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Giulio Cesare – Tier V – Italian Premium Battleship Details

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Giulio Cesare was one of three Conte di Cavour-class dreadnought battleships built for the Royal Italian Navy (Regia Marina) in the 1910s. She served in both World Wars, although she was little used and saw no combat during the former. She will be the first Italian Battleship coming to World of Warships, as a Tier V Premium Battleship.

Source: Gamemodels3d.com

Pictures

Please be aware all the previous information is from Supertest Server, meaning it’s not final and it might change before the final release.

Statistics

General

Tier5
Hit Points45 500
Main battery
? Maximum firing range16 370
??320 mm/44 3 barrels M 1934?2?x?3 320?mm
??320 mm/44 2 barrels M1934?2?x?2 320?mm
Secondary armament
? Maximum firing range4 000
??100 mm /47 OTO 1928?4?x?2 100?mm
??120 mm/50 M1933?4?x?2 120?mm
??120 mm/50 M1933 RM2?2?x?2 120?mm
Air defense
??100 mm /47 OTO 1928?4?x?2 100?mm
??37 mm/54 Breda 1932?6?x?2 37?mm
??20 mm/65 Breda 1935?8?x?2 20?mm
Maximum speed27.0
Turning radius640
Rudder shift time17
Surface detectability range13.68
Air detectability range9.42
Experience Cost
Price5 100 

Main Battery

 320 mm/44 3 barrels M 1934
?Guns?3?x?320?mm
?Reloading time30
?Accuracy
??Sigma1.50?
??Horizontal Dispersion156
??Vertical Spread473
?Traverse Speed5
?Vertical traverse rate6
?Smoke Penalty0.0001
Type of projectileHE
Alpha damage4 800
Damage3 710
Alpha piercing HE55
Explosion size1.91
Burn prob0.35
Projectile speed830
Projectile mass485
Projectile krupp32
Projectile detonator0.001
Detonator threshold2
Underwater Dist Factor0.8
Underwater Penetration Factor0.9
Type of projectileAP
Alpha damage9 700
Damage0
Alpha piercing HE0
Explosion size0
Burn prob-0.5
Projectile speed830
Projectile mass525
Projectile krupp2 600
Projectile detonator0.033
Detonator threshold55
Underwater Dist Factor0.8
Underwater Penetration Factor0.9

Main Battery Sector Fire

SectorFire

Main Battery Turret Placement

TurretPosition

Secondary Armament

 100 mm /47 OTO 1928
?Guns?2?x?100?mm
?Reloading time6
?Accuracy
??Sigma1.00?
??Horizontal Dispersion156
??Vertical Spread473
?Traverse Speed60
?Vertical traverse rate1
?Smoke Penalty0.0001
 120 mm/50 M1933
?Guns?2?x?120?mm
?Reloading time6
?Accuracy
??Sigma1.00?
??Horizontal Dispersion156
??Vertical Spread473
?Traverse Speed60
?Vertical traverse rate1
?Smoke Penalty0.0001
 120 mm/50 M1933 RM2
?Guns?2?x?120?mm
?Reloading time6
?Accuracy
??Sigma1.00?
??Horizontal Dispersion156
??Vertical Spread473
?Traverse Speed60
?Vertical traverse rate1
?Smoke Penalty0.0001

Secondary Armament Sector Fire

SecondarySectorFire

Air Defense

Aura Far

100 mm /47 OTO 1928 (?4?x?2 100?mm?)
??Antiair aura0.26
??Maximum firing range133 (?4.0?km?)
??Reloading time5

Aura Medium

37 mm/54 Breda 1932 (?6?x?2 37?mm?)
??Antiair aura0.70
??Maximum firing range117 (?3.5?km?)
??Reloading time0.5

Aura Near

20 mm/65 Breda 1935 (?8?x?2 20?mm?)
??Antiair aura0.27
??Maximum firing range67 (?2.0?km?)
??Reloading time0.1

Hull

Health45 500
Maximum speed27
Rudder shift time17
Turning radius640
Visibility Coefficient22.9
Surface detectability range13.68
Air detectability range9.42
Visibility Coefficent GK9.6
Visibility Coefficent GK by plane6.4
Visibility Coefficent ATBA0.000001
Visibility Coefficent ATBA by plane2
Visibility Coefficent on fire2
Visibility Coefficent on fire by plane3
Tonnage29 600

Engine

Engine power75 000
Forward engine up time60
Backward engine up time30

Modules

Hull
Engine
Gun Fire Control System
Main battery

?Giulio Cesare

?Propulsion: 75,000 hp

?SDT mod. 5

?320 mm/44 1934

Consumables

Slot 1
Slot 2

?Damage Control Party I

?Repair Party I

?Damage Control Party II

?Repair Party II

Upgrades

Slot 1
Slot 2
Slot 3

?Main Armaments Modification 1

?Main Battery Modification 2

?Damage Control System Modification 1

?Auxiliary Armaments Modification 1

?AA Guns Modification 2

?Propulsion Modification 1

?Magazine Modification 1

?Secondary Battery Modification 2

?Steering Gears Modification 1

Camouflage – Type 9

pcep103_permo_prem_low_lvlDecreases the firing accuracy of the enemy, reduces ship detectability and increases the amount of XP earned by the ship and her Commander.

 

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