World of Warships

Graf Zeppelin – Tier VIII – German Carrier – Stats, Armour & Pictures

The Graf Zeppelin  was the only aircraft carrier launched by Germany and represented part of the Kriegsmarines attempt to create a well-balanced oceangoing fleet. In game she carries Bf.109 T and Ju.87 C as fighters and torpedo bombers, but no dive bombers. Torpedoes activate fuse in 3 seconds, a half second faster than US and Japanese counterparts, and her torpedo squadrons use a new attack formation.

Source: Gamemodels3d.com


Please be aware all the following data is from Supertest Server, meaning it’s not final and it might change before the final release.


Pictures In-game

Pictures

Amour

Statistics

General

Level 8
Health 52 600
Air wing
??Torpedo bombers ?Junkers Ju.87 C 47
??Fighters ?Messerschmitt Bf.109 T 25
Secondary armament
? Maximum firing range 4 500
??150-mm L/55 MLC/36 ?8?x?2 150?mm
??105 mm L/65 Dop. L. C/31 ?6?x?2 105?mm
Air defense
??105 mm L/65 Dop. L. C/31 ?6?x?2 105?mm
??37 mm Flak LM/42 ?11?x?2 37?mm
??20 mm Flakvierling 38 ?7?x?4 20?mm
Maximum speed 32.0
Turning radius 1 140
Rudder shift time 17.86
Surface detectability range 16.2
Air detectability range 13.83

Flight Control

Squadrons
??Fighters ?Messerschmitt Bf.109 T 4
??Fighters ?Messerschmitt Bf.109 T 4
??Torpedo bombers ?Junkers Ju.87 C 5
??Torpedo bombers ?Junkers Ju.87 C 5
??Torpedo bombers ?Junkers Ju.87 C 5
Reserve
??Torpedo bombers ?Junkers Ju.87 C 32
??Fighters ?Messerschmitt Bf.109 T 17

Junkers Ju.87 C

Vitality 16.3
Ammo amount 180
Prepare time 5
Flight height 10 (?300?m?)
Maximum speed 169
Turn radius 3.32 (?100?m?)
Squadron turn radius 6.64 (?199?m?)
Antiair aura 0.14
Speed with bomb 135
Torpedo F5
Aim distance 80 (?2.4?km?)
Torpedo spreading
??Auto drop 45
??auto, while countering 98
??manual drop 14
??Manual, while countering 98
Vision to plane 8
Vision to ship 11
Vision to torpedo 3
Price 450

Messerschmitt Bf.109 T

Vitality 15.8
Ammo amount 40.7
Prepare time 4.1
Flight height 20 (?600?m?)
Maximum speed 175
Turn radius 3.36 (?101?m?)
Squadron turn radius 6.72 (?202?m?)
Damage 0.61
Ship escort
??Follow distance 108 (?3.2?km?)
??Attack distance 100 (?3.0?km?)
??Chase distance 130 (?3.9?km?)
Plane escort
??Follow distance 30 (?900?m?)
??Attack distance 50 (?1.5?km?)
??Chase distance 100 (?3.0?km?)
Vision to plane 8
Vision to ship 11
Vision to torpedo 3
Price 450

Secondary Armament

150-mm L/55 MLC/36
?Guns ?2?x?150?mm
?Reloading time 7.5
?Accuracy
??Sigma 1.0?
??Horizontal Dispersion 163
??Vertical Spread 624
?Traverse Speed 60
?Vertical traverse rate 1
?Max HP 800
?Auto Repair Time 10
105 mm L/65 Dop. L. C/31
?Guns ?2?x?105?mm
?Reloading time 3.35
?Accuracy
??Sigma 1.0?
??Horizontal Dispersion 163
??Vertical Spread 624
?Traverse Speed 60
?Vertical traverse rate 1
?Max HP 800
?Auto Repair Time 10

Secondary Armament Sector Fire

GZSecSecFire

Air Defence

Aura Far

105 mm L/65 Dop. L. C/31 (?6?x?2 105?mm?)
??Antiair aura 1.00
??Maximum firing range 150 (?4.5?km?)
??Reloading time 5
??Max HP 800

Aura Medium

37 mm Flak LM/42 (?11?x?2 37?mm?)
??Antiair aura 1.13
??Maximum firing range 117 (?3.5?km?)
??Reloading time 0.5
??Max HP 200

Aura Near

20 mm Flakvierling 38 (?7?x?4 20?mm?)
??Antiair aura 0.45
??Maximum firing range 67 (?2.0?km?)
??Reloading time 0.1
??Max HP 200

Hull

Health 52 600
Maximum speed 32
Rudder shift time 17.86
Turning radius 1 140
Visibility Coefficient 50
Surface detectability range 16.2
Air detectability range 13.83

Engine

Engine power 200 000
Forward engine up time 60
Backward engine up time 30
Max HP 52 600

Modules

Hull
Engine
Flight Control
Torpedo bombers
Fighters

?Graf Zeppelin

?Powerplant 200 000 horsepower

?FID Typ 8 Mod. 1

?Junkers Ju.87 C

?Messerschmitt Bf.109 T

Consumables

Slot 1
Slot 2

?Damage Control Party I

?Defensive AA Fire I

?Damage Control Party II

?Defensive AA Fire II

Upgrades

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5

?Air Groups Modification 1

?Flight Control Modification 1

?Damage Control System Modification 1

?Damage Control System Modification 2

?Target Acquisition System Modification 1

?Auxiliary Armaments Modification 1

?Air Groups Modification 2

?Propulsion Modification 1

?Propulsion Modification 2

?Concealment System Modification 1

?AA Guns Modification 2

?Steering Gears Modification 1

?Steering Gears Modification 2

?Secondary Battery Modification 2

?Damage Control Party Modification 1

?Defensive AA Fire Modification 1

 

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