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Supertest: Italian Tier II Cruiser Nino Bixio

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Before the update 0.8.7., let’s try to cover all Italian cruisers. Today, we are looking at the tier II, Nino Bixio.

The Nino Bixio-class was a pair of protected cruisers (Nino Bixio and Marsala) built between 1911 and 1914 by the Regia Marina. Both ships were planned to act as scouts for the main fleet thanks to their good speed. However, they were terribly overweight as completed which prevented them from reaching the planned top speed of 29 knots.

Both ships saw limited action in World War I due to their underwhelming performances and the cautious strategies of the Regia Marina and ended up being scrapped in the 1920s.

In World of Warships, the Nino Bixio is slightly different from the real ship. Indeed, her 2 single torpedo launchers (that you can see on the drawing just below) were replaced by 2 additional 120 mm gun mounts.

Marsala_line-drawing.jpg

t2.jpg

Spaghetti gimmicki

Semi-armor piercing shells

Semi-armor piercing shells have the features of two types of shells at once:

  • Semi-armor piercing shells can ricochet, but the angles of the ricochet are more comfortable than those of armor-piercing shells (60–85°);
  • For semi-armor piercing shells, the 14.3-caliber rule will apply;
  • If the ricochet does not happen, the mechanics of semi-armor piercing shells are similar to high explosive ones;
  • Semi-armor piercing shells don’t have over penetrations;
  • Can’t cause a fire;
  • Damage and penetration is better than high explosive shells;
  • Semi-armor piercing shells deal only 10% of their damage to destroyers.

Semi-armor piercing shells are designed to deal stable high damage when armor-piercing shells are not effective.

Fuel smoke

Fuel smokes are almost similar to a usual smoke generator, but a ship equipped with fuel smokes is able to be concealed at full speed. Therefore, Italian cruisers will be able to hide from enemy ships or aircraft, without sacrificing speed and the ability to maneuver. Fuel smokes last from 25 to 40 seconds and disperse in 10 seconds.

Modules
Hull
Engine
Gun Fire Control System
Main battery

Nino Bixio (A)

Propulsion: 23 000 hp

SDT 2 mod.1

120 mm/50 Ansaldo 1909

Nino Bixio (B)

SDT 2 mod.2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.

Also, as we are now deep into another AA rebalancing, the values that I will share here are most likely going to change and I will try to update them if they do.

Characteristics

A Hull

GeneralMain BatterySecondariesAir DefenseConsumables
TierII
Health15 500 HP
Main Armament
Maximum Firing Range10.340 km
120 mm/50 Ansaldo 19098 x 1 120 mm
Secondary Armament
Maximum Firing Range2.500 km
76 mm/50 Vickers 19096 x 1 76.2 mm
Maximum speed26.8 kt
Turning Circle Radius480 m
Rudder Shift Time6.72  s
Surface Detectability8.1 km
Air Detectability3.96 km
Detectability After Firing Main Gus in Smoke2.94 km

8 x 1 120 mm/50 Ansaldo 1909
 Reloading Time13.0 s
180 Degree Turn Time22.5 s
Optimal front firing angle
10° for 4 guns
20° for 5 guns
Optimal rear firing angle10°
Sigma2.00 sigma
Maximum Dispersion111 m
Shells
Type of ProjectileSAP – 120 mm proiettili CS 1909
Alpha Damage2 850 HP
Penetration capacity 34 mm
Projectile Speed840 m/s
Air Drag0.267
Projectile Mass22.13
Projectile Krupp3
Projectile Detonator0.03 s
Type of ProjectileAP – 120 mm proiettili AP 1909
Alpha Damage2 100 HP
Chance to Cause Fire-0.5 %
Projectile Speed850 m/s
Air Drag0.28
Projectile Mass22.75
Projectile Krupp2 100
Projectile Detonator0.01 s

6 x 1 76 mm/50 Vickers 1909
Reloading Time6.00 s
Sigma1.00 sigma
Shells
Type of Projectile76 mm proiettili HE 1909 – HE
Alpha Damage1 100 HP
Damage360 HP
HE penetration12 mm
Explosion Size0.19
Chance to Cause Fire4 %
Projectile Speed815 m/s
Air Drag0.381
Projectile Mass5.9
Projectile Krupp3
2 x 1 12.7 mm Browning M2 Mod2 
Sector range0.1 km – 1.5 km
Hit chance85 %
Sector’s damage4
Sector’s damage frequency0.29 s
Sector’s damage per second14

 

Slot 1
Work time: 5 s
Cooldown: 90 s
Work time: 5 s
Cooldown: 60 s

B Hull

GeneralMain BatterySecondariesAir DefenseConsumables
TierII
Health16 600 HP
Main Armament
Maximum Firing Range11.374 km
120 mm/50 Ansaldo 19098 x 1 120 mm
Secondary Armament
Maximum Firing Range2.500 km
76 mm/50 Vickers 19096 x 1 76.2 mm
Maximum speed26.8 kt
Turning Circle Radius480 m
Rudder Shift Time4.8  s
Surface Detectability8.1 km
Air Detectability3.96 km
Detectability After Firing Main Gus in Smoke2.94 km

8 x 1 120 mm/50 Ansaldo 1909
 Reloading Time13.0 s
180 Degree Turn Time22.5 s
Optimal front firing angle
10° for 4 guns
20° for 5 guns
Optimal rear firing angle10°
Sigma2.00 sigma
Maximum Dispersion111 m
Shells
Type of ProjectileSAP – 120 mm proiettili CS 1909
Alpha Damage2 850 HP
Penetration capacity 34 mm
Projectile Speed840 m/s
Air Drag0.267
Projectile Mass22.13
Projectile Krupp3
Projectile Detonator0.03 s
Type of ProjectileAP – 120 mm proiettili AP 1909
Alpha Damage2 100 HP
Chance to Cause Fire-0.5 %
Projectile Speed850 m/s
Air Drag0.28
Projectile Mass22.75
Projectile Krupp2 100
Projectile Detonator0.01 s

6 x 1 76 mm/50 Vickers 1909
Reloading Time6.00 s
Sigma1.00 sigma
Shells
Type of Projectile76 mm proiettili HE 1909 – HE
Alpha Damage1 100 HP
Damage360 HP
HE penetration12 mm
Explosion Size0.19
Chance to Cause Fire4 %
Projectile Speed815 m/s
Air Drag0.381
Projectile Mass5.9
Projectile Krupp3
2 x 1 40 mm/39 Vickers-Terni 1915/1917
Sector range0.1 km – 2.5 km
Hit chance90 %
Sector’s damage7
Sector’s damage frequency0.29 s
Sector’s damage per second25

 

Slot 1
Work time: 5 s
Cooldown: 90 s
Work time: 5 s
Cooldown: 60 s

The Armor

Capture.JPG

Since it’s a tier II, don’t expect anything too complex.

The ship is entirely covered by 6 mm of armor except for the gun shields that are 30 mm thick and the conning tower that is 100 mm thick.

1.JPG

Her citadel is protected by a sloped 38 mm plating that extends inside the bow. This makes the ship impossible to citadel through the bow. The stern also has an armored deck but it’s only 6 mm thick.

2.JPG

Here is another view angle to see the slop of the citadel protection.

Personal opinion

Let’s start with the new SAP shells. I’m not convinced by them, especially on low tier. With the slow reload coupled with the 10% damage dealt to destroyers, the Nino Bixio will definitely struggle a bit at tier II since there are quite a lot of destroyers at this tier.
Against cruisers, she should do quite well with the SAP. She also has a surprisingly good ballistic for a pre-WW1 ship with a low air drag and good initial shell velocity. With these guns, she will easily be able to stay at range while still being able to easily hit the target. Just pray that no destroyer decides to rush her.

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