World of Tanks

World of Tanks Update 1.5 Common Test

World of Tanks Update 1.5 is almost here and with it, loads of new things coming up! The first Common Test for Update 1.5 is now open, which bring Swedish medium tanks with a unique gameplay feature: air suspension. During the Common Test, you also have the opportunity to check out a new Premium Account concept and Excluded Maps, one of the most commonly requested features. Finally, get ready to experience battles with rebalanced SPGs and Swedish heavy tanks.

What’s new?

Swedish Medium Tanks

Starting from Tier VIII, the Swedish mediums all have a unique gameplay feature, air suspension. They will be able to adjust their clearance level and change their hull inclination angle, giving themselves better gun depression angles. It’s turned on automatically as soon as the speed drops lower than 10 km/h. If you start accelerating and are going faster than 19 km/h, the vehicle turns it off and the hull levels out. Researching the new branch will start at Tier VII with the Leo.

Swedish Heavy Tanks Rebalance

All three Swedish heavy tanks will be reworked, currently have a four-shell autoloader, and this is the feature Wargaming wants to tweak. They plan to re-equip them with three-shell autoloaders, so all these vehicles will reload faster and have higher alpha damage. As a result, their DPM will increase too. So you will have to spend less time reloading and engage your adversaries more often. Together with other adjustments, this will bolster the Kranvagn’s damage per minute by more than 20%. More details in the patch notes.

Excluded Maps

 Now you’ll be able to block one map of your choice and avoid it in the matchmaking queue. The feature will only be available for Standard Battles, and not for Assault or Encounter Battles. Also Excluded Maps will only work when playing Tier IV vehicles or higher and will be disabled for all Grand Battles maps (Klondike, Nebelburg, and Hinterland).

WoT Premium Account

Wargaming going to present a separate WoT Premium Account, exclusively for World of Tanks players, in Update 1.5. Regular Premium Account will remain exactly the same as it is for the entire Wargaming trilogy (World of Tanks, World of Warships, and World of Warplanes). But a separate WoT Premium Account will provide you additional features and bonuses, including one additional slot, meaning you can block 2 Random Battles maps instead of one.

SPG Rebalance

Wargaming decided to revise the basic parameters of artillery, a truly unique vehicle class in World of Tanks. They’re planning to reduce:

  1. The minimum stun time
  2. The duration of the stun from all artillery hits on already stunned vehicles
  3. The stun time when an SPG shell hits a vehicle, which is already under the effect of a stun if this machine is equipped with a Spall Liner
  4. The amount of damage at the edge of the splash

They’re also planning to rework the performance characteristics of individual SPGs in order to finetune their effectiveness after the announced changes take effect.

Ranked Battles

The new Season of Ranked Battles is getting closer, Commanders! It kicks off after the release of Update 1.5, but you already have the opportunity to experience it during the first Common Test.

Tanks for Bonds

With the release of Update 1.5, we’re adding the ability to purchase tanks for Bonds. During the Common Test, you can see how this feature works on a trial basis. In the Premium Shop, in the “Items for Bonds” section, you will find the “Vehicles” tab where the first tank available for Bonds is located: the T2 Light Tank.

The T2 Light is only available in the Bonds shop during the Common Test and will be removed after it’s over. At the moment Wargaming is compiling a list of other vehicles that may be purchased for Bonds. They say that there will be tanks of various tiers, but will announce them and their cost together with the release of Update 1.5.

Tanks Rebalance

Very soon, modified versions of the Type 4 Heavy, the Type 5 Heavy, and the FV4005—will roll out onto the Common Test. More details in the Patch Notes.

Patchnotes

Expand

Main Changes:

1. WoT Premium Account

A new type of the Premium Account (WoT Premium Account/WoT PA) is introduced.

This type of the Premium Account works only in WoT. WoT Premium Account provides bonuses to experience, Crew Experience, and credits, as well as access to new functionality:

  1. Reserve Stock
    The Reserve Stock allows receiving extra 750,000 credits per week. An additional 10% bonus on top of the credits you earn in battles will fall into a special vault. Every 7 days, the vault will open, and all credits accumulated in it will be automatically moved to your account.
  2. Platoon bonus
    If at least one player in a Platoon has WoT PA, that player will earn +15% to credits for every battle. The one who doesn’t have WoT PA, will receive +10% to credits.
  3. Manageble bonus to XP
    Thanks to WoT Premium Account, players will be able to apply the x3 multiplier and increase the experience earned in their latest victorious battle. This x3 multiplier can be applied to the Battle Results five times a day.
  4. Premium missions
    Owners of WoT Premium Account will have the opportunity to complete a chain of 3 simple daily missions.
  5. All owners of WoT PA will have one more slot for map blacklisting, so they will be able to exclude 2 maps in total. As long as WoT Premium Account is active, the player will not fight on two excluded maps in the Random Battles (for Standard Battles only).

Specifics of the WoT Premium Account Release

All players will receive the same number of days of regular Premium Account, in the form of World of Tanks Premium account, on release day.

Both versions of the Premium Account will exist together, however WoT Premium Account will be active in the game client. Regular Premium Account can be active only if WoT Premium Account expires.

Related Game Client Changes

  1. The interface of the Player’s Account has been reworked. Now, a click on the player’s nickname in the Garage displays the Account Status interface, where a player will be able to view their current Premium Account status and go to the interface of the new WoT Premium Account options. The interface also allows managing Personal Reserves.
  2. Added explanations and descriptions for all new entities of the new WoT Premium Account, as well as management tools for them.
  3. The Platoon bonus of WoT Premium Account is now added to the existing bonus, when playing in Platoon.
  4. In the Store, players can purchase only WoT Premium Account.
  5. Regular Premium Account is no longer available for purchasing or receiving in the game client. Regular Premium Account will be replaced with WoT Premium Account through all aspects of the game, including: missions, events, Personal Missions, etc.

2. Changes to the Ranked Battles

  1. Added the Role Experience functionality that replaced experience “for active combat engagement”. In the Battle Notifications, implemented additional indication of completing role actions.
  2. Reworked the player’s progression, added divisions and the Bonus Battle mechanics.
  3. Reworked the home screen interface for the Ranked Battle mode considering introduction of the divisions.
  4. Added the Annual Rewards mechanics. Reworked the interface of the reward screen.
  5. Disabled friendly fire (with shots and by ramming). Reworked the sounds and effects of direct hits fired by allies. Improved the system of penalties for damaging modules and stunning allies.
  6. Reworked the Season Leaders interface. Revised the conditions of taking a position on the leaderboard.

3. Excluded Maps

  1. Players can exclude one or two maps from the map list of the Random Battles.
  2. Standard Account allows excluding one map; WoT Premium Account allows excluding two maps.
  3. Excluded maps work only for vehicles of Tier IV or higher.
  4. Note that maps can be excluded only in the Random Battles mode (for the Standard Battle only). For example, a player excludes Siegfried Line but they will keep fighting on the map in the Assault and Encounter Battle types, if the corresponding options are enabled in the Settings.
  5. Maps of the Grand Battles cannot be excluded.
  6. Excluded maps can be changed when the 4-hour cooldown elapses.
  7. When playing in Platoon, the maps excluded by the Platoon Commander have the priority.

4. Vehicle Customization

1. Now paints can be applied to vehicles of all tiers.

5. Changes to the Stun Mechanics

  1. Additional stun duration (caused to vehicles that are already stunned) decreases in time by half.
  2. The Superheavy Spall Liner additionally decreases duration of repeated stuns by 20%; the Heavy Spall Liner decreases it by 10%.
  3. The minimum stun duration of all SPGs in the game has been reduced by 5% of the maximum stun duration.
  4. The damage at the edge of the burst radius has been changed from 0.15 to 0.05 for all HE shells (SPGs and other vehicles firing HE shells). It results in a damage re-calcuation within the burst radius. Damage caused by indirect hits of HE shells decreases. Stun duration also decreases. These changes will insignificantly affect direct hits of HE shells.
  5. Changes to the Technical Characteristics of some SPGs.

6. Changes to Technical Characteristics

U.K.:

* Conqueror Gun Carriage

* Decreased the velocity of the HE Mk. 18 shell by 9%

* Decreased the velocity of the HE Mk. 19 shell by 9%

* Reduced the burst radius by 5%

* FV4005 Stage II

* Changed the traverse speed from 30 to 26 deg/s

* Changed dispersion from 0.38 to 0.42 m

* Changed the aiming time from 3 to 3.7 s

* Changed the top speed from 35 to 32 km/h

* Changed the reverse speed from 12 to 8 km/h

Germany:

G.W. Panther

* Changed dispersion of the 15 cm s.F.H. 18 L/29.5 gun from 0.66 to 0.68 m

* Increased dispersion on gun traverse of the 15 cm s.F.H. 18 L/29.5 gun by 4%

* Changed dispersion of the 15 cm s.F.H. 43 gun from 0.62 to 0.64 m

* Increased dispersion on gun traverse of the 15 cm s.F.H. 43 gun by 5%

* Changed the reload time of the 15 cm s.F.H. 18 L/29.5 gun from 27.2 to 28.2 s

* Changed the reload time of the 15 cm s.F.H. 43 gun from 26 to 27 s

* Reduced the burst radius by 5%

Hummel

* Reduced the burst radius by 5%

GW Tiger P

* Reduced the burst radius by 5%

G.W. Tiger

* Reduced the burst radius by 5%

G.W. E 100

* Reduced the burst radius by 5%

U.S.S.R.:

Object 261

* Changed the ammo rack capacity from 18 to 20 shells

SU-14-2

* Reduced the burst radius by 5%

S-51

* Reduced the burst radius by 5%

SU-14-1

* Reduced the burst radius by 5%

212?

* Reduced the burst radius by 5%

U.S.A.:

Changes to technical characteristics:

M12

* Reduced the burst radius by 5%

M40/M43

* Reduced the burst radius by 5%

M53/M55

* Reduced the burst radius by 5%

Sweden:

Added the following vehicles:

UDES 16

UDES 15/16

UDES 14 Alt 5

Changes to the technical characteristics of the following vehicles:

Kranvagn

* Changed the reload time from 33 to 21.5 s

* Decreased the reload time between shots within the magazine by 9%

* Changed the number of shells in the magazine from 4 to 3

* Changed the turret traverse speed from 25 to 28 deg/s

* Changed damage of the psgr m/51 shell from 400 to 440

* Changed damage of the sgr m/51 shell from 515 to 530

* Changed damage of the slpprj m/51 shell from 400 to 440

* Changed the ammo rack capacity from 40 to 48 shells

* Changed the engine power from 700 to 810 h.p.

Emil II

* Changed the reload time of the 10,5 cm TK 105-9 gun from 34 to 27 s

* Changed the reload time of the 12 cm akan L/40 gun from 40 to 25 s

* Decreased the reload time between shots within the magazine for the 12 cm akan L/40 gun by 11%

* Changed the number of shells in the magazine for the 10,5 cm TK 105-9 gun from 4 to 3

* Changed the number of shells in the magazine for the 12 cm akan L/40 gun from 4 to 3

* Changed damage of the sgr m/51 shell for the 10,5 cm TK 105-9 gun from 420 to 460

* Changed damage of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360

* Changed damage of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360

* Changed damage of the psgr m/51 shell for the 12 cm akan L/40 gun from 400 to 440

* Changed damage of the sgr m/51 shell for the 12 cm akan L/40 gun from 515 to 530

* Changed damage of the slpprj m/51 shell for the 12 cm akan L/40 gun from 400 to 440

* Changed the ammo capacity for the 10,5 cm TK 105-9 gun from 40 to 60 shells

* Changed the ammo capacity for the 12 cm akan L/40 gun from 40 to 48 shells

* Changed the engine power of the AV-1195 engine from 400 to 420 h.p.

* Changed the engine power of the AVS-1195 engine from 520 to 550 h.p.

Emil I

* Increased dispersion during movement of the Emil Alt 1 suspension by 12%

* Increased dispersion during movement of the Emil Alt 2 suspension by 4%

* Increased dispersion on hull traverse of the Emil Alt 1 suspension by 12%

* Increased dispersion on hull traverse of the Emil Alt 2 suspension by 4%

* Changed the traverse speed of the Emil Alt 1 suspension by 27 to 24 deg/s

* Changed the traverse speed of the Emil Alt 2 suspension by 30 to 26 deg/s

* Changed the reload time of the 10,5 cm lvkan m/42 gun from 37 to 18.5 s

* Changed the reload time of the 10,5 cm TK 105-9 gun from 34 to 27 s

* Changed the number of shells in the magazine for the 10,5 cm lvkan m/42 gun from 4 to 3

* Changed the number of shells in the magazine for the 10,5 cm TK 105-9 gun from 4 to 3

* Changed damage of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360

* Changed damage of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360

* Changed damage of the sgr m/51 shell for the 10,5 cm TK 105-9 gun from 420 to 460

* Changed the ammo rack capacity for the 10,5 cm lvkan m/42 gun from 52 to 57 shells

* Changed the dispersion of the 10,5 cm lvkan m/42 gun from 0.38 to 0.39 m

*Changed the aiming time of the 10,5 cm lvkan m/42 gun from 3 to 3.2 sec

* Changed the ammo rack capacity for the 10,5 cm TK 105-9 gun from 52 to 57 shells

Japan:

Type 5 Heavy

* Decreased dispersion during movement suspension by 11%

* Decreased dispersion on hull traverse by 20%

* Changed the traverse speed from 17 to 22 deg/s.

* Changed the penetration value of the 14 cm Capped Common Semi-AP shell for the 14 cm/50 3rd Year Type gun from 249 to 252 mm

* Changed the penetration value of the 14 cm Capped Common Semi-AP Kai shell for the 14 cm/50 3rd Year Type gun from 282 to 290 mm

* Changed the penetration value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 75 to 192 mm

* Changed the damage value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 1,400 to 900

* Changed the damage value of the Common Type 0 shell for the 15 cm/45 41st Year Type gun from 1,100 to 900

* Changed the reverse speed from 11 to 15 km/h

* Changed the research order for the 14 cm/50 3rd Year Type and 15 cm/45 41st Year Type guns

* Changed the cost of the 14 cm/50 3rd Year Type gun from 330,000 to 332,000

* Changed the cost of the 15 cm/45 41st Year Type gun from 332,000 to 330,000

Type 4 Heavy

* Changed the penetration value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 75 to 192 mm

* Changed the penetration value of the 14 cm Capped Common Semi-AP Kai shell for the 14 cm/50 3rd Year Type gun from 282 to 290 mm

* Changed the penetration value of the 14 cm Capped Common Semi-AP shell for the 14 cm/50 3rd Year Type gun from 249 to 252 mm

* Changed the damage value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 1,400 to 900

* Changed the damage value of the Common Type 0 shell for the 15 cm/45 41st Year Type gun from 1,100 to 900

* Changed the research order for the 14 cm/50 3rd Year Type and 15 cm/45 41st Year Type guns

* Changed the cost of the 15 cm/45 41st Year Type gun from 332,000 to 330,000

* Changed the cost of the 14 cm/50 3rd Year Type gun from 330,000 to 332,000

 

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5 comments

  1. So useless premium changes, useless artillery changes.

    And I wonder if the Swedish mediums now being added if people will stop complaining about light tanks and complain about the new mediums now having 14 degrees of depression.

  2. I am looking forward to the new Swedish mediums, are different and hopefully as interesting to play. As to the heavies, Wargamming need to improve the gun handling, Fiddling with the reload is not enough on its own. More mobility would also help.

    1. Emil II engine power is going from 520 to 550 (14.09 to 14.91 hp/t)
      Kranvagn is going from 700 to 810 (15.63 to 18.08hp/t)

      Even without a gun handling buff the Kranvagn actually feels incredibly solid and reliable now

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