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Supertest: British Tier IX Premium Battleship Marlborough

4 min read

Historical background

None.

Or well…

Basically, Marlborough is a kitbash of a Vanguard on which Wargaming decided to slap quadruple turrets from a King George V class battleship. At least, it’s not a simple gun swap like Ohio but instead, it’s a unique model and is ever so slightly longer than Vanguard for some reason.

The engines were also improved compared to Vanguard that was limited to 130 000 HP while Marlborough pushes it to 140 000 HP.

Would such a design be possible? I honestly have no idea. The quadruple turrets from the KGV are almost twice as heavy as the twin turrets of the Vanguard so that would lead to a reduced top speed but at the same time, the engines are stronger so… I guess that works.

Ship’s preview

Ship’s commemorative flag

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Marlborough

icon_module_Engine_installed

Propulsion: 140 000 HP

icon_module_Suo_installed

‎Mk IX mod. 1

icon_module_Artillery_installed

356 mm/45 Mark VII in a Mark III turret

General Characteristics

Tier IX
Health 76 800 HP
Torpedo Damage Reduction 24%
Displacement 55 687 tons
Dimensions
Overall length 248.52 m
Beam 31.95 m
Overall height (keel to the highest point on the ship) 29.0 m
Freeboard 8.1 m
Main Armament
Maximum Firing Range 20.860 km
356 mm/45 Mark VII in a Mark III turret 4 x 4 356 mm
Secondary Armament
Maximum Firing Range 6.950 km
133 mm/50 Mark I in an RP10 Mark I* turret 8 x 2 133 mm
Maximum speed 31.5 knots
Turning Circle Radius 860 m
Rudder Shift Time 16.8 s
Surface Detectability 15.36 km
Air Detectability 11.94 km
Detectability After Firing Main Guns in Smoke 13.35 km

Main Armament

4 x 4 356 mm/45 Mark VII in a Mark III turret
 Maximum Firing Range 20.860 km
 Reloading Time 25.0 s
180 Degree Turn Time 45.0 s
Optimal firing angles at the front 42°
Optimal firing angles at the rear 47°
Sigma 1.40 sigma
Maximum Dispersion 269 m
Shells
Type of Projectile  HE – 356 mm HE Mk VIb
Alpha Damage 5 500
Damage 3 030
Penetration capacity  89 mm
Explosion size 1.9
Fire chance 24 %
Projectile Speed 757 m/s
Air Drag 0.314
Projectile Mass 721 kg
Type of Projectile AP – 356 mm AP Mk VIIb
Alpha Damage 10 500
Projectile Speed 757 m/s
Air Drag 0.314
Projectile Mass 721 kg
Projectile Krupp 2 295
Projectile Detonator 0.033 s
Detonator threshold 59 mm
Ricochet Angles 45° – 60°

Secondary Armament

8 x 2 133 mm/50 Mark I in an RP10 Mark I* turret
Maximum Firing Range 6.950 km
Reloading Time 6.67 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 133 mm HE Mk IC
Alpha Damage 1 900
Damage 550
HE penetration 22 mm
Explosion Size 0.321
Chance to Cause Fire 8 %
Projectile Speed 792 m/s
Air Drag 0.321
Projectile Mass 36.3 kg

Anti-air Armament

8 x 2 133 mm/50 Mark I in an RP10 Mark I* turret
Sector range 0.1 km – 6.0 km
Hit chance 75 %
Sector’s damage 23
Sector’s damage frequency 0.29 s
Sector’s damage per second 81
Flak clouds number 4
Flak cloud damage 1 540
10 x 2 40 mm Bofors Mark X on a STAAG Mark 2 mount
9 x 6 40 mm Bofors Mark IX on a Mark VI mount
Sector range 0.1 km – 3.5 km
Hit chance 75 %
Sector’s damage 151
Sector’s damage frequency 0.29 s
Sector’s damage per second 529

Consumables

Slot 1
Slot 2
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%

The Armor

On paper, this doesn’t look very appetizing. The citadel is gigantic and sits well above the waterline on top of being fully exposed. However, it can be useful when you angle properly as shells will just be guaranteed to bounce on it.

As for the rest… well she is covered with 32 mm armor so say hello to the HE spam.

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

I’m not quite sure what to expect from this ship honestly. 16 battleship guns always sound scary but here, we are talking about 356 mm guns with normal HE and the same AP as the King George V and on top of that, there is the 1.4 sigma.

For the survivability part… Yeah, that’s gonna be rough. Gigantic exposed citadel combined with some of the worst firing angles in the game and the rudder shift time is nothing good either.

Overall, the ship really doesn’t look impressive on paper but we will see.

Easter-egg

At the rear of the ship, there is a plate with the names and dates of the various battles in which a ship named Marlborough took part:

  • Martinique 1762
  • Havana 1762
  • St. Vincent 1780
  • The Saints 1782
  • First of June 1794
  • Jutland 1916

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2 thoughts on “Supertest: British Tier IX Premium Battleship Marlborough

  1. already feels like a proper t9 DY ship. the concept is so wonky (shotgun with fast reload, that will bounce on any angled ship that isn’t t7) that the question will most likely noz be how often one plays it (no more than twice a year for snowflakes), but if the rest of the rewards are worth spending dubs on and getting HMS Malborough as a “bonus”.

    looks worse than Hizen to me so far…

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