World of Warships

Supertest: French Tier III Destroyer Fusilier

Second ship of the French destroyers line, here is Fusilier.
The ship is a big mystery for me. I don’t know if it was an actual design or if it was invented by Wargaming but one thing for sure, it was never built. My guess is that it was a preliminary design to the Bourrasque-class as both ships share a few similarities especially with the B hull of the Fusilier but I am really not sure.

Anyway, let’s look at the ship in the game.

Oui oui, Les gimmicks

First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!

A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.

The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.

To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Fusilier (A)

Propulsion: 33 000 hp

PCA n° 3 Mle 1

100 mm/45 Mle 1921

550 mm 19D

Fusilier (B)

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatteryTorpedo TubesConsumables
Tier III
Health 9 300 HP
Main Armament
Maximum Firing Range 9.470 km
100 mm/45 Mle 1921 4 x 1 100 mm
Torpedo Armament
Maximum Firing Range 6.000 km
550 mm tube lance-torpilles 2 x 2 550 mm
Maximum speed 34 kt
Turning Circle Radius 530 m
Rudder Shift Time 4.0  s
Surface Detectability 6.66 km
Air Detectability 2.49 km
Detectability After Firing Main Gus in Smoke 2.0 km

4 x 1 100 mm/45 Mle 1921
 Reloading Time 6.0 s
180 Degree Turn Time 9.0 s
Optimal fronfiring angle
43°
Optimal rear firing angle 33°
Sigma 2.00 sigma
Maximum Dispersion 86 m
Shells
Type of Projectile HE
Alpha Damage 1 450 HP
Damage 250 HP
HE penetration 16 mm
Explosion Size 0.27
Chance to Cause Fire 4 %
Projectile Speed 740 m/s
Air Drag 0.577 (WAIT WHAT????)
Projectile Mass 14
Projectile Krupp 1
Type of Projectile AP
Alpha Damage 1 600 HP
Chance to Cause Fire -0.5 %
Projectile Speed 740 m/s
Air Drag 0.577
Projectile Mass 14
Projectile Krupp 2 100
Projectile Detonator 0.025 s

2 x 2 550 mm tube lance-torpilles
Reloading Time 56 s
Maximum Distance 6.0 km
Optimal fronfiring angle 55°
Optimal rear firing angle 50°
Damage 12 233
Speed 57 kt
Surface Detectability 1.2 km

Slot 1
Slot 2
Work time: 5 s
Cooldown: 60 s
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier III
Health 10 900 HP
Main Armament
Maximum Firing Range 9.470 km
100 mm/45 Mle 1921 4 x 1 100 mm
Torpedo Armament
Maximum Firing Range 6.000 km
550 mm tube lance-torpilles 2 x 3 550 mm
Maximum speed 34 kt
Turning Circle Radius 530 m
Rudder Shift Time 2.9  s
Surface Detectability 6.66 km
Air Detectability 2.49 km
Detectability After Firing Main Gus in Smoke 2.0 km

4 x 1 100 mm/45 Mle 1921
 Reloading Time 6.0 s
180 Degree Turn Time 9.0 s
Optimal fronfiring angle
43°
Optimal rear firing angle 33°
Sigma 2.00 sigma
Maximum Dispersion 86 m
Shells
Type of Projectile HE
Alpha Damage 1 450 HP
Damage 250 HP
HE penetration 16 mm
Explosion Size 0.27
Chance to Cause Fire 4 %
Projectile Speed 740 m/s
Air Drag 0.577 (WAIT WHAT????)
Projectile Mass 14
Projectile Krupp 1
Type of Projectile AP
Alpha Damage 1 600 HP
Chance to Cause Fire -0.5 %
Projectile Speed 740 m/s
Air Drag 0.577
Projectile Mass 14
Projectile Krupp 2 100
Projectile Detonator 0.025 s

2 x 2 550 mm tube lance-torpilles
Reloading Time 90 s
Maximum Distance 6.0 km
Optimal fronfiring angle 55°
Optimal rear firing angle 50°
Damage 12 233
Speed 57 kt
Surface Detectability 1.2 km

1 x 1 37 mm/50 CA Mle 1925
Sector range 1.0 km – 3.0 km
Hit chance 82 %
Sector’s damage 30
Sector’s damage frequency 3.69 s
Sector’s damage per second 8
Flak clouds number 1
Flak cloud damage 140
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s

Slot 1
Slot 2
Work time: 5 s
Cooldown: 60 s
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

The armor

3.JPG

The deck is on its whole length  9 mm thick and the sides of the middle section as well. The superstructure, the bow and the stern are 6 mm thick and finally, the gun shields are 3 mm thick.

My opinion about the ship

It is starting to look a tiny bit better than the Tier II. HOWEVER, we are still far from a ship that you don’t want to free XP instantly. The HP pool is the second highest at T3 only topped by G-101 with 11 000 HP. The guns COULD be decent but there is, like on the tier II, that stupidly high air drag that will just ruin any sort of gun fight.
The ship is, this time, able to be the fastest at her tier with a theoretical top speed of 42.8 knots so that’s something.
Another big mystery is the torpedo reload that almost doubles with the B hull just from passing from twin to triple launchers which kinda kills the damage output. At least, the torpedoes get the highest damage per hit of all the destroyers at tier III.
As for the concealment, it is on the lower bracket but then again, gunboat destroyers are rarely the stealthiest.
In the end, there is the material for a decent ship but there is still some work to do especially in the gun department (and of course, there is still the missing smoke generator).

One comment

  1. So, it’s basically a Bourrasque with Gabolde guns. I like the “extremes” though: some stats are best-in-tier, some worst-in-tier. I think it’ll be an interesting ship.

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