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Supertest: Dutch Tier VIII Premium Cruiser De Zeven Provinciën

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The De Zeven Provinciën-class was a pair of light cruisers built for the Royal Netherlands Navy.

The construction of De Zeven Provinciën and De Ruyter actually goes way back to 1939 when they were laid down. However, due to the nazi invasion in May 1940 the construction was stopped and the ships were only 25% completed for De Ruyter and 12% for DZP.

(Just to make it easier for the names, I will only use the ones they had when finally commissioned because both ships were renamed… a lot of times.)

The German forces were able to capture the hulls and were planning to complete them on their own with De Ruyter being renamed KH1 and DZP being renamed KH2. The construction progress was slow for both ships due to dockyards being used for other units and also thanks to sabotage operations from the Dutch resistance. In December 1944, KH1 (De Ruyter) was launched to be used as a blockship but the operation was never carried out.

After World War II, the construction of the two ships resumed. The initial design that was calling for two twin and two triple turrets with 152 mm/53 guns, two triple 533 mm torpedo tubes and six twin 40 mm Bofors was replaced by four twin turrets with 152 mm/53 guns, four twin 57 mm AA guns and eight single 40 mm Bofors L/70. Other changes were incorporated such as advanced electronics and a better propulsion plant.
Both ships were finally commissioned in late 1953, participating in numerous NATO exercises and being used as flagships in task forces. The ships were sold to Peru in 1973 for De Ruyter and 1976 for DZP. DZP would serve until March 1999 and be scrapped in 2000 while De Ruyter was only decommissioned in September 2017 and will be preserved as a museum.

In World of Warships, we are getting De Zeven Provinciën as a she was when commissioned. She can use the airstrikes which will be the special new armament for the Dutch cruisers.

At the moment the airstrike allows you to order a squadron of planes to drop an area of variable size depending on which ship is using it and within a limited range around your ship. Bombs will take a long time to reach their target, so it’s best to use them against large and low-mobility targets. At the same time, the aircraft don’t detect opponents and unlike aircraft carrier squadrons they are not directly controlled by the player. They can, however, still be shot down.
This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs. The bombing is carried out in two stages: The bomb descends a certain distance on a parachute, which detaches after a while; The bombs fall the rest of the way without a parachute.

The DZP is also equipped with an Engine Boost and the Specialized Repair Party of British cruisers.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

De Zeven Provinciën

icon_module_Engine_installed

Propulsion: 85 000 hp

icon_module_Suo_installed

‎SUO Mk 8 Mod. 1

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152 mm/53 Bofors M42

General Characteristics

TierVIII
Health33 800 HP
Torpedo Damage Reduction19 %
Displacement12 125 tons
Dimensions
Overall length185.82 m
Beam17.98 m
Overall height (keel to the highest point on the ship)24.52 m
Freeboard4.81 m
Main Armament
Maximum Firing Range16.060 km
152 mm/53 Bofors M424 x 2 152 mm
Maximum speed32.0 knots
Turning Circle Radius730 m
Rudder Shift Time9.1 s
Surface Detectability11.88 km
Air Detectability8.52 km
Detectability After Firing Main Guns in Smoke5.64 km

Main Battery

4 x 2 152 mm/53 Bofors M42
 Maximum Firing Range16.060 km
 Reloading Time6.0 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front30° (turrets can turn at 360°)
Optimal firing angles at the rear33° (turrets can turn at 360°)
Sigma2.00 sigma
Maximum Dispersion144 m
Shells
Type of Projectile HE – 152 mm HE Brisantgranaat
Alpha Damage2 150 HP
Damage760 HP
Penetration capacity 30 mm
Explosion size0.57
Fire chance11 %
Projectile Speed900 m/s
Air Drag0.284
Projectile Mass46 kg
Type of ProjectileAP – 152 mm AP Pantsergranaat
Alpha Damage3 000 HP
Projectile Speed900 m/s
Air Drag0.288
Projectile Mass46.7 kg
Projectile Krupp2 200
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Anti-air Armament

4 x 2 152 mm/53 Bofors M42
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage22
Sector’s damage frequency0.29 s
Sector’s damage per second74
Flak clouds number4
Flak cloud damage1 680
4 x 2 57 mm/60 Bofors M1950
8 x 1 40 mm/70 Bofors Model 1948
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage192
Sector’s damage frequency0.29 s
Sector’s damage per second672

Airstrike

Airstrike bombers – ‎Fokker T.V.

Range1.500 – 12.000 km
Number of charges1
Reload time60 s
Time to hit the target20 s
Dispersion area240 m x 105 m rectangle
Hitpoints per plane1 460
Aircraft per squadron12
Bomb typeP.u.W 100 kg
Bombs per plane8
Maximum bomb damage5 800
HE penetration capacity32 mm
Explosion size0.93
Fire chance33 %

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%
Specialized Repair Party

Number of charges: 3
Work time: 20 s
Cooldown: 80 s
HP regeneration: 2%/s

The Armor

General External Armor Protection:

Front and Read Internal Protection of the Middle Section:

Internal Armored Deck:

Citadel Protection:

Hidden Armored Deck inside the Stern:

Turrets Armor Protection:

Personal Opinion

As of now, the ship itself looks interesting. The firepower is quite good and the 360° turning turrets will bring extra comfort when trading shots with other ships.

Her armor gets me a bit worried but I expect the ship to end up being an overpenetration fiesta and in any case, she has the Specialized Repair Party to recover from big blows that she will suffer.

For the bombs themselves, they seem really limited in terms of utility due to the long drop time. Against targets not/barely moving, they will definitely hurt. Otherwise, if you get nailed by something that takes 20 s to hit you and that you see coming from miles away, you are really asking for it.

In any case, I can’t wait to see a carrier trying to drop this ship because, with such high DPS, the guy will have a very bad surprise.

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