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Supertest: German Tier X Battleship Preussen

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Historical background

Just like the Grosser Kurfürst, the Preussen is based on the various German H-class battleship designs, specifically H-42 and H-43.

In 1941, Uncle Adolf declared that his naval engineers didn’t go deep enough with the H-class. With the H-41 design finalized, he actually decided to request something even larger with no tonnage limitation. In action, no sane person ever considered these designs as anything else than conjecture. Their purpose was to determine what would be big enough to counter whatever the Allies might throw at them. No traditional slipway would be able to handle a ship of that size anyway.

In total, 3 different designs, H-42 to H-44, would come to be with displacements ranging from 90 000 tons to 131 000 tons and a main battery of eight 480 mm guns or 508 mm guns.

In the case of Preussen, while her displacement is well below that of H-42, in terms of dimensions, she is sitting between H-42 and H-43 with the main battery being brought down to 457 mm guns. She also doesn’t have a torpedo armament.

Regarding the gun caliber, it might change to 450 mm. It turns out that Wargaming weren’t aware that Germany worked on such guns. They needed guns between 431 and 457 mm so they made their own design (with everything wrong that comes with it).

As such, I had a small talk with our Lord and Savior Shonai, providing him with the document mentioning the 450 mm guns. While he said that he wasn’t promising anything, he also said that he would try to reach the Krupp Archives to maybe get the guns changed. Gameplay-wise, it wouldn’t affect the performances of the ship as you would still have the 30 mm overmatch.

Also, compared to Kurfürst, Preussen is using more modern tri-axial 128 mm secondary mounts as well as 30 mm AA guns.

For some reason, she is decorated with a coat of arms and a nameplate which are normally reserved for premium ships. I guess that Wargaming were initially planning to release her as a premium but then changed their mind.

In early 2022, Preussen will replace the Grosser Kurfürst in the Tech tree. The ship better matches the progression and gameplay of the branch: it is equipped with a small number of guns, which is in turn compensated for by their solid caliber. Otherwise, the Preussen is similar in its features to the Grosser Kurfürst and other German Battleships.

The following changes will be made to the Grosser Kurfürst after the replacement of ships:

  • Grosser Kurfürst will become a special ship – the cost of the ship’s post-battle service will be decreased. You will be able to assign Commanders from other ships of the same nation to her without any penalties and retraining requirements. Current commanders will keep their specialty.
  • The ship will be added into the Armory for Coal.
  • Grosser Kurfürst will remain on the accounts of its owners. If the ship was researched but not bought, sold, or the branch was reset, she will be invoiced to the player’s account.
  • The ship will keep its unique upgrade and any purchased permanent camouflages. If permanent camouflage Type 20 was not purchased – it will be credited.

All players who own any permanent camouflage for Grosser Kurfürst will receive the Type 20 permanent camouflage for Preussen. The ship herself can only be obtained after researching and purchasing it in the tech tree.

Ship’s preview


For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 167 600 HP


‎FKS Typ 10 Mod. 1


457 mm/52 SK C/34 on a Drh LC/1942 mount

General Characteristics

Health105 800 HP
Torpedo Damage Reduction25 %
Displacement80 058 tons
Overall length313.38 m
Beam41.0 m
Overall height (keel to the highest point on the ship)39.0 m
Freeboard6.2 m
Main Armament
Maximum Firing Range20.600 km
457 mm/52 SK C/34 on a Drh LC/1942 mount4 x 2 457 mm
Secondary Armament
Maximum Firing Range8.300 km
150 mm/55 SK C/28 on a Dop. L. C/34 mount
128 mm/61 Doppelflak in a turret
4 x 2 150 mm
10 x 2 128 mm
Maximum speed30.0 knots
Turning Circle Radius1 050 m
Rudder Shift Time19.4 s
Surface Detectability18.18 km
Air Detectability14.93 km
Detectability After Firing Main Guns in Smoke19.38 km

Main Armament

4 x 2 457 mm/52 SK C/34 on a Drh LC/1942 mount
 Maximum Firing Range20.600 km
 Reloading Time24.0 s
180 Degree Turn Time30.0 s
Optimal firing angles at the front38°
Optimal firing angles at the rear30°
Sigma1.80 sigma
Maximum Dispersion266 m
Type of Projectile HE – 457 mm Spr.Gr. L/4.4
Alpha Damage5 450
Damage3 900
Penetration capacity 114 mm
Explosion size3.01
Fire chance45 %
Projectile Speed810 m/s
Air Drag0.282
Projectile Mass1 464 kg
Type of ProjectileAP – 457 mm P.Spr.Gr. L/4.4
Alpha Damage15 000
Projectile Speed810 m/s
Air Drag0.282
Projectile Mass1 464 kg
Projectile Krupp2 300
Projectile Detonator0.033 s
Detonator threshold76 mm
Ricochet Angles45° – 60°

Secondary Armament

8 x 2 150 mm/55 SK C/28 on a Dop. L. C/34 mount
Maximum Firing Range8.300 km
Reloading Time7.5 s
Sigma1.0 sigma
Type of ProjectileHE – 150 mm Spr.Gr. L/4.5
Alpha Damage1 700
HE penetration38 mm
Explosion Size0.54
Chance to Cause Fire8 %
Projectile Speed875 m/s
Air Drag0.33
Projectile Mass45.3 kg
10 x 2 128 mm/61 Doppelflak in a turret
Maximum Firing Range8.300 km
Reloading Time4.0 s
Sigma1.0 sigma
Type of ProjectileHE – 128 mm Spr.Gr. Kz.
Alpha Damage1 500
HE penetration32 mm
Explosion Size0.41
Chance to Cause Fire5 %
Projectile Speed900 m/s
Air Drag0.313
Projectile Mass26.0 kg

Anti-air Armament

10 x 2 128 mm/61 Doppelflak in a turret
Sector range0.1 km – 6.0 km
Hit chance75 %
Sector’s damage40
Sector’s damage frequency0.29 s
Sector’s damage per second140
Flak clouds number6
Flak cloud damage1 610
6 x 1 55 mm/77 Gerät 58 on a single mount
4 x 2 55 mm/77 Gerät 58 on a twin mount
Sector range0.1 km – 4.0 km
Hit chance75 %
Sector’s damage93
Sector’s damage frequency0.29 s
Sector’s damage per second326
12 x 4 30 mm/45 Flakvierling 103/38
4 x 2 30 mm/45 Flakzwilling 103/38
4 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Sector range0.1 km – 3.0 km
Hit chance70 %
Sector’s damage83
Sector’s damage frequency0.29 s
Sector’s damage per second291


Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 120 s
Cooldown: 120 s
Torpedo spotting range: 4.0 km
Ship spotting range: 6.0 km
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 4
Patrol radius: 3.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Secondary barbettes:


Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

Welp. I guess that Grosser Kurfürst is just dead. Preussen has basically everything similar to her except much better anti-air, WAY better firing angles and, cherry on top, 457 mm guns with an amazing 24 s reload time.

Preussen is just everything Kurfürst should have been. Now I’m just praying that Wargaming are able to reach the Krupp Archives and change her guns to 450 mm instead of these heretical 457 mm ones.

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15,466 thoughts on “Supertest: German Tier X Battleship Preussen

  1. I would be much more excited if Wargaming changed the name. As with the last German BBs, this is just crap. With the battlecruisers it was only a question of why you come around the corner with Prussia, I honestly don’t understand at all.

  2. It would be great to see some of the pc ships on the xbox Ps4 platform soon as you can please. Xbox One player (Cancerman059)

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