Final Review: U.S. Tier VIII Premium Battleship Constellation
6 min readWhat might be one of the most requested premiums of the game is now available in World of Warships. The Constellation of the Lexington-class battlecruisers is now available in the Armory at a starting price of 12 800 doubloons or alternatively, in the Premium shop.
Is it worth it or not? Is it a good representative of the battlecruiser archetype after the likes of Slava, Champagne or Florida? Here is my opinion about it.
The Historical Background
The Constellation was meant to be the second ship of the Lexington-class of battlecruisers of the U.S Navy. The Lexington-class were officially the only battlecruisers ever ordered by the U.S. Navy. In total, 6 ships were planned with the Naval Act of 1916 to counter the Japanese Kongo-class battlecruisers (later battleships). However, the ships were delayed several times in favor of smaller ships which allowed for numerous changes to the designs. While the initial armament was meant to be ten 356 mm guns and eighteen 127 mm guns on a hull able to reach 35 knots, the specifications were altered to reach a final design of eight 406 mm guns and sixteen 152 mm guns with a top speed of 33.25 knots.
Because of the Washington Naval Treaty of 1922, four of the ships (Constellation, Ranger, Constitution and United States) had to be canceled and scrapped while Lexington and Saratoga were converted as the first fleet carriers of the U.S. Navy.
In World of Warships, we are getting Constellation if she didn’t get scrapped and after a what-if World War II refit/rebuild similar to California and such.
The Good and the Bad
The Good
- Amazing base top speed of 33.3 knots
- Battlecruiser dispersion
- Fast turret traverse for a battleship
- Torpedoes with good firing angles
- 57 mm deck and upper belt
- 10 km Surveillance Radar
- Strong anti-air
- Good concealment
The Bad
- Same guns as Colorado a tier higher
- Terrible firing angles below 10 km
- ENORMOUS freeboard and as a whole, large target
- very slow torpedoes
- 27 mm bow and stern
- Really thin main belt of 178 mm
- Fairly easy to citadel
- Only 3 charges on the Repair Party
The camouflage
The permanent camouflage of the Constellation provides the classic bonuses for tier VIII ships:
- -3% to surface detectability range
- +4% to maximum dispersion of shells fired by the enemy at your ship
- -10% to the cost of the ship’s post-battle service
- +50% to experience earned in the battle
For an additional 5 000 doubloons, you can also get Independence Day camouflage that gives the same bonuses.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Constellation | Propulsion: 180 000 hp | Mk8 mod. 1 | ![]() 406 mm/45 Mk.5 in a turret | Mk15 mod. 3 |
General Characteristics and playstyle
Tier | VIII |
Health | 63 300 HP |
Torpedo Damage Reduction | 20% |
Displacement | 44 517 tons |
Main Armament | |
Maximum Firing Range | 17 420 km |
406 mm/45 Mk.5 in a turret | 4 x 2 406 mm |
Secondary Armament | |
Maximum Firing Range | 6.600 km |
127 mm/38 Mk.12 on a Mk.32 mount | 10 x 2 133 mm |
Torpedo Armament | |
Maximum Firing Range | 9.200 km |
533 mm Triple | 2 x 3 533 mm |
Maximum speed | 33.3 knots |
Turning Circle Radius | 830 m |
Rudder Shift Time | 15.3 s |
Surface Detectability | 15.56 km |
Air Detectability | 13.0 km |
Detectability After Firing Main Guns in Smoke | 15.0 km |
Consumables | ||||
Slot 1 | Slot 2 | Slot 3 | Slot 4 | |
Damage Control Party ![]() Cooldown: 80 s | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration speed: +0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% | Surveillance Radar ![]() Work time: 30 s Cooldown: 120 s Ship spotting range: 10.0 km | Fighter ![]() Work time: 60 s Cooldown: 90 s Number of planes in a squadron: 3 | |
Spotting Aircraft ![]() Work time: 100 s Cooldown: 240 s Maximum firing range: +20% |
The Constellation mostly plays at medium range. Her shells either don’t take ages to reach the target and lack penetration against battleships or alternatively, compared to close range, her firing angles aren’t leading you to a guaranteeed death.
When it comes to her Surveillance Radar, only ever try to use it when you are sure that there won’t be a battleship in range to punish your flat broadside. Even then, get ready to take a whole lot of damage because the ship’s freeboard is just enormous and the size of the superstructure doesn’t help. Cruisers as a whole will have a field day with you.
Main Battery
4 x 2 406 mm/45 Mk.5 in a turret | |
Maximum Firing Range | 17.420 km |
Reloading Time | 30.0 s |
180 Degree Turn Time | 36.0 s |
Optimal firing angles at the front | 28° above 10 km roughly 42° below 10 km |
Optimal firing angles at the rear | 32° |
Sigma | 1.90 sigma |
Maximum Dispersion | 218 m |
Shells | |
Type of Projectile | HE – 406 mm HE/HC Mk13![]() |
Alpha Damage | 5 700 HP |
Damage | 4 620 HP |
Penetration capacity | 68 mm |
Explosion size | 2.46 |
Fire chance | 36 % |
Projectile Speed | 803 m/s |
Air Drag | 0.346 |
Projectile Mass | 861.8 kg |
Type of Projectile | AP – 406 mm AP Mk5 mod. 1![]() |
Alpha Damage | 12 400 HP |
Projectile Speed | 768 m/s |
Air Drag | 0.336 |
Projectile Mass | 1 016 kg |
Projectile Krupp | 2 636 |
Projectile Detonator | 0.033 s |
Detonator threshold | 68 mm |
Ricochet Angles | 45° – 60° |
The firepower of the Constellation is honestly really disappointing compared to the rest of the tier VIII battleships and is only saved by the battlecruiser dispersion.
The problem with Constellation is that you are stuck with the same guns as Colorado at tier VII. While these guns work fine at tier VII, when you have to start dealing with tier X ships more often than you would like to, their performances really aren’t anything award-winning.
Torpedo Armament
2 x 3 533 mm Triple Mk15 mod. 3 | |
Reloading Time | 98 s |
Maximum Distance | 9.200 km |
Optimal firing angles at the front | 30° |
Optimal firing angles at the rear | 10° |
Damage | 16 633 |
Flooding Chance | 279 % |
Speed | 55 kt |
Surface Detectability | 1.1 km |
These torpedoes, while they have amazing firing angles, will only really be useful in brawling situations when you are toe to toe with another ship. Due to their low speed, you really can’t go for long-range drops as a small change of direction, especially with only 3 torpedoes, will just lead to the torps completely missing the target.
Secondary Armament
10 x 2 127 mm/38 Mk.12 on a Mk.32 mount | |
Maximum Firing Range | 6.600 km |
Reloading Time | 6.0 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 127 mm HE Mk32![]() |
Alpha Damage | 1 800 HP |
Damage | 380 HP |
HE penetration | 21 mm |
Explosion Size | 0.38 |
Chance to Cause Fire | 5 % |
Projectile Speed | 792 m/s |
Air Drag | 0.347 |
Projectile Mass | 24.5 kg |
Well… you know the deal. 127 mm peashooters, no improved dispersion, short range…. with that, you can always hope that some lucky shells hit a DD ambushing you from behind an island but that’s it. Just like a major part of the secondary armaments in this game, Constellation’s secondaries are mostly for decoration.
Anti-air Armament
10 x 2 127 mm/38 Mk.12 on a Mk.32 mount | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 75 % |
Sector’s damage | 49 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 172 |
Flak clouds number | 8 |
Flak cloud damage | 1 540 |
12 x 4 40 mm Bofors on a Mk.2 mount | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 75 % |
Sector’s damage | 89 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 312 |
16 x 2 20 mm Oerlikon on a Mk.24 mount 30 x 1 20 mm Oerlikon on a Mk.4 mount | |
Sector range | 0.1 km – 2.5 km |
Hit chance | 70 % |
Sector’s damage | 115 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 403 |
If there is one thing for which Constellation cannot be criticized, it’s her anti-air. The combination of the mid and close-range is especially lethal when dealing against dive-bombers as even those of tier X carriers get shredded (well except those of the Roosevelt because you know… “FREEDOM NEVER DIES!”).
The Armor
Except for the 57 mm deck and upper belt, the armor on this ship isn’t anything crazy and you will take big hits from any angle, especially when kiting. Also, consider that showing broadside is a one way to Hell for you because of how thin her main belt is.
External armor protection:
Internal main belt:
Citadel protection:
Turret Armor Protection:
Hidden armor plates in the stern:
Final Opinion
Honestly, I can’t really recommend the ship.
The combination of below average firepower and poor armor protection is already a red point, especially when uptiered where you just turn into a damage pinata because of the huge target you present.
As for the limited capacities she has to effectively fight at close range when needed because of the poor firing angles and terrible armor, it leads to the radar being really risky to use and the torps really won’t do much.
Recommended Build
During the testing of the Constellation, I was running the following build:
- Preventive Maintenance
- Grease the Gears
- Adrenaline Rush
- Concealment Expert
- Fire Prevention
- Emergency Repair Expert
- Priority Target
- Consumable Specialist
This concludes my review of the Constellation. Thank you for reading this article!
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Have a good one and see you soon!
Look at all that free real estate.
Pisses me off that this ship has the wrong guns. They SHOULD be the 16″/50 Mark 2. Firing the same shell as the Colorado guns except at higher velocity, so the AP would pen better and do slightly more damage.
Nice review!