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Supertest: British Tier VII Cruiser Surrey

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Now that I’m back from my little trip to Prague, it is time to get back to work with the upcoming British heavy cruisers. Today, let’s talk about the Surrey.

HMS Surrey and HMS Northumberland (design Y) were meant to be the successors to the Norfolk sub-class of heavy cruisers. The design was meant to be a 9 900 tons Heavy cruiser armed with 8 203 mm guns in 4 twin turrets and 2 quadruple torpedo launchers. Another design (Design X) was competing with design Y. Design X would have been larger than the design Y with a top speed of 32 knots instead of 30 knots. However, it was less protected with 400 tons less armor.

In the end, the ships were canceled by the government as well as the following designs.

ry31tsv42or31

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Surrey (A)

Propulsion: 110 000 hp

Mk VII mod. 1

203 mm/50 BL Mk VIII

533 mm Mk IX*

Surrey (B)

Mk VII mod. 2

Characteristics

Stock ship

GeneralMain BatterySecondariesTorpedo TubesAir DefenseConsumables
TierVII
Health30 700 HP
Displacement10 205 tons
Main Armament
Maximum Firing Range13.470 km
203 mm/50 BL Mk VIII4 x 2 203 mm
Secondary Armament
Maximum Firing Range4.500 km
102 mm/45 QF Mk XIX6 x 2 102 mm
Torpedo Armament
Maximum Firing Range8.000 km
533 mm QR Mk IV2 x 4 533 mm
Maximum speed30 kt
Turning Circle Radius660 m
Rudder Shift Time13.1 s
Surface Detectability11.16 km
Air Detectability6.26 km
Detectability After Firing Main Gus in Smoke6.18 km

4 x 2 203 mm/50 BL Mk VIII
 Reloading Time11 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front37°
Optimal firing angles at the rear32°
Sigma2.00 sigma
Maximum Dispersion123 m
Shells
Type of Projectile HE – 203 mm HE 256 lb
Alpha Damage2 850 HP
Damage1 230 HP
Penetration capacity 33 mm
Explosion size0.86
Fire chance15 %
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1
Type of ProjectileAP – 203 mm AP 256 lb
Alpha Damage4 500 HP
Chance to Cause Fire-0.5 %
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1
Projectile Krupp2 400
Projectile Detonator0.033 s
Detonator threshold34 mm

6 x 2 102 mm/45 QF Mk XIX
Reloading Time3.0 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 102 mm HE 35 lb
Alpha Damage1 500 HP
Damage310 HP
HE penetration16 mm
Explosion Size0.3
Chance to Cause Fire6 %
Projectile Speed811 m/s
Air Drag0.33
Projectile Mass15.88
2 x 4 533 mm QR Mk IV
533 mm Mk IX*
Reloading Time96 s
Maximum Distance8.0 km
Optimal firing angles at the front42°
Optimal firing angles at the rear44°
Damage15 867
Speed61 kt
Surface Detectability1.3 km

6 x 2 102 mm/45 QF Mk XIX
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage21
Sector’s damage frequency0.29 s
Sector’s damage per second74
Flak clouds number3
Flak cloud damage1 190
7 x 4 40 mm Vickers 2-pdr. Mk VII
Sector range0.1 km – 2.5 km
Hit chance90 %
Sector’s damage55
Sector’s damage frequency0.29 s
Sector’s damage per second193
12 x 1 20 mm Oerlikon Mk IV 
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage29
Sector’s damage frequency0.29 s
Sector’s damage per second102
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Repair Party I
Number of charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.5% HP/s
Hydroacoustic Search I
Number of charges: 2
Work time: 180 s
Cooldown: 180 s
Torpedo detection range: 3.0 km
Ship detection range: 3.0 km
Spotting Aircraft I
Number of charges: 3
Work time: 100 s
Cooldown: 360 s
Bonus: +20% maximum firing range
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Repair Party II
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.5% HP/s
Hydroacoustic Search II
Number of charges: 3
Work time: 180 s
Cooldown: 120 s
Torpedo detection range: 3.0 km
Ship detection range: 3.0 km
Spotting Aircraft II
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range

Fully upgraded

GeneralMain BatterySecondariesTorpedo TubesAir DefenseConsumables
TierVII
Health35 300 HP
Displacement12 995 tons
Main Armament
Maximum Firing Range14.817 km
203 mm/50 BL Mk VIII4 x 2 203 mm
Secondary Armament
Maximum Firing Range4.500 km
102 mm/45 QF Mk XIX6 x 2 102 mm
Torpedo Armament
Maximum Firing Range8.000 km
533 mm QR Mk IV2 x 4 533 mm
Maximum speed30 kt
Turning Circle Radius660 m
Rudder Shift Time9.4 s
Surface Detectability11.16 km
Air Detectability6.26 km
Detectability After Firing Main Gus in Smoke6.18 km

4 x 2 203 mm/50 BL Mk VIII
 Reloading Time11 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front37°
Optimal firing angles at the rear32°
Sigma2.00 sigma
Maximum Dispersion123 m
Shells
Type of Projectile HE – 203 mm HE 256 lb
Alpha Damage2 850 HP
Damage1 230 HP
Penetration capacity 33 mm
Explosion size0.86
Fire chance15 %
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1
Type of ProjectileAP – 203 mm AP 256 lb
Alpha Damage4 500 HP
Chance to Cause Fire-0.5 %
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1
Projectile Krupp2 400
Projectile Detonator0.033 s
Detonator threshold34 mm

6 x 2 102 mm/45 QF Mk XIX
Reloading Time3.0 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 102 mm HE 35 lb
Alpha Damage1 500 HP
Damage310 HP
HE penetration16 mm
Explosion Size0.3
Chance to Cause Fire6 %
Projectile Speed811 m/s
Air Drag0.33
Projectile Mass15.88
2 x 4 533 mm QR Mk IV
533 mm Mk IX*
Reloading Time96 s
Maximum Distance8.0 km
Optimal firing angles at the front42°
Optimal firing angles at the rear44°
Damage15 867
Speed61 kt
Surface Detectability1.3 km

6 x 2 102 mm/45 QF Mk XIX
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage21
Sector’s damage frequency0.29 s
Sector’s damage per second74
Flak clouds number3
Flak cloud damage1 190
4 x 8 40 mm Vickers 2-pdr. Mk VIII
4 x 4 40 mm Vickers 2-pdr. Mk VII
Sector range0.1 km – 2.5 km
Hit chance90 %
Sector’s damage72
Sector’s damage frequency0.29 s
Sector’s damage per second252
12 x 2 20 mm Oerlikon Mk V
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage29
Sector’s damage frequency0.29 s
Sector’s damage per second165
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Repair Party I
Number of charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.5% HP/s
Hydroacoustic Search I
Number of charges: 2
Work time: 180 s
Cooldown: 180 s
Torpedo detection range: 3.0 km
Ship detection range: 3.0 km
Spotting Aircraft I
Number of charges: 3
Work time: 100 s
Cooldown: 360 s
Bonus: +20% maximum firing range
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Repair Party II
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.5% HP/s
Hydroacoustic Search II
Number of charges: 3
Work time: 180 s
Cooldown: 120 s
Torpedo detection range: 3.0 km
Ship detection range: 3.0 km
Spotting Aircraft II
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range

The armor

Capture.JPG

The Surrey is marking a bit of a turn in the British heavy cruiser line. The Royal Navy apparently understood that it might be better to have heavy cruisers actually able to receive hits from enemy heavy cruiser and for that, a bit more armor would be appreciated.

The bow section

bow1.JPG

The bow remains the classic 16 mm plating that we see on tier VII cruisers. Just like all the previous ships, it is very long and goes all the way to the forward superstructure.

bow2.JPG

The upper casemate protecting the middle section is only 19 mm thick and just under it, there is the 16 mm citadel athwartship. These plates are far back in the ship and for the athwartship, it is deep below the water so don’t worry too much about it. Enemy ships will struggle to reach it thanks to its position.

The middle section

mid1.JPG

The middle section is very short when considering the full length of the ship. The deck is 25 mm which will give the ship the possibility to bounce AP shells of a caliber up to 356 mm. The sides are only 19 mm sadly so any battleship will be able to overmatch them as well as Azuma, Alaska and Kronshtadt (and Siegfried when she will finally be released).

The main belt, that is even shorter than the middle section itself is 152 mm thick. From the top of my head, this is actually the thickest at this tier for a cruiser.

mid2.JPG

Forward of the main belt, the citadel goes down below the waterline and the plating linking the 2 parts is 140 mm thick just like the rear athwartship.

mid3

mid4

For the horizontal protection, it is surprisingly thick with 102 mm of armor for the raised part. The underwater part is however very thin with 16 mm on the side and 25 mm at the center. Now… the section might be deep enough for AP bombs to detonate before reaching it.

The stern section

stern1.JPG

The stern has the classic 16 mm plating. Except that, the upper casemate protecting the middle section is 19 mm thick. For the citadel athwartship, as I showed above, it’s 140 mm thick for the exposed part and 16 mm below water.

The superstructure

supers.JPG

The superstructure is 13 mm thick, the standard protection at tier VII. It’s also way more compact that than the superstructure of the Devonshire.

The turrets

turrets.JPG

The turrets remain the same as those found on the Devonshire, London or Exeter. They are entirely protected by 25 mm of armor and the barbette as well. HE from cruisers will be able to cripple these turrets.

Personal Opinion

The Surrey is, for now, a bit disappointing. The limited range is starting to be a massive issue since you can end up against tier IX ships. The armor looks at least effective against enemy battleships due to the very small citadel so it will be an overpenetration fiesta but if it’s not the case… back to port.

The terrible speed is also worth mentioning since the ship is taking the spot of the slowest tier VII cruiser.

As a side note, there seems to be an issue with her long-range anti-air that is weaker with 50% more guns than Devonshire’s long-range anti-air. The same goes for her secondaries range that has a shorter range (4.5 km) than the Devonshire with 5.0km.

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