World of Warships

Supertest: French Tier VI Destroyer Guépard

Ladies and Gentlemen, let’s have a look together at the tier VI French destroyer Guépard (Cheetah in English) that you can pronounce Ge (like in “get”) – Pard (with the d being silent. Don’t you dare to tell me that French is weird, in English you aren’t pronouncing a K that is literally at the beginning of a word, you know.)

The Guépard-class of French destroyer was laid down in 1927 and commissioned in 1930. The ships served during World War 2 but were all lost during the conflict.
The Guépard herself served under the Vichy France’s navy after France surrendered in 1940. On 27 November 1942, she would be scuttled alongside 76 other ships in the port of Toulon to block the German forces from capturing them (thank you for nothing François Darlan).

Anyway… In World of Warships, the Guépard is the first destroyer of the line to carry the Main Battery Reload Booster consumable which will give her during gunfights the access to short bursts of damage that can change the outcome of the fight. She also gets access to a 3 minutes base duration engine boost compared to Aigle with only 2 minutes.

However, for both Vauquelin and her, the HE shell’s damage value is way too low  (1400 of alpha damage) compared to the other 139 mm guns so I assume that it’s supposed to be 1900 or even 2000.

Oui oui, Les gimmicks

First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!

A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.

The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.

To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Guépard (A)

Propulsion: 64 000 hp

PCA n° 6 Mle 1

139 mm/40 Mle 1923

550 mm 23DT

Guépard (B)

PCA n° 6 Mle 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier VI
Health 14 200 HP
Main Armament
Maximum Firing Range 11.860 km
139 mm/40 Mle 1923 5 x 1 139 mm
Torpedo Armament
Maximum Firing Range 9.000 km
550 mm tube lance-torpilles 2 x 3 550 mm
Maximum speed 36 kt
Turning Circle Radius 680 m
Rudder Shift Time 5.7 s
Surface Detectability 7.74 km
Air Detectability 3.57 km
Detectability After Firing Main Gus in Smoke 3.1 km

5 x 1 139 mm/40 Mle 1923
 Reloading Time 4.8 s
180 Degree Turn Time 27.7 s
Optimal fronfiring angle
41°
Optimal rear firing angle 42°
Sigma 2.00 sigma
Maximum Dispersion 113 m
Shells
Type of Projectile HE
Alpha Damage 1 400 HP
Damage 305 HP
HE penetration 22 mm
Explosion Size 0.49
Chance to Cause Fire 9 %
Projectile Speed 700 m/s
Air Drag 0.300
Projectile Mass 40.2
Projectile Krupp 360
Type of Projectile AP
Alpha Damage 2 600 HP
Chance to Cause Fire -0.5 %
Projectile Speed 700 m/s
Air Drag 0.300
Projectile Mass 40.4
Projectile Krupp 2 124
Projectile Detonator 0.025 s

2 x 3 550 mm tube lance-torpilles
Reloading Time 90 s
Maximum Distance 9.0 km
Optimal fronfiring angle 48°
Optimal rear firing angle 60°
Damage 14 833
Speed 60 kt
Surface Detectability 1.3 km

4 x 1 37 mm/50 CAS Mle 1925
Sector range 0.9 km – 3.0 km
Hit chance 90 %
Sector’s damage 60
Sector’s damage frequency 3.94 s
Sector’s damage per second 15
Flak clouds number 1
Flak cloud damage 350
4 x 1 13.2 mm/76 Mle 1929
Sector range 0.1 km – 0.9 km
Hit chance 85 %
Sector’s damage 80
Sector’s damage frequency 1.89 s
Sector’s damage per second 42
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Slot 3
Work time: 5 s
Cooldown: 60 s
Number of charges: 3
Work Time: 15 s
Cooldown: 150 s
Boost: -50% Main battery reload time
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 4
Work Time: 15 s
Cooldown: 100 s
Boost: -50% Main battery reload time
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier VI
Health 17 200 HP
Main Armament
Maximum Firing Range 13.046 km
139 mm/40 Mle 1923 5 x 1 139 mm
Torpedo Armament
Maximum Firing Range 9.000 km
550 mm tube lance-torpilles 2 x 3 550 mm
Maximum speed 36 kt
Turning Circle Radius 680 m
Rudder Shift Time 4.1 s
Surface Detectability 7.74 km
Air Detectability 3.57 km
Detectability After Firing Main Gus in Smoke 3.1 km

5 x 1 139 mm/40 Mle 1923
 Reloading Time 4.8 s
180 Degree Turn Time 27.7 s
Optimal fronfiring angle
41°
Optimal rear firing angle 42°
Sigma 2.00 sigma
Maximum Dispersion 113 m
Shells
Type of Projectile HE
Alpha Damage 1 400 HP
Damage 305 HP
HE penetration 22 mm
Explosion Size 0.49
Chance to Cause Fire 9 %
Projectile Speed 700 m/s
Air Drag 0.300
Projectile Mass 40.2
Projectile Krupp 360
Type of Projectile AP
Alpha Damage 2  600 HP
Chance to Cause Fire -0.5 %
Projectile Speed 700 m/s
Air Drag 0.300
Projectile Mass 40.4
Projectile Krupp 2 124
Projectile Detonator 0.025 s

2 x 3 550 mm tube lance-torpilles
Reloading Time 90 s
Maximum Distance 9.0 km
Optimal fronfiring angle 48°
Optimal rear firing angle 60°
Damage 14 833
Speed 60 kt
Surface Detectability 1.3 km

4 x 2 37 mm/50 Mle 1933
Sector range 0.9 km – 3.0 km
Hit chance 90 %
Sector’s damage 80
Sector’s damage frequency 3.90 s
Sector’s damage per second 21
Flak clouds number 1
Flak cloud damage 350
2 x 2 13.2 mm/76 CAD Mle 1929
2 x 1 13.2 mm/76 Mle 1929
Sector range 0.1 km – 0.9 km
Hit chance 85 %
Sector’s damage 80
Sector’s damage frequency 1.65 s
Sector’s damage per second 18
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Slot 3
Work time: 5 s
Cooldown: 60 s
Number of charges: 3
Work Time: 15 s
Cooldown: 150 s
Boost: -50% Main battery reload time
Number of charges: 2
Work time: 180 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 4
Work Time: 15 s
Cooldown: 100 s
Boost: -50% Main battery reload time
Number of charges: 3
Work time: 180 s
Cooldown: 120 s
Boost: +20% maximum speed

The armor

6.JPG

The hull of the Guépard is protected by 16 mm of armor, the superstructure by 10 mm and the gun casemates by 6 mm.

Personal opinion on the ship

The ship is relatively similar to the Aigle that we already have in the game. She has more HP and sets the record of the highest HP pool of all destroyers at tier VI. The gun power is also very impressive with a relatively short reload, the reload booster and (logically once they correct that HE damage value) strong alpha.
Her torpedo striking power is still pretty strong but other lines are starting to catch up for the range and damage.
In terms of speed, she will be doing pretty well tied up with Aigle. However, since it is a big destroyer, her concealment is the worst at this tier. Then again, the ship isn’t really meant to be stealthy and with her gun power, it’s understandable.
Overall, I’m kinda interested to see hwo she will be doing.

One comment

  1. Big ass ship… I wonder if the French destroyer having 139mm guns inspired the Germans to install 150mm’s on their own…

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