Final Review: U.S. Tier IX Premium Cruiser Tulsa
6 min readLadies and Gentlemen, did you ever wish you could have Des Moines at tier IX? Well if you did, let me present you the Tulsa Mini-Moines, the new U.S. Tier IX premium cruiser.
The ship will be available for 228 000 coal or 19 300 doubloons in the Armory as well as in the Premium shop with the cheapest bundle which should be around 65€.
Is she worth it? Is she the proud little sister of our dear Des Moines? Here is my opinion on the subject!
Historical background
In May 1943, the U.S. Bureau of Ordnance proposed a new 203 mm rapid-firing gun. It was designed to be mounted in twin or triple mounts with the latter being what would become the main battery of the Des Moines-class cruisers.
At the same time, the Bureau wanted these new guns to be incorporated on existing U.S. cruiser hulls. The triple turrets would have been far too complex to mount on existing hulls because of the much larger cylindric barbette that was required. However, it would have been feasible for the twin turret version and it was considered that the barbettes and roller paths of the previous slow-firing 203 mm could be used.
In the end, the project never became a reality. However, if it ever came to be, the Tulsa, the 8th ship of the Oregon City-class of heavy cruisers, could have been a potential candidate.
The Good and the Bad
The Good
- Amazing rate of fire
- Great firing angles
- U.S. AP shells with improved ricochet angles
- Shells allowing you to fire above islands with ease
- 9 km Surveillance Radar
- Good anti-air
- Relatively tight turning radius
- Good concealment, able to reach 9.5 km spotting range by sea
- 27 mm bow plating on the bow and stern
The Bad
- Only 6 guns
- Short main battery firing range
- Slow shells making it somewhat hard to hit targets at long ranges
- Relatively squishy in terms of armor
- One of the lowest HP pool of all tier IX cruisers
The camouflage
The permanent camouflage of Tulsa provides the classic bonuses for tier IX ships:
- -3% to surface detectability range
- +4% to maximum dispersion of shells fired by the enemy at your ship
- -20% to the cost of ship’s post-battle service
- +100% to experience earned in the battle
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Tulsa | Propulsion: 120 000 HP | Mk 9 mod. 1 | ![]() 203 mm/55 RF Mk.16 in a turret |
General Characteristics and Playstyle
Tier | IX |
Health | 42 700 HP |
Torpedo Damage Reduction | 13 % |
Displacement | 17 070 tons |
Dimensions | |
Overall length | 205.78 m |
Beam | 21.59 m |
Overall height (keel to the highest point on the ship) | 24.0 m |
Freeboard | 5.36 m |
Main Armament | |
Maximum Firing Range | 14.860 km |
203 mm/55 RF Mk.16 in a turret | 3 x 2 203 mm |
Secondary Armament | |
Maximum Firing Range | 6.950 km |
127 mm/38 Mk.12 on a Mk.32 mount | 6 x 2 127 mm |
Maximum speed | 33.0 knots |
Turning Circle Radius | 750 m |
Rudder Shift Time | 10.5 s |
Surface Detectability | 12.06 km |
Air Detectability | 7.25 km |
Detectability After Firing Main Guns in Smoke | 6.79 km |
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 60 s | Defensive AA Fire ![]() Work time: 40 s Cooldown: 80 s Continuous Damage: +50% Damage from shell explosions: +300% | Surveillance Radar ![]() Work time: 35 s Cooldown: 120 s Ship spotting range: 9.0 km | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration: 0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 30% |
Hydroacoustic Search ![]() Work time: 100 s Cooldown: 120 s Torpedo spotting range: 3.5 km Ship spotting range: 5.0 km |
Tulsa Mini-Moines plays very similarly to Des Moines (duh). Sadly, she lacks her God-sent Unique Upgrade and is far more fragile. As a matter of fact, Tulsa puts much more emphasis on stealth and playing around covers.
Compared to Buffalo, she only gets a 9.0 km Surveillance Radar but thanks to the low spotting range by sea, she has no problem getting in position to use it. Once a DD is caught in the radar, she is also far better at peppering it thanks to the high rate of fire.
In the end, it’s still a classic U.S. heavy cruiser. Play near the objectives, support your destroyers with the Surveillance Radar, abuse island covers, don’t be scared to abuse AP on cruisers and battleships. One thing is certain, she is making her big sister proud.
If you want to see the ship in action, here is a replay of one of my games:
Here are the screenshots of the post-battle results for those who would want to see them.
Main Battery
3 x 2 203 mm/55 RF Mk.16 in a turret | |
Maximum Firing Range | 14.860 km |
Reloading Time | 5.8 s |
180 Degree Turn Time | 30.0 s |
Optimal firing angles at the front | 30° |
Optimal firing angles at the rear | 25° |
Sigma | 2.05 sigma |
Maximum Dispersion | 136 m |
Shells | |
Type of Projectile | HE – 203 mm HE/HC Mk25![]() |
Alpha Damage | 2 800 |
Penetration capacity | 34 mm |
Explosion size | 0.86 |
Fire chance | 14 % |
Projectile Speed | 823 m/s |
Air Drag | 0.333 |
Projectile Mass | 118 kg |
Type of Projectile | AP – 203 mm AP Mk21![]() |
Alpha Damage | 5 000 |
Projectile Speed | 762 m/s |
Air Drag | 0.356 |
Projectile Mass | 152 kg |
Projectile Krupp | 2 919 |
Projectile Detonator | 0.033 s |
Detonator threshold | 34 mm |
Ricochet Angles | 60° – 67.5° |
If you ever played Des Moines, you will feel right at home. Tulsa gets three twin turrets with auto-loading 203 mm guns and they are ready to rain shells on the enemy.
Thanks to the traditional U.S. cruiser ballistics, it’s very easy for Tulsa to exploit the terrain to her advantage. May it be to fire from a safe position behind an island or to lob shells over the island an enemy is using as cover.
With the high rate of fire and good fire chances of the HE, setting enemy ships ablaze is obviously really easy (in case the DPM alone isn’t enough). The AP is just as lethal and any cruiser or battleship not respecting you will quickly learn their mistake the hard way. Basically, all hail the auto-loader.
To add to this already great main battery, the firing angles, especially when kiting are very good, allowing you to not offer a big target to shoot at.
The only real downside is that the range is really short, especially when facing tier X matchmaking. As such, I would recommend taking Gun Fire Control System Modification 2 to reach a much more comfortable 17.24 km firing range.
Secondary Armament
6 x 2 127 mm/38 Mk.12 on a Mk.32 mount | |
Maximum Firing Range | 6.950 km |
Reloading Time | 6.0 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 127 mm HE Mk32![]() |
Alpha Damage | 1 800 |
HE penetration | 21 mm |
Explosion Size | 0.38 |
Chance to Cause Fire | 5 % |
Projectile Speed | 792 m/s |
Air Drag | 0.347 |
Projectile Mass | 24.5 kg |
Decoration and anti-air.
Anti-air Armament
6 x 2 127 mm/38 Mk.12 on a Mk.32 mount | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 90 % |
Sector’s damage | 31 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 109 |
Flak clouds number | 5 |
Flak cloud damage | 1 610 |
12 x 4 40 mm Bofors on a Mk.2 mount | |
Sector range | 0.1 km – 4.0 km |
Hit chance | 90 % |
Sector’s damage | 93 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 326 |
23 x 1 20 mm Oerlikon on a Mk.10 mount | |
Sector range | 0.1 km – 3.0 km |
Hit chance | 85 % |
Sector’s damage | 58 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 203 |
The anti-air of Tulsa is quite strong with high DPS on the medium and close-range. The long-range is meh at best but U.S. heavy cruisers were never known for having a good long-range anti-air.
The Armor
The armor on Tulsa is nothing worth praising. While she gets 27 mm bow and stern which are useful against battleships with 381 mm guns or smaller, the rest of her armor protection is average at best. The only thing somewhat worth noting is that the citadel is only exposed below the superstructure. Below the turrets, it’s fully submerged.
External armor protection:
Front and rear armor protection of the middle section:
Citadel armor protection:
Turrets armor protection:
Final Opinion
Tulsa Mini-Moines is simply great. She has an amazing rate of fire, she is stealthy, she has nice maneuverability, she can put to good use her 9.0 km Surveillance Radar. It’s truly an amazeballs ship.
I guess that now, I can only tell you to have fun in the coal mines to get enough resources for Kearsarge and her.
Recommended Build
For Tulsa, I recommend the following build:
- Expert Loader
- Priority Target
- Superintendent
- Concealment Expert
- Adrenaline Rush
- Survivability Expert
- Top Grade Gunner
- Grease the Gears
Of course, Halsey is a perfect fit as a commander for the ship, especially since you have no problem sharing him between Tulsa and Des Moines.
This concludes my review of Tulsa. Thank you for reading this article!
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Have a good one and see you soon!
P.S.: Jesus, 2 evenings at writing articles until 1AM… That was not fun…
ty for the work done.
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