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Supertest: German Tier VIII Aircraft Carrier August Von Parseval

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The August Parseval is based on the Graf Zeppelin-class of aircraft carriers from the Kriegsmarine.

Initially, I thought that it was based on the Flugzeugträger B but this ship was meant to be completed the same way as her sister ship. This means that she was meant to carry a heavy anti-surface battery with a mix of dual-purpose 105 mm guns and casemate mounted 150 mm guns. However, even with her great displacement, the ship was only able to carry a bit more than 40 planes.
All work on the ship ended in September 1939 and the hull, completed up to the armored deck was scrapped starting from February 1940.

In World of Warships, the August Parseval is, however, presenting what would have possibly been the specifications of the second pair of ships initially planned for the Graf Zeppelin-class (Flugzeugträger C and D). It is, indeed, likely that these ships would have received a reduced gun battery but with more dual-purpose batteries.

Just like the rest of the German carriers, we have no idea about the penetration capacity of the AP bombs and rockets and the secondaries have the standard dispersion formula.

Characteristics of the line

As of now, the German Aircraft carriers concept offers the following peculiarities:

  • Airplanes have comparatively high cruise speed, but their HP pool is below average;

  • Attack aircraft use armor-piercing rockets. These rockets can deal high damage by hitting an enemy ship’s citadel, but they allow a familiar counterplay: when they hit at an acute angle, they can ricochet or simply not penetrate the armor. Rockets fired at broadsided destroyers –with their thin armor– will result in overpenetrations that deal 10% of the maximum damage. Armor-piercing rockets can also ricochet against destroyers’ end armor when the ship is bow-in to the planes. Therefore, a player’s reaction against such rockets should be similar to the actions one would take against armor-piercing shells.

  • Bombers use armor-piercing bombs. Unlike the Japanese bombers, German ones dive immediately, without the prior altitude gain. Their drop zone is shaped like an elongated ellipse, and aiming it during an attack may be difficult. These bombs will be most effective against slower opponents.

  • The final shape of torpedo bomber’s launching cone is similar to that of Japanese and American torpedo bombers. The torpedoes have a range of 6 km.

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As usual, I will cover both the stock and the fully upgraded versions of the ship. Remember, everything that you will see here is, of course, a work in progress.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Torpedo bomberDive BomberAttack Aircraft

August Von Parseval (A)

Propulsion:
153 000 HP
1037
Fi 167
1023
Fi 167
1051
Me Bf109T

August Von Parseval (B)
1037
Me Bf110C
1023
Me Bf110C
1051
Bf 109G
Characteristics

A Hull

GeneralAttack AircraftTorpedo BombersDive BombersSecondariesAir DefenseConsumables
TierVIII
Health50 000 HP
Displacement25 600 tons
Aircraft on deck
Attack Aircrafts12
Torpedo Bombers12
Dive Bombers14
Secondary Armament
Maximum Firing Range7.00 km
105 mm L/65 Dop. L. C/386 x 2 105 mm
Anti Air Defense
105 mm L/65 Dop. L. C/386 x 2 105 mm
37 mm Flak LM/4222 x 2 37 mm
Maximum speed31.8 knots
Turning Circle Radius1 140 m
Rudder Shift Time18.3 s
Surface Detectability13.5 km
Air Detectability11.16 km
Attack aircraft – Me Bf109T
planetype_0
TierVII
Hit points per plane1 270
Cruise speed153 knots
Maximum speed193 knots
Engine boost time5 s
Engine boost reload time10 s
Size of attacking flight2
Aircraft per squadron8
Rocket typeSpernggranate
Rocket caliber83 mm
Rockets per plane4
Maximum rocket damage2 150
Projectile speed500 m/s
Air Drag0.35
Projectile mass18 kg
Projectile Krupp2 600
Projectile detonator0.022 s
Detonator threshold25 mm
Detectability range10.0 km
Aircraft restoration time69 s
Aircraft on deck12
Slot 1
Slot 1
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 3
Work time: 10 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 60 s
Cooldown: 10 s
Aircraft per squadron: 5
Patrol radius: 3.0 km
Torpedo bomber – Fi 167
planetype_3
TierVII
Hit points per plane1 500
Cruise speed124 knots
Maximum speed164 knots
Engine boost time20 s
Engine boost reload time40 s
Size of attacking flight2
Aircraft per squadron8
Torpedo typeF5D
Torpedoes per plane1
Maximum torpedo damage8 350
Maximum torpedo range6.0 km
Torpedo speed25 knots
Torpedo arming distance570 m
Flooding chance71%
Detectability range10.0 km
Aircraft restoration time86 s
Aircraft on deck12
Slot 1
Slot 2
Slot 3
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 3
Work time: 10 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 60 s
Cooldown: 10 s
Aircraft per squadron: 5
Patrol radius: 3.0 km
Repair
Number of Charges: 3
Work time: 5 s
Cooldown: 180 s
HP regeneration speed: +10%/s
Dive bomber – Fi 167
planetype_1
TierVII
Hit points per plane1 350
Cruise speed143 knots
Maximum speed183 knots
Engine boost time20 s
Engine boost reload time40 s
Size of attacking flight3
Aircraft per squadron9
Bomb typeSC 500
Bomb caliber406 mm
Bomb per plane1
Maximum bomb damage5 200
Projectile speed460 m/s
Air Drag0.35
Projectile mass440 kg
Projectile Krupp2 750
Projectile detonator0.025 s
Detonator Threshold20 mm
Detectability range10.0 km
Aircraft restoration time66 s
Aircraft on deck14
Slot 1
Slot 2
Slot 3
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 3
Work time: 10 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 60 s
Cooldown: 10 s
Aircraft per squadron: 5
Patrol radius: 3.0 km
Repair
Number of Charges: 3
Work time: 5 s
Cooldown: 180 s
HP regeneration speed: +10%/s

sec1

6 x 2 105 mm L/65 Dop. L. C/38
Maximum Firing Range7.000 km
Reloading Time3.35 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 105 mm Spr.Gr. Kz.
Alpha Damage1 200 HP
Damage330 HP
HE penetration26 mm
Explosion Size0.31
Chance to Cause Fire5 %
Projectile Speed900 m/s
Air Drag0.33
Projectile Mass15.1 kg

AA1

6 x 2 105 mm L/65 Dop. L. C/38
Sector range0.1 km – 5.2 km
Hit chance100 %
Sector’s damage32
Sector’s damage frequency0.29 s
Sector’s damage per second112
Flak clouds number6
Flak cloud damage1 400
22 x 2 37 mm Flak LM/42
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage111
Sector’s damage frequency0.29 s
Sector’s damage per second389

Slot 1
Slot 2
Damage Control Party
Work time: 60 s
Cooldown: 90 s
Fighter
Number of charges: 4
Work time: 600 s
Cooldown: 40 s
Patrol Radius: 3.0 km
Planes in a squadron: 4

B Hull

GeneralAttack AircraftTorpedo BombersDive BombersSecondariesAir DefenseConsumables
TierVIII
Health51 400 HP
Displacement29 600 tons
Aircraft on deck
Attack Aircrafts14
Torpedo Bombers14
Dive Bombers14
Secondary Armament
Maximum Firing Range7.00 km
105 mm L/65 Dop. L. C/386 x 2 105 mm
Anti Air Defense
105 mm L/65 Dop. L. C/386 x 2 105 mm
55 mm L/77 Gerät 5822 x 1 55 mm
Maximum speed31.8 knots
Turning Circle Radius1 140 m
Rudder Shift Time13.0 s
Surface Detectability13.5 km
Air Detectability11.16 km
Attack aircraft – Me Bf109G
planetype_0
TierVIII
Hit points per plane1 320
Cruise speed162 knots
Maximum speed202 knots
Engine boost time5 s
Engine boost reload time10 s
Size of attacking flight3
Aircraft per squadron9
Rocket typeSpernggranate
Rocket caliber83 mm
Rockets per plane4
Maximum rocket damage2 150
Projectile speed500 m/s
Air Drag0.35
Projectile mass18 kg
Projectile Krupp2 600
Projectile detonator0.022 s
Detonator threshold25 mm
Detectability range10.0 km
Aircraft restoration time66 s
Aircraft on deck14
Slot 1
Slot 1
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 3
Work time: 10 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 60 s
Cooldown: 10 s
Aircraft per squadron: 5
Patrol radius: 3.0 km
Torpedo bomber – Me Bf110C
planetype_3
TierVIII
Hit points per plane1 570
Cruise speed149 knots
Maximum speed189 knots
Engine boost time20 s
Engine boost reload time40 s
Size of attacking flight3
Aircraft per squadron9
Torpedo typeF5D
Torpedoes per plane1
Maximum torpedo damage8 350
Maximum torpedo range6.0 km
Torpedo speed25 knots
Torpedo arming distance604 m
Flooding chance71%
Detectability range10.0 km
Aircraft restoration time80 s
Aircraft on deck14
Slot 1
Slot 1
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 3
Work time: 10 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 60 s
Cooldown: 10 s
Aircraft per squadron: 5
Patrol radius: 3.0 km
Dive bomber – Me Bf110C
planetype_1
TierVIII
Hit points per plane1 410
Cruise speed149 knots
Maximum speed189 knots
Engine boost time20 s
Engine boost reload time40 s
Size of attacking flight3
Aircraft per squadron9
Bomb typeSC 500
Bomb caliber406 mm
Bomb per plane1
Maximum bomb damage6 100
Projectile speed470 m/s
Air Drag0.35
Projectile mass500 kg
Projectile Krupp2 750
Projectile detonator0.03 s
Detonator Threshold30 mm
Detectability range10.0 km
Aircraft restoration time76 s
Aircraft on deck14
Slot 1
Slot 2
Slot 3
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 3
Work time: 10 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 60 s
Cooldown: 10 s
Aircraft per squadron: 5
Patrol radius: 3.0 km
Repair
Number of Charges: 3
Work time: 5 s
Cooldown: 180 s
HP regeneration speed: +10%/s

sec2

6 x 2 105 mm L/65 Dop. L. C/38
Maximum Firing Range7.000 km
Reloading Time3.35 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 105 mm Spr.Gr. Kz.
Alpha Damage1 200 HP
Damage330 HP
HE penetration26 mm
Explosion Size0.31
Chance to Cause Fire5 %
Projectile Speed900 m/s
Air Drag0.33
Projectile Mass15.1 kg

AA2

6 x 2 105 mm L/65 Dop. L. C/38
Sector range0.1 km – 5.2 km
Hit chance100 %
Sector’s damage32
Sector’s damage frequency0.29 s
Sector’s damage per second112
Flak clouds number6
Flak cloud damage1 400
22 x 1 55 mm L/77 Gerät 58
Sector range0.1 km – 4.0 km
Hit chance100 %
Sector’s damage176
Sector’s damage frequency0.29 s
Sector’s damage per second616

Slot 1
Slot 2
Damage Control Party
Work time: 60 s
Cooldown: 90 s
Fighter
Number of charges: 4
Work time: 600 s
Cooldown: 40 s
Patrol Radius: 3.0 km
Planes in a squadron: 4

The armor

Capture

Compared to the Graf Zeppelin, the Parseval has a slightly weaker armor. She doesn’t get the 21 mm plating that gives Graf Zeppelin a resistance to 114 mm and 120 mm guns. Instead, she has a standard 19 mm plating.

For the usual reminder, on carriers, the armor view is mirrored so it’s normal that the superstructure is on the port side here.

The bow section

bow1

The bow is covered with 19 mm of armor except for a 25 mm extended belt. Considering how low it is on the water, its impact on the survivability of the ship will be minimal, to say the least.

bow2

Inside the bow, there is also a 20 mm armored deck slightly below the waterline. It isn’t of any real use since the citadel athwartship is deep inside the ship so AP shells cannot reach it at all from the front.

The upper casemate protecting the middle section is also 20 mm thick.

The middle section

mid1

mid2

The middle section is mostly covered with 19 mm of armor except for the 25 mm flight deck and torpedo bulges as well as the main belt.

The main belt is 80 mm thick on the extremities and 100 mm thick behind the torpedo bulge.

mid3

Just like any respectable German capital ship, the Parseval has a turtleback. It is 60 mm thick with a slope ranging from 33° on the extremities to 66° in the middle.

mid6

This turtleback is protecting the 20 mm sides of the citadel. As you can see, the citadel athwartships are also 20 mm thick.

mid4mid5

For the horizontal protection, except the flight deck, there is a thin 12 mm thick deck and the 40 mm citadel deck. Considering how low the citadel deck is on the ship, the ship cannot be citadelled by AP bombs especially since they would arm on the 25 mm flight deck.

The stern section

stern1

The stern is covered with 19 mm of armor except for the 80 mm belt that partially covers it.

stern2stern3

Inside the stern, there is a 60 mm armored deck as well as 20 mm casemate protecting the middle section.

Personal opinion

Right now, I expect the ship to, overall, be weaker than the other tier VIII carriers. While the planes have in terms of speed, HP, reserves and regeneration speed similar characteristics to those of the Shokaku (for the fully upgraded ship that is), I’m questioning the effective damage output of these planes.

Between the small caliber AP rockets, the very slow torpedoes with a long arming distance and the bombs that could be as unreliable as those of the Graf Zeppelin, she might actually struggle at tier VIII. Then again, it really depends on the performances of the AP rockets and bombs.

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