World of Warships

Supertest: French Tier V Destroyer Jaguar

Here we go with the tier V of the French destroyers line, the Jaguar. (I don’t think that I need to tell you how to pronounce it.)

The Jaguar is part of the Chacal-class of French destroyers built during the 1920s. The ships were designed to counter the large Italian destroyers of the Leone-class.

The Jaguar served as the leader of various destroyer units. At the start of World War 2, she was assigned to convoy escort in the Atlantic until she was badly damaged after a collision in January 1940. After her repairs, she took part in the Battle of France in May 1940. Unfortunately, she was torpedoed by German E-boats on 23 May and was forced to beach herself. The ship was declared unrepairable and was abandoned.

Oui oui, Les gimmicks

First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!

A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.

The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.

To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Jaguar (A)

Propulsion: 55 000 hp

PCA n° 5 Mle 1

130 mm/40 Mle 1919

550 mm 23DT

Jaguar (B)

PCA n° 5 Mle 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier V
Health 12 800 HP
Main Armament
Maximum Firing Range 10.980 km
130 mm/40 Mle 1919 5 x 1 130 mm
Torpedo Armament
Maximum Firing Range 9.000 km
550 mm tube lance-torpilles 2 x 3 550 mm
Maximum speed 35.5 kt
Turning Circle Radius 660 m
Rudder Shift Time 5.6 s
Surface Detectability 7.20 km
Air Detectability 3.39 km
Detectability After Firing Main Gus in Smoke 2.7 km

5 x 1 130 mm/40 Mle 1919
 Reloading Time 6.0 s
180 Degree Turn Time 18.0 s
Optimal fronfiring angle
50°
Optimal rear firing angle 50° for 5 guns and 20° for 3 guns
Sigma 2.00 sigma
Maximum Dispersion 106 m
Shells
Type of Projectile HE
Alpha Damage 1 900 HP
Damage 570 HP
HE penetration 21 mm
Explosion Size 0.45
Chance to Cause Fire 9 %
Projectile Speed 725 m/s
Air Drag 0.323
Projectile Mass 34.85
Projectile Krupp 1
Type of Projectile AP
Alpha Damage 2  300 HP
Chance to Cause Fire -0.5 %
Projectile Speed 725 m/s
Air Drag 0.323
Projectile Mass 32.05
Projectile Krupp 1 803
Projectile Detonator 0.025 s

2 x 3 550 mm tube lance-torpilles
Reloading Time 90 s
Maximum Distance 9.0 km
Optimal fronfiring angle 50°
Optimal rear firing angle 55°
Damage 14 833
Speed 60 kt
Surface Detectability 1.3 km

2 x 1 75 mm/50 Mle 1922
Sector range 0.9 km – 3.0 km
Hit chance 88 %
Sector’s damage 70
Sector’s damage frequency 3.52 s
Sector’s damage per second 20
Flak clouds number 1
Flak cloud damage 350
2 x 1 13.2 mm/76 Mle 1929
Sector range 0.1 km – 0.9 km
Hit chance 83 %
Sector’s damage 80
Sector’s damage frequency 2.91 s
Sector’s damage per second 27
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Work time: 5 s
Cooldown: 60 s
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier V
Health 16 600 HP
Main Armament
Maximum Firing Range 12.078 km
130 mm/40 Mle 1919 5 x 1 130 mm
Torpedo Armament
Maximum Firing Range 9.000 km
550 mm tube lance-torpilles 2 x 3 550 mm
Maximum speed 35.5 kt
Turning Circle Radius 660 m
Rudder Shift Time 4.0  s
Surface Detectability 7.20 km
Air Detectability 3.39 km
Detectability After Firing Main Gus in Smoke 2.7 km

5 x 1 130 mm/40 Mle 1919
 Reloading Time 6.0 s
180 Degree Turn Time 18.0 s
Optimal fronfiring angle
50°
Optimal rear firing angle 50° for 5 guns and 20° for 3 guns
Sigma 2.00 sigma
Maximum Dispersion 104 m
Shells
Type of Projectile HE
Alpha Damage 1 900 HP
Damage 570 HP
HE penetration 21 mm
Explosion Size 0.45
Chance to Cause Fire 9 %
Projectile Speed 725 m/s
Air Drag 0.323
Projectile Mass 34.85
Projectile Krupp 1
Type of Projectile AP
Alpha Damage 2  300 HP
Chance to Cause Fire -0.5 %
Projectile Speed 725 m/s
Air Drag 0.323
Projectile Mass 32.05
Projectile Krupp 1 803
Projectile Detonator 0.025 s

2 x 3 550 mm tube lance-torpilles
Reloading Time 90 s
Maximum Distance 9.0 km
Optimal fronfiring angle 50°
Optimal rear firing angle 55°
Damage 14 833
Speed 60 kt
Surface Detectability 1.3 km

2 x 2 37 mm/50 Mle 1933
Sector range 0.9 km – 3.0 km
Hit chance 88 %
Sector’s damage 50
Sector’s damage frequency 3.80 s
Sector’s damage per second 13
Flak clouds number 1
Flak cloud damage 280
2 x 2 13.2 mm/76 CAD Mle 1929
Sector range 0.1 km – 0.9 km
Hit chance 83 %
Sector’s damage 80
Sector’s damage frequency 2.39 s
Sector’s damage per second 33
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Work time: 5 s
Cooldown: 60 s
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

The armor

5.JPG

 

The Jaguar is protected by 10 mm of armor for both the hull and the superstructure. The gun mounts are however only protected by 3 mm of armor.

Personal opinion on the ship

Now, that’s an interesting ship. The HP pool on the B hull is by far the highest at tier V for a destroyer with the closest being 13 100 HP for Nicholas and Gremyashchy.
The firepower is also relatively impressive (much better than the competitors like Podvoisky or Gremyashchy) except for the firing angles that overall once again are just horrendous and once again, I can’t figure out why.
The torpedoes are still very strong themselves with very good range, speed and damage but the reload is still fairly high.
In terms of speed, with engine boost and flag, the ship can go over 44 knots which is reasonable.
Overall, that’s the most promising of the low tiers so far.

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