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Supertest: French Tier VII Destroyer Vauquelin

5 min read

Ladies and Gentlemen, today, let’s have a look at the tier VII French destroyer Vauquelin (pronounced like this).

The Vauquelin-class of French destroyers was laid down in 1930 and commissioned in 1931. The class was similar to the previous Aigle-class with the exception that they had an additional set of torpedo tubes.

The class served during World War 2 but all ships were lost. 4 of them, including the Vauquelin, were scuttled in Toulon in 1942, the Maillé Brézé was lost in an accidental explosion in 1940 and the Chevalier Paul was torpedoed and sunk in 1941 off Syrian coasts.

Just like the Guépard, the HE damage on Vauquelin is not fitting at all compared to the rest of the ships so we will assume that it’s supposed to be 2 000 damage instead of the weird 1 400 damage.

Oui oui, Les gimmicks

First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!

A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.

The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.

To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Vauquelin (A)

Propulsion: 64 000 hp

PCA n° 7 Mle 1

139 mm/40 Mle 1927

550 mm 24V

Vauquelin (B)

PCA n° 7 Mle 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatteryTorpedo TubesAir DefenseConsumables
TierVII
Health15 100 HP
Main Armament
Maximum Firing Range11.861 km
139 mm/40 Mle 19275 x 1 139 mm
Torpedo Armament
Maximum Firing Range8.000 km
550 mm tube lance-torpilles2 x 2 550 mm
1 x 3 550 mm
Maximum speed36 kt
Turning Circle Radius670 m
Rudder Shift Time5.6 s
Surface Detectability7.56 km
Air Detectability4.38 km
Detectability After Firing Main Gus in Smoke3.0 km

5 x 1 139 mm/40 Mle 1927
 Reloading Time4.8 s
180 Degree Turn Time27.7 s
Optimal fronfiring angle
32°
Optimal rear firing angle36°
Sigma2.00 sigma
Maximum Dispersion113 m
Shells
Type of ProjectileHE
Alpha Damage1 400 HP
Damage305 HP
HE penetration22 mm
Explosion Size0.49
Chance to Cause Fire9 %
Projectile Speed700 m/s
Air Drag0.300
Projectile Mass40.2
Projectile Krupp360
Type of ProjectileAP
Alpha Damage2 600 HP
Chance to Cause Fire-0.5 %
Projectile Speed700 m/s
Air Drag0.300
Projectile Mass40.4
Projectile Krupp2 124
Projectile Detonator0.025 s

2 x 2 550 mm tube lance-torpilles
1 x 3 550 mm tube lance-torpilles
Reloading Time90 s
Maximum Distance9.0 km
Optimal fronfiring angle20° for one torpedo tube
52° for two torpedo tubes
Optimal rear firing angle57°
Damage18 400
Speed57 kt
Surface Detectability1.2 km

4 x 1 37 mm/50 CAS Mle 1925
Sector range0.9 km – 3.0 km
Hit chance93 %
Sector’s damage70
Sector’s damage frequency3.94 s
Sector’s damage per second18
Flak clouds number1
Flak cloud damage420
2 x 2 13.2 mm/76 CAD Mle 1929
Sector range0.1 km – 0.9 km
Hit chance88 %
Sector’s damage80
Sector’s damage frequency2.39 s
Sector’s damage per second33
Sector reinforcement
Sector reinforcement bonus+50%
Sector reinforcement time5 s
Sector reinforcement shift time5 s
Slot 1
Slot 2
Slot 3
Work time: 5 s
Cooldown: 60 s
Number of charges: 3
Work Time: 15 s
Cooldown: 150 s
Boost: -50% Main battery reload time
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 4
Work Time: 15 s
Cooldown: 100 s
Boost: -50% Main battery reload time
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
TierVII
Health16 900 HP
Main Armament
Maximum Firing Range13.047 km
139 mm/40 Mle 19275 x 1 139 mm
Torpedo Armament
Maximum Firing Range8.000 km
550 mm tube lance-torpilles3 x 3 550 mm
Maximum speed36 kt
Turning Circle Radius680 m
Rudder Shift Time4.0 s
Surface Detectability7.56 km
Air Detectability4.38 km
Detectability After Firing Main Gus in Smoke3.1 km

5 x 1 139 mm/40 Mle 1927
 Reloading Time4.8 s
180 Degree Turn Time27.7 s
Optimal fronfiring angle
32°
Optimal rear firing angle36°
Sigma2.00 sigma
Maximum Dispersion113 m
Shells
Type of ProjectileHE
Alpha Damage1 400 HP
Damage305 HP
HE penetration22 mm
Explosion Size0.49
Chance to Cause Fire9 %
Projectile Speed700 m/s
Air Drag0.300
Projectile Mass40.2
Projectile Krupp360
Type of ProjectileAP
Alpha Damage2  600 HP
Chance to Cause Fire-0.5 %
Projectile Speed700 m/s
Air Drag0.300
Projectile Mass40.4
Projectile Krupp2 124
Projectile Detonator0.025 s

3 x 3 550 mm tube lance-torpilles
Reloading Time90 s
Maximum Distance9.0 km
Optimal fronfiring angle20° for one torpedo tube
52° for two torpedo tubes
Optimal rear firing angle57°
Damage18 400
Speed57 kt
Surface Detectability1.2 km

4 x 2 37 mm/50 Mle 1933
Sector range0.9 km – 3.0 km
Hit chance93 %
Sector’s damage80
Sector’s damage frequency3.90 s
Sector’s damage per second21
Flak clouds number1
Flak cloud damage420
6 x 2 13.2 mm/76 CAD Mle 1929
Sector range0.1 km – 0.9 km
Hit chance88 %
Sector’s damage80
Sector’s damage frequency1.06 s
Sector’s damage per second75
Sector reinforcement
Sector reinforcement bonus+50%
Sector reinforcement time5 s
Sector reinforcement shift time5 s
Slot 1
Slot 2
Slot 3
Work time: 5 s
Cooldown: 60 s
Number of charges: 3
Work Time: 15 s
Cooldown: 150 s
Boost: -50% Main battery reload time
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 4
Work Time: 15 s
Cooldown: 100 s
Boost: -50% Main battery reload time
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

The armor

7.JPG

 

The hull of the Vauquelin and the roof of the superstructure are protected by 16 mm of armor, the rest of the superstructure by 10 mm and the gun casemates by 3 mm.

Personal opinion on the ship

The ship has quite solid firepower at this tier even though the low shell velocity is a problem at this tier compared to tier VI. Also, for once, the firing angles are actually good so it will be much more comfortable to use the guns.
The HP pool remains solid but the German destroyers keep the lead in this category.
The torpedoes pack a serious punch, in fact, they have the highest damage for destroyers at tier VII but you only have 6 per side and the reload is quite high at 90 s.
As for the speed, she is doing fairly well with a top speed of 45.3 knots but of course, there are still Leningrad or Minsk around.
The concealment is decent and in per or even better than other gunboats destroyers at this tier but it’s not winning any price either.
Overall, on paper, the ship should be interesting to play as of now but it remains to be seen.

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15,466 thoughts on “Supertest: French Tier VII Destroyer Vauquelin

  1. U.S. Navy: makes tons of four-pipe destroyers before switching to two stacks

    French Navy: “Hmmm… ”

    Lol.

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