mass10.1 kg
Ricochet Angles70° – 80°

Anti-air Armament

12 x 2 90 mm/50 OTO 1939
Sector range0.1 km – 4.6 km
Hit chance75 %
Sector’s damage56
Sector’s damage frequency0.29 s
Sector’s damage per second196
Flak clouds number8
Flak cloud damage1 330
10 x 2 37 mm/54 Breda 1937
Sector range0.1 km – 3.5 km
Hit chance75 %
Sector’s damage57
Sector’s damage frequency0.29 s
Sector’s damage per second200
16 x 6 20 mm/70 Breda 1941
Sector range0.1 km – 2.0 km
Hit chance70 %
Sector’s damage59
Sector’s damage frequency0.29 s
Sector’s damage per second207

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Exhaust Smoke Generator
Number of charges: 3
Work time: 80 s
Cooldown: 180 s
Smoke duration time: 10 s
Smoke radius: 1.1 km
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
HP
Patrol radius: 3.0 km
Number of planes in the squadron: 3

The Armor

Just like the rest of the model, the armor is a 1:1 copy of what you can already find on Marco Polo.

General armor protection:

Internal citadel protection:

Casemate internal plating:

Turrets armor protections:

Hidden armor platings:

Personal Opinion

Soooo… Marco Polo was already bad but now, they give us a worse variant.

With the Giuseppe, you lose the SAP that was somewhat saving MP from mediocrity in exchange for the anemic Italian HE and an ultra-buffed Exhaust Smoke Generator with 80s duration and… for whatever reason, a 1.1 km smoke radius (largest so far was on British cruisers with 600 m). I don’t really get why one would need such huge exhaust smoke but whatever.

You also get SAP shells on your secondaries but there are… a few problems. The secondaries have the standard dispersion (so they won’t hit crap) and also a standard range.

In the end, I just don’t see what’s the point of this ship unless they buff the secondaries to make it a battleship version of Napoli.

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