World of Tanks

World of Tanks Supertest: Panhard EBR – Tier X

World of Tanks Supertest has received the first Tier X wheeled vehicle, the French Panhard EBR 75 FL10, but with an unhistorical 105mm gun. According to Supertest users, the tank name and some other characteristics aren’t accurate, just placeholders, as the Tier X is currently being tested on the base of the Tier VIII vehicle.

This means the name might change in the future to something Wargaming will come up with as there wasn’t any Panhard EBR build with a 105mm gun. I’m currently trying to find plans or even mentions if the Panhard EBR was to be fitted with a 105mm gun with some of my sources, until then, we will have to just assume it’s a made-up version to fit the game.

The first noticeable feature you will see is the lack of a drum, the gun will be single shot and with a huge alpha for its calibre, quite a difference from what we were shown at Tier VIII.

Of course, let’s keep in mind this is a Supertest and all the information is subject to change, but in my own opinion, I don’t see where Wargaming wants to go with a wheeled vehicle with 420 alpha every 11 to 12 seconds. The vehicle is already unique enough with lower view range, wheels instead of tracks and the new boost mechanics. Why give a higher alpha damage to the same gun used by the AMX 13 105, not to mention it’s the highest damage ever to a 105mm gun. Maybe the balance department wants to juice it up, so they can later nerf it. We will have to wait and see.

For now, the stats is all we got available, no pictures or any other extra information.

panhard
Panhard EBR 75 FL 10
Modules
Suspension
Turret
Gun
Engine
Radio

WheeledChassis_WE

Panhard EBR 75 (FL 10)

Panhard EBR 75 (FL 10)

105 mm D. 1504

Panhard 12 6000 ml. 54

‎SCR-528 Fr
Please Note

The vehicle characteristics are from Supertest stage. All stats and characteristics are subject to change before final release.

Characteristics
SurvivabilityFirepowerManeuverabilityMobilityConcealmentSpottingCrew
Tier X
Hit Points 1,300 (HP)
Hull Armour 40 / 16 / 40 (mm)
Turret Armour 40 / 20 / 20 (mm)
Penetration 198 / 240 / 53 (mm)
Damage
420 / 420 / 520 (HP)
Rate of Fire
5.0 (rpm)
Reload Time
12.0 (s)
Accuracy 0.326
Aim Time 1.15 (s)
Turret Traverse Speed 83.4 (deg/s)
Depression / Elevation -8 / +12 (deg)
Damage per Minute 2,100 (HP/m)
Aiming Circle Spread  
after Shot 2.301 (α)
on Turret Traverse 0.029 (α)
on Vehicle Move 0.058 (α)
on Vehicle Traverse 0.058 (α)
on Turret Full Speed Traversing 2.300 (α)
on Vehicle Full Speed Moving 4.320 (α)
on Vehicle Full Speed Traversing 1.960 (α)
Weight / Load Limit 15.01 / 17.00 (t)
Engine Power 850 (h.p.)
Specific Power
56.62 (h.p./t)
Top Speed / Reverse Speed 75 / 50 (km/h)
Chassis Traverse Speed 34.0 (deg/s)
Terrain Resistance 0.959 / 1.295 / 1.870 (m/s2)
Concealment of Stationary Vehicle (%) 33.0 / 6.53 (%)
Concealment of Moving Vehicle (%) 33.0 / 6.53 (%)
View Range 350 (m)
Signal Range 782 (m)
Crew Members CommanderGunnerDriverRadio

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10 comments

  1. Hmm…sure it’s just a supertest and all stats are subject to change, but 198 standard pen at tier 10? Something tells me they’re serious about the high alpha, since you can only pen tier 10s in the side with that kinda penetration. So with the low HP pool of the vehicle, the player could actually have an impact in the match and be rewarded for flanking opponents, the very thing these vehicles are supposed to excel at? 🤔

    Do they realize this sort of gameplay is extremely annoying? xD A tiny Skorpion G at tier 10 buzzing around your tank and there’s nothing you can do about it if you’re alone? xD

    …I hope they keep it with a 90mm at tier 10, as shown in the very first reveal, otherwise it’s gonna be the next “REMOVE X” fiasco next to arty.

      1. Too many “what ifs” here Steve (omg where is the nearest wall? Is there a wall at all? Oh look! There is a house 100 meters back.. etc). Puffer wrote it well. Those vehicles are like circling light around super heavy but for ALL classes including light tanks. This class should be not just a game changer but gameplay breaker if executed wrong.. And I have to say that adding non-existing high caliber gun is the first step on the wrong way imo.

    1. AMX 13 105 can still flank and deliver 3 shots while being shot at from enemy support, this one has to trade 1 shot to 1 shot, so no flanking allowed until very late game when it can catch a medium/low mobility tank isolated and circle it to death (45 seconds of circling and more for full hp). Not to mention tracking without damage is out of the question with Panhard.
      Only good thing is it can 1 shot arty.
      I’ll stick to tier 8 Panhard if it comes out as is for scouting and Batchat in tier 10, with all it’s pen problems…

  2. Hmm poor viewrange and poor penetration, but high alpha. Sounds just like the formula for a wheeled yolo wagon :/

  3. Why does this 105mm get higher alpha damage than other 105mm guns, mainly on LTs?
    Besides, what can you do with 198mm pen and 350m viewrange? Rush in and die?

    1. The low pen and view range I’m actually in favour, as these vehicles are fast and lightly armoured, but the high alpha, no! That’s what I’ve been trying to say to WG, they can’t give “everything” to these new vehicles, so that makes them “OP” and so easy to play for everyone. They should require skill to be able to perform.

  4. I can’t help the feeling that this whole idea is gonna be the next poor design move after such true classics as the Japanese Godzilla line, the Defender and Russian buffs in 9.22.

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