World of Warships

Supertest: French Tier VII Destroyer Vauquelin

Ladies and Gentlemen, today, let’s have a look at the tier VII French destroyer Vauquelin (pronounced like this).

The Vauquelin-class of French destroyers was laid down in 1930 and commissioned in 1931. The class was similar to the previous Aigle-class with the exception that they had an additional set of torpedo tubes.

The class served during World War 2 but all ships were lost. 4 of them, including the Vauquelin, were scuttled in Toulon in 1942, the Maillé Brézé was lost in an accidental explosion in 1940 and the Chevalier Paul was torpedoed and sunk in 1941 off Syrian coasts.

Just like the Guépard, the HE damage on Vauquelin is not fitting at all compared to the rest of the ships so we will assume that it’s supposed to be 2 000 damage instead of the weird 1 400 damage.

Oui oui, Les gimmicks

First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!

A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.

The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.

To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Vauquelin (A)

Propulsion: 64 000 hp

PCA n° 7 Mle 1

139 mm/40 Mle 1927

550 mm 24V

Vauquelin (B)

PCA n° 7 Mle 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier VII
Health 15 100 HP
Main Armament
Maximum Firing Range 11.861 km
139 mm/40 Mle 1927 5 x 1 139 mm
Torpedo Armament
Maximum Firing Range 8.000 km
550 mm tube lance-torpilles 2 x 2 550 mm
1 x 3 550 mm
Maximum speed 36 kt
Turning Circle Radius 670 m
Rudder Shift Time 5.6 s
Surface Detectability 7.56 km
Air Detectability 4.38 km
Detectability After Firing Main Gus in Smoke 3.0 km

5 x 1 139 mm/40 Mle 1927
 Reloading Time 4.8 s
180 Degree Turn Time 27.7 s
Optimal fronfiring angle
32°
Optimal rear firing angle 36°
Sigma 2.00 sigma
Maximum Dispersion 113 m
Shells
Type of Projectile HE
Alpha Damage 1 400 HP
Damage 305 HP
HE penetration 22 mm
Explosion Size 0.49
Chance to Cause Fire 9 %
Projectile Speed 700 m/s
Air Drag 0.300
Projectile Mass 40.2
Projectile Krupp 360
Type of Projectile AP
Alpha Damage 2 600 HP
Chance to Cause Fire -0.5 %
Projectile Speed 700 m/s
Air Drag 0.300
Projectile Mass 40.4
Projectile Krupp 2 124
Projectile Detonator 0.025 s

2 x 2 550 mm tube lance-torpilles
1 x 3 550 mm tube lance-torpilles
Reloading Time 90 s
Maximum Distance 9.0 km
Optimal fronfiring angle 20° for one torpedo tube
52° for two torpedo tubes
Optimal rear firing angle 57°
Damage 18 400
Speed 57 kt
Surface Detectability 1.2 km

4 x 1 37 mm/50 CAS Mle 1925
Sector range 0.9 km – 3.0 km
Hit chance 93 %
Sector’s damage 70
Sector’s damage frequency 3.94 s
Sector’s damage per second 18
Flak clouds number 1
Flak cloud damage 420
2 x 2 13.2 mm/76 CAD Mle 1929
Sector range 0.1 km – 0.9 km
Hit chance 88 %
Sector’s damage 80
Sector’s damage frequency 2.39 s
Sector’s damage per second 33
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Slot 3
Work time: 5 s
Cooldown: 60 s
Number of charges: 3
Work Time: 15 s
Cooldown: 150 s
Boost: -50% Main battery reload time
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 4
Work Time: 15 s
Cooldown: 100 s
Boost: -50% Main battery reload time
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier VII
Health 16 900 HP
Main Armament
Maximum Firing Range 13.047 km
139 mm/40 Mle 1927 5 x 1 139 mm
Torpedo Armament
Maximum Firing Range 8.000 km
550 mm tube lance-torpilles 3 x 3 550 mm
Maximum speed 36 kt
Turning Circle Radius 680 m
Rudder Shift Time 4.0 s
Surface Detectability 7.56 km
Air Detectability 4.38 km
Detectability After Firing Main Gus in Smoke 3.1 km

5 x 1 139 mm/40 Mle 1927
 Reloading Time 4.8 s
180 Degree Turn Time 27.7 s
Optimal fronfiring angle
32°
Optimal rear firing angle 36°
Sigma 2.00 sigma
Maximum Dispersion 113 m
Shells
Type of Projectile HE
Alpha Damage 1 400 HP
Damage 305 HP
HE penetration 22 mm
Explosion Size 0.49
Chance to Cause Fire 9 %
Projectile Speed 700 m/s
Air Drag 0.300
Projectile Mass 40.2
Projectile Krupp 360
Type of Projectile AP
Alpha Damage 2  600 HP
Chance to Cause Fire -0.5 %
Projectile Speed 700 m/s
Air Drag 0.300
Projectile Mass 40.4
Projectile Krupp 2 124
Projectile Detonator 0.025 s

3 x 3 550 mm tube lance-torpilles
Reloading Time 90 s
Maximum Distance 9.0 km
Optimal fronfiring angle 20° for one torpedo tube
52° for two torpedo tubes
Optimal rear firing angle 57°
Damage 18 400
Speed 57 kt
Surface Detectability 1.2 km

4 x 2 37 mm/50 Mle 1933
Sector range 0.9 km – 3.0 km
Hit chance 93 %
Sector’s damage 80
Sector’s damage frequency 3.90 s
Sector’s damage per second 21
Flak clouds number 1
Flak cloud damage 420
6 x 2 13.2 mm/76 CAD Mle 1929
Sector range 0.1 km – 0.9 km
Hit chance 88 %
Sector’s damage 80
Sector’s damage frequency 1.06 s
Sector’s damage per second 75
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Slot 3
Work time: 5 s
Cooldown: 60 s
Number of charges: 3
Work Time: 15 s
Cooldown: 150 s
Boost: -50% Main battery reload time
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 4
Work Time: 15 s
Cooldown: 100 s
Boost: -50% Main battery reload time
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

The armor

7.JPG

 

The hull of the Vauquelin and the roof of the superstructure are protected by 16 mm of armor, the rest of the superstructure by 10 mm and the gun casemates by 3 mm.

Personal opinion on the ship

The ship has quite solid firepower at this tier even though the low shell velocity is a problem at this tier compared to tier VI. Also, for once, the firing angles are actually good so it will be much more comfortable to use the guns.
The HP pool remains solid but the German destroyers keep the lead in this category.
The torpedoes pack a serious punch, in fact, they have the highest damage for destroyers at tier VII but you only have 6 per side and the reload is quite high at 90 s.
As for the speed, she is doing fairly well with a top speed of 45.3 knots but of course, there are still Leningrad or Minsk around.
The concealment is decent and in per or even better than other gunboats destroyers at this tier but it’s not winning any price either.
Overall, on paper, the ship should be interesting to play as of now but it remains to be seen.

2 comments

  1. U.S. Navy: makes tons of four-pipe destroyers before switching to two stacks

    French Navy: “Hmmm… ”

    Lol.

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