The following article was send to me by Spy99, the insider who has been sharing all the information about World of Warplanes 2.0. His and my objective with the recent leaks, is to draw attention to the game and it’s potential. Both of us truly believe the game is finally going into the right direction and we need to get all the attention possible.
I’ll share here with you his personal opinion about his experience so far.
As you maybe can guess: I have participated in the WoWp 2.0 testing and leaked one or the other thing. Normally I wouldn’t dream of leaking something but I wanted to make an exception for this game as my biggest fear is that the WoWp veterans could get WG to drop the whole patch as they don’t like the changes at all. They can’t see the main problem which is: If nobody wants these changes and the game would stay as it is now, nobody would pick it up and the player numbers would stay similar at the moment and on the worst case, would start dropping since Studia Persha does not get enough money for development to put out a decently sized patch every 2 months.
In the long run, such a game wouldn’t be able to survive as it is under life support by WG. This patch it the last chance this game gets and I’m in no way ready to give the fate of the game in the biased WoWp Veterans.
And now that the second testing phase is over right now I want to address the changes and plans to the live version of WoWp and WoWp 2.0.
It is a fun gamemode which is a huge improvement over the current one, since its much clearer how to gain points for the ticket counter. The ability to respawn is a nice addition and really allows you to be more aggressive if it just means to capture a base.
The different effects for different objectives is also really interesting.
For one you have the Airfields which either heal you when you fly within their range or they shorten your respawn time allowing you to be back in the fight much sooner.
The factory does give your team a massive amount of points every 1.5 minutes (guessed).
Military bases or missile bases launch an attack at a neutral or enemy base with either bombers or missiles. The addition of AI planes defending the Bases pretty much forces you to attack a base in a group as a solo attack will likely result in destruction.
In the old version your main goal is it to just kill ground targets, while heavily armored ground give a good amount of points, they do require bombs or rockets to kill effectively, which is a problem since bombs and rockets don’t get resupplied in the current version. It’s also a problem when the allied team only has 2 fighters left and the enemy team have 2-3 attack aircraft, it’s impossible to win for the side with the fighters as the ground attack aircraft have so much HP and can continue to kill ground targets and thus earn points for their team that you either lose since the OP rear gunners killed your fighters or the GAs have caused air supremacy.
While low caliber guns 7-13 mm guns stayed the same, medium 15-23mm guns had a slight improvement while all major caliber guns had a complete overhaul in their sounds. They sound more “punchy” and are without a doubt a real improvement over the current game.
Engine sounds are all completely changed and really sound like an aircraft engine should sound like.
What I would improve is to change the low and mid caliber guns as well to have the same punchy effect as the high caliber guns.
The new and improved effects does a lot for the game. It looks pretty enough for it to work for the time being, WG should work on a Graphics overhaul eventually to add more details and polygons to the models. It is not an urgent matter to fix though.
As they don’t exist in the current game it’s hard to compare them, but they seem like a nice class for the people who like to play with planes but don’t really like the fast pace nature of fighters and heavy fighters. They’re also a good alternative to Ground attack aircraft but they are much more vulnerable to heavy fighters as they like to roam on these altitudes.
I myself really liked these planes and the high altitude bomber mode seems much more comfortable than WT’s bombing sight. The novelty of WoWp bombing sight is the fact that your mouse basically becomes the throttle when in the bombing mode allowing you to boost if you aim forwards in the bomb sight and you slow down when the mouse is all the way back. Of course, moving left and right steers the plane.
It feels like a new game, the new gamemode is fun and engaging where you can be a bit more aggressive since you can respawn. The balance between real players and AI is good enough that you can dominate the AI defending the neutral or enemy base ( or on the enemy team if there are not enough players in the queue) and still giving you a challenge in the form of real players.
The new sounds are not bad either, could use some improvements though.
Graphics and graphical effects are certainly an improvement over the old game but, same with the sounds, could use improvement.
The new bomber class is a nice addition for those that don’t necessarily like fighters or heavy fighters.
I myself had a blast playing even under testing conditions ( almost no players online, small teams and a lot of AI.
If WG continues this way I can certainly see WoWp becoming a success.
What do you guys think? Do you think that these changes will make World of Warplanes a win or a fail.