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Supertest: British Tier IX Premium Battleship Marlborough

4 min read

Historical background

None.

Or well…

Basically, Marlborough is a kitbash of a Vanguard on which Wargaming decided to slap quadruple turrets from a King George V class battleship. At least, it’s not a simple gun swap like Ohio but instead, it’s a unique model and is ever so slightly longer than Vanguard for some reason.

The engines were also improved compared to Vanguard that was limited to 130 000 HP while Marlborough pushes it to 140 000 HP.

Would such a design be possible? I honestly have no idea. The quadruple turrets from the KGV are almost twice as heavy as the twin turrets of the Vanguard so that would lead to a reduced top speed but at the same time, the engines are stronger so… I guess that works.

Ship’s preview

Ship’s commemorative flag

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Marlborough

icon_module_Engine_installed

Propulsion: 140 000 HP

icon_module_Suo_installed

‎Mk IX mod. 1

icon_module_Artillery_installed

356 mm/45 Mark VII in a Mark III turret

General Characteristics

TierIX
Health76 800 HP
Torpedo Damage Reduction24%
Displacement55 687 tons
Dimensions
Overall length248.52 m
Beam31.95 m
Overall height (keel to the highest point on the ship)29.0 m
Freeboard8.1 m
Main Armament
Maximum Firing Range20.860 km
356 mm/45 Mark VII in a Mark III turret4 x 4 356 mm
Secondary Armament
Maximum Firing Range6.950 km
133 mm/50 Mark I in an RP10 Mark I* turret8 x 2 133 mm
Maximum speed31.5 knots
Turning Circle Radius860 m
Rudder Shift Time16.8 s
Surface Detectability15.36 km
Air Detectability11.94 km
Detectability After Firing Main Guns in Smoke13.35 km

Main Armament

4 x 4 356 mm/45 Mark VII in a Mark III turret
 Maximum Firing Range20.860 km
 Reloading Time25.0 s
180 Degree Turn Time45.0 s
Optimal firing angles at the front42°
Optimal firing angles at the rear47°
Sigma1.40 sigma
Maximum Dispersion269 m
Shells
Type of Projectile HE – 356 mm HE Mk VIb
Alpha Damage5 500
Damage3 030
Penetration capacity 89 mm
Explosion size1.9
Fire chance24 %
Projectile Speed757 m/s
Air Drag0.314
Projectile Mass721 kg
Type of ProjectileAP – 356 mm AP Mk VIIb
Alpha Damage10 500
Projectile Speed757 m/s
Air Drag0.314
Projectile Mass721 kg
Projectile Krupp2 295
Projectile Detonator0.033 s
Detonator threshold59 mm
Ricochet Angles45° – 60°

Secondary Armament

8 x 2 133 mm/50 Mark I in an RP10 Mark I* turret
Maximum Firing Range6.950 km
Reloading Time6.67 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 133 mm HE Mk IC
Alpha Damage1 900
Damage550
HE penetration22 mm
Explosion Size0.321
Chance to Cause Fire8 %
Projectile Speed792 m/s
Air Drag0.321
Projectile Mass36.3 kg

Anti-air Armament

8 x 2 133 mm/50 Mark I in an RP10 Mark I* turret
Sector range0.1 km – 6.0 km
Hit chance75 %
Sector’s damage23
Sector’s damage frequency0.29 s
Sector’s damage per second81
Flak clouds number4
Flak cloud damage1 540
10 x 2 40 mm Bofors Mark X on a STAAG Mark 2 mount
9 x 6 40 mm Bofors Mark IX on a Mark VI mount
Sector range0.1 km – 3.5 km
Hit chance75 %
Sector’s damage151
Sector’s damage frequency0.29 s
Sector’s damage per second529

Consumables

Slot 1
Slot 2
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%

The Armor

On paper, this doesn’t look very appetizing. The citadel is gigantic and sits well above the waterline on top of being fully exposed. However, it can be useful when you angle properly as shells will just be guaranteed to bounce on it.

As for the rest… well she is covered with 32 mm armor so say hello to the HE spam.

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

I’m not quite sure what to expect from this ship honestly. 16 battleship guns always sound scary but here, we are talking about 356 mm guns with normal HE and the same AP as the King George V and on top of that, there is the 1.4 sigma.

For the survivability part… Yeah, that’s gonna be rough. Gigantic exposed citadel combined with some of the worst firing angles in the game and the rudder shift time is nothing good either.

Overall, the ship really doesn’t look impressive on paper but we will see.

Easter-egg

At the rear of the ship, there is a plate with the names and dates of the various battles in which a ship named Marlborough took part:

  • Martinique 1762
  • Havana 1762
  • St. Vincent 1780
  • The Saints 1782
  • First of June 1794
  • Jutland 1916

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15,466 thoughts on “Supertest: British Tier IX Premium Battleship Marlborough

  1. already feels like a proper t9 DY ship. the concept is so wonky (shotgun with fast reload, that will bounce on any angled ship that isn’t t7) that the question will most likely noz be how often one plays it (no more than twice a year for snowflakes), but if the rest of the rewards are worth spending dubs on and getting HMS Malborough as a “bonus”.

    looks worse than Hizen to me so far…

  2. No way. That thing is gonna be farmed to death at 9.

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