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HMS Nelson will be available for Free Experience

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Wargaming decided to make the Nelson available through the tech tree for Free Experience, instead the usual method of sale via Premium Shop and eventual availability in the tree for doubloons.

It will cost 375,000 Free XP points and there are palns towards making It available to players before the launch of the British battleship line.

While many players would have liked to see the ship as part of the upcoming tech tree branch, Wargaming didn’t believe Nelson’s armament layout, or putting King George V at Tier VIII were good ideas. Data showed that things like caliber or layout changes within a tech tree line are generally detrimental to player experience. Izumo is an example of this problem, though in this case the saving grace is that players who unlock her already have some amount of experience and that the line ends with Yamato, which pushes a lot of players to make the effort.

Another ship with “fully frontal” armament that has been cited as a counter-argument to this is Dunkerque, which is very popular relatively easy to play even for less experienced players. However, both of Dunkerque’s turrets are superfiring and the ship does not require risky maneuvers to bring all guns to bear against an enemy, which is a big part of the issue here.

Keeping those aforementioned fans in mind, Wargaming decided to make playing the Nelson a choice, rather than a necessity on the way up the new branch and to make the ship achievable in-game by spending Free XP points.  The ability to unlock the ship using Free XP points lets a player freely define whether to spend money on it or not and if yes, how much of that money he wants to spend.

Of course, with the amount required to unlock the Missouri it might seem like just a substitute payment method, but since her introduction we’ve also given players more options for accumulating this currency and we know that many players have a fair amount of free XP stored on their accounts. Because of this, we’ve also made Nelson slightly more expensive than a premium battleship of her tier would be in terms of direct conversion between doubloons and Free XP.

I believe the proposed amount of Free Experience is manageable for all players and overall it’s nice to be able to get this ship for free.


Nelson 0.6.9 Stats

General

Level7
Health59 400
Main battery
? Maximum firing range18 210
??406 mm/45 Mk I?3?x?3 406?mm
Secondary armament
? Maximum firing range5 000
??120 mm/40 QF Mk VIII?6?x?1 120?mm
??152 mm/50 Mk XXII?6?x?2 152?mm
Air defense
??120 mm/40 QF Mk VIII?6?x?1 120?mm
??40 mm Vickers 2-pdr. Mk VIII?6?x?8 40?mm
??20 mm Oerlikon Mk IV?37?x?1 20?mm
Maximum speed24.0
Turning radius750
Rudder shift time19.4
Surface detectability range15.3
Air detectability range12.36
Experience Cost375,000
Price0

Main Battery

406 mm/45 Mk I
?Guns?3?x?406?mm
?Reloading time30
?Accuracy
??Sigma1.9?
??Horizontal Dispersion164
??Vertical Spread532
?Traverse Speed4
?Vertical traverse rate10
?Smoke Penalty12.18
Type of projectileHE
Alpha damage6 900
Damage5 470
Alpha piercing HE102
Explosion size2.61
Burn prob0.46
Projectile speed788
Projectile mass929
Projectile krupp1
Projectile detonator0.001
Detonator threshold2
Underwater Dist Factor0.8
Underwater Penetration Factor0.9
Type of projectileAP
Alpha damage12 000
Damage0
Alpha piercing HE0
Explosion size0
Burn prob-0.5
Projectile speed788
Projectile mass929
Projectile krupp2 266
Projectile detonator0.015
Detonator threshold68
Underwater Dist Factor0.8
Underwater Penetration Factor0.9

Main Battery Sector Fire

Nelson Sector Fire

Main Battery Turret Placement

Nelson Turret Placement

Secondary Armament

120 mm/40 QF Mk VIII
?Guns?1?x?120?mm
?Reloading time5
?Accuracy
??Sigma1.0?
??Horizontal Dispersion164
??Vertical Spread532
?Traverse Speed60
Type of projectileHE
Alpha damage1 700
Damage470
Alpha piercing HE20
Explosion size0.4
Burn prob0.08
Projectile speed749
152 mm/50 Mk XXII
?Guns?2?x?152?mm
?Reloading time12
?Accuracy
??Sigma1.0?
??Horizontal Dispersion164
??Vertical Spread532
Type of projectileAP
Alpha damage3 100
Damage0
Alpha piercing HE0
Explosion size0
Burn prob-0.5
Projectile speed884

Secondary Armament Sector Fire

Nelson Sec Sector Fire.png

Air Defense

120 mm/40 QF Mk VIII (?6?x?1 120?mm?)
??Antiair aura0.36
??Maximum firing range150 (?4.5?km?)
??Reloading time5
40 mm Vickers 2-pdr. Mk VIII (?6?x?8 40?mm?)
??Antiair aura1.19
??Maximum firing range83 (?2.5?km?)
??Reloading time0.5
20 mm Oerlikon Mk IV (?37?x?1 20?mm?)
??Antiair aura1.33
??Maximum firing range67 (?2.0?km?)
??Reloading time0.1

Hull

Health59 400
Maximum speed24
Rudder shift time19.4
Turning radius750
Visibility Coefficient25.05
Surface detectability range15.3
Air detectability range12.36
Visibility Coefficent GK12.18
Visibility Coefficent GK by plane8.12
Visibility Coefficent ATBA0.000001
Visibility Coefficent ATBA by plane2
Visibility Coefficent on fire2
Visibility Coefficent on fire by plane3
Tonnage41 250

Engine

Engine power46 000
Forward engine up time60
Backward engine up time30
Max HP59 400

Modules

Hull
Engine
Gun Fire Control System
Main battery

?Nelson

?Propulsion: 46,000 hp

?Mk VII mod. 1

?406 mm/45 Mk I

Consumables

Slot 1
Slot 2

Damage Control Party I
Work time5
Reload Time120

Repair Party IRestores 1188 HP per second
Work time20
Reload Time120
HP Regeneration speed0.02

?Damage Control Party II
Work time20
Reload Time80

?Repair Party IIRestores 1188 HP per second
Work time20
Reload Time80
HP Regeneration speed0.02

Upgrades

Slot 1
Slot 2
Slot 3
Slot 4

?Main Armaments Modification 1

?Aiming Systems Modification 1

?Damage Control System Modification 1

?Damage Control System Modification 2

?Auxiliary Armaments Modification 1

?Main Battery Modification 2

?Propulsion Modification 1

?Propulsion Modification 2

?Magazine Modification 1

?AA Guns Modification 2

?Steering Gears Modification 1

?Steering Gears Modification 2

?Damage Control Party Modification 1

?Secondary Battery

Camouflage

Type 10

pcep107_permo_prem_high_lvl

Decreases the firing accuracy of the enemy, reduces ship detectability and increases the amount of XP earned by the ship and her Commander.

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