Final Review: European Tier X Freemium Destroyer Ragnar
5 min readLadies and Gentlemen, you can stop crying for Småland, her worthy successor just arrived. Ragnar will be available in the Armory for 27 000 Steel starting with update 0.10.7. and I’m telling you, she is hella worth it.
Historical background
The Ragnar is based on a project of flotilla leader from the Swedish Navy. The project was calling for a 170 m long ship (overall) armed with two twin turrets with 152 mm, two twin 57 mm AA mounts and twelve single 40 mm Bofors.
Ragnar herself is more compact, being only 145 m long overall and her general hull design is heavily inspired by the Halland-class. She is equipped with a 7.5 km radar, the same Repair Party consumable as the high tier European destroyers and an Emergency Engine Power consumable. She is also “protected” with a 25 mm middle section.

The Good and the Bad
The Good
- Best dispersion of the game
- Fast-loading 152 mm guns on a destroyer
- Good ballistics
- 30 mm HE penetration
- Turrets able to turn at 360°
- Humongous HP pool
- Repair Party with improved HP regeneration speed
- 7.5 km radar
- Special 30% Engine Boost
The Bad
- Only 2 turrets in a A X placement
- Sometimes too accurate for its own good
- No torpedo armament
- Large target for a destroyer
- Very sluggish without the Engine Boost active
- Poor turning radius
- Poor spotting range (7.5 km with a full concealment build)
The camouflage
The permanent camouflage of the Ragnar provides the classic bonuses for tier X ships:
- -3% to surface detectability range
- +4% to maximum dispersion of shells fired by the enemy at your ship
- -50% to the cost of ship’s post-battle service
- +20% credits earned in the battle.
- +100% to experience earned in the battle
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Ragnar | Propulsion: 76 000 hp | SUO Mk 10 Mod. 1 | ![]() 152 mm/53 Bofors M42 |
General Characteristics and playstyle
Tier | X |
Health | 26 500 HP |
Torpedo Damage Reduction | 0 % |
Displacement | 5 340 tons |
Dimensions | |
Overall length | 145.29 m |
Beam | 13.58 m |
Overall height (keel to the highest point on the ship) | 17.56 m |
Freeboard | 3.0 m |
Main Armament | |
Maximum Firing Range | 13.000 km |
152 mm/53 Bofors M42 | 2 x 2 152 mm |
Maximum speed | 35.0 knots |
Turning Circle Radius | 770 m |
Rudder Shift Time | 5.63 s |
Surface Detectability | 9.46 km |
Air Detectability | 4.66 km |
Detectability After Firing Main Guns in Smoke | 4.16 km |
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 40 s | Repair Party ![]() Work time: 14 s Cooldown: 80 s HP regeneration rate: 1%/s HP restoration: 50% | Surveillance Radar ![]() Work time: 30 s Cooldown: 120 s Ship spotting range: 7.5 km | Emergency Engine Power ![]() Number of charges: 2 Work time: 60 s Cooldown: 180 s Bonus: +30% speed |
Well, what can I say… Ragnar is basically a Småland that has been pumping lead for a while but at the same time lost her torpedoes. When this chonker enters a battle, it’s to slap destroyers cheeks and farm down the rest from range with her pinpoint accurate 152 mm guns.
Thanks to her Surveillance Radar and truckload of HP for a destroyer, the ship has a fun time catching enemy destroyers pants down and blast most of them to shred. Basically, you go near a capture point and the second you get spotted you can pop your radar because it has the same range as your surface spotting range. After that, enjoy hammering the guys down but be careful when it’s things like Marceau or Kléber that start kiting because those are a pain to deal with.
There is one thing to keep in mind though. Ragnar is a large destroyer and is sluggish so every red guy nearby will be happy to target you the moment you get spotted. You have a great HP pool but you aren’t invincible so be careful when going for DD hunting.
Main Battery
2 x 2 152 mm/53 Bofors M42 | |
Maximum Firing Range | 13.000 km |
Reloading Time | 3.0 s |
180 Degree Turn Time | 7.2 s |
Optimal firing angles at the front | 23° |
Optimal firing angles at the rear | 30° |
Sigma | 2.00 sigma |
Maximum Dispersion | 61 m |
Shells | |
Type of Projectile | HE – 152 mm HE M1942![]() |
Alpha Damage | 2 200 HP |
Damage | 770 HP |
Penetration capacity | 30 mm |
Explosion size | 0.57 |
Fire chance | 11 % |
Projectile Speed | 900 m/s |
Air Drag | 0.284 |
Projectile Mass | 46 kg |
Type of Projectile | AP – 152 mm AP M1942![]() |
Alpha Damage | 3 000 HP |
Projectile Speed | 900 m/s |
Air Drag | 0.288 |
Projectile Mass | 46.7 kg |
Projectile Krupp | 2 200 |
Projectile Detonator | 0.025 s |
Detonator threshold | 25 mm |
Ricochet Angles | 45° – 60° |
The main battery of the Ragnar is really strong, combining fast reload, the best dispersion in the game and since she has 152 mm guns, she can naturally penetrate 30 mm armor.
When it comes to accuracy, Ragnar uses the same horizontal dispersion formula as German Spähkreuzer (Elbing and co.) but since the shells are slower, she also has a better vertical dispersion. This means that her guns are pinpoint accurate… to the point where they almost get too accurate for your own good. If you take for example a Kléber or Marceau kiting away from you, it won’t take too much maneuvering for the guy to throw off your aim because the dispersion is so tight. You won’t have the little RNG blessing of a shell being slightly off or anything like that.
The HE damage output is more than satisfying and you will be able to run down most destroyers as well as cruisers thanks to the 30 mm penetration. At worst for destroyers like Marceau, it turns into a slightly bad damage trade for you but since you have the Repair Party to recover, it’s not the end of the world.
The AP is definitely not to be underestimated since you have 152 mm guns. It is, in fact, possible to citadel cruisers giving you broadside as you have pretty much the same penetration as Kléber at all ranges.
Anti-air Armament
2 x 2 152 mm/53 Bofors M42 | |
Sector range | 0.1 km – 6.9 km |
Hit chance | 100 % |
Sector’s damage | 11 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 39 |
Flak clouds number | 2 |
Flak cloud damage | 1 820 |
2 x 2 57 mm/60 Bofors M1950 12 x 1 40 mm/70 Bofors M1948 | |
Sector range | 0.1 km – 4.0 km |
Hit chance | 100 % |
Sector’s damage | 192 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 672 |
The anti-air on Ragnar, despite the lack of Defensive AA Fire is really good… at least the mid-range. The long-range itself is pitiful except for the 6.9 km firing range but the mid-range just melts planes like snowflakes in the desert.
The Armor
The middle section of the Ragnar and her steering gears are protected by 25 mm of armor.
Final Opinion
So Basically, Ragnar is the new Småland. She can T-pose most DDs at will in a 1v1 and even get away with 1v2 engagements because of her truckload of HP and 360° turrets that allow you to get your guns on target very fast.
She is definitely worth the steel if you missed Småland and even if you have her already, I would still tell you to get Ragnar. While Småland has a bit more flexibility when hunting destroyers thanks to her concealment, faster reload and smaller profile, Ragnar can also comfortably deal with everything else because of her great firepower.
Recommended Build
During the testing of the Ragnar, I was running the following build:
- Preventive Maintenance
- Last Stand
- Survivability Expert
- Concealment Expert
- Superintendent
- Fearless Brawler
- Adrenaline Rush
- Grease the Gears
This concludes my review of the Ragnar. Thank you for reading this article!
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Have a good one and see you soon!
Thanks Man, been struggling with her a little as its hard to control games if the reds push due to no torps / lower DPM – they push you right out of map/cap control. If the red DDs stay within reason of their BBs/Cruisers you main advantage is gone. Given you have to stay back with her she tends to be a liability on her side if you have <=3 DDs in game because she can’t fit into the pocket but instead has to stay back.
Fun ship and a powerhouse late game if you can maintain your health. The issue is if you lose map control early she can’t really gain it back. Compared to other DDs, you’re more at the whim of your team and the other team which can be frustrating.
My early take
Is this ship useful for clan or ranked battles?
yes