I’m back from Portugal, loads to do both at work and with the blog. I’ll be posting catching up, so expect a big number of posts today. Here’s the latest Q&A from Murazor and a few other WG members.
Source: WOT Express VK
Q: KV-122 in 9.17 will be tested on. From this arose a natural question. Will the KV-85 be deprived of its 122mm gun or not? For the second level is the “dumb” gun, 4 out of 5 are stupid shots and that the presence of the tank turret, speed and general armour.
A: Will stay for now.
Q: That’s addressing the issue of withdrawal, right?
A: Not planned and not soon. 122mm and 100mm gun standards are varied.
Q: A buff for Tier 10 heavies (Maus, E 100 and Type 5 Heavy) planned eventually?
A: After the 9.17 patch, intermediate.
Q: What have you heard about the American T34? Cannon is shit, mobility is shit.
A: Its a viable gun from a Tier 9 tank.
Q: Regarding WZ-111, whether specific figures on armour changes, particularly interested in the lower front plate.
A: Weaker than the 112.
Q: You said in a video comparison Su-122-44 and E-25, you said that the SU needs special match making, because the tank falls 2\3 of it fights in Tier 9, where it is stupid and not playable.
A: SU-122-44 should be fully rebalanced, but it is not possible at the moment.
Q: Pz.Kpfw. IV Schmalturm. As a premium tank it has miserable dynamics and mobility. 9.9 hp / ton this is very low. Will you do anything about it?
A: Not in this patch.
Q: What of the JagdTiger 8.8? I understand that its a TD, but do you plan on buffing it with the other premiums?
A: To me it doesn’t have enough speed. We’ll see.
Q: T34 in comparison with the T26E5 loses, although the cost is the same. It is very difficult to make T34 work. Fully aimed, missed, 13 seconds reload, damage received. Almost always that way.
A: T34 has a much more powerful gun.
Q: What changes are expected on Tier II and III, and in general in the Sandbox?
A: Wait for new Matchmaker.
Q: Murazor, any hope for such HD tanks as Object 140; Bat.-Chatillon 25 t; E 50M; STB-1?
A: Yes, there is.
Q: Maybe give the ST-1 the ZIS-24? It would be logical, it does not matter that there is historical/paper project. And maybe buff the SU-100Y. Now it is a sad piece of
shit that lights up like a Christmas tree and hits good maybe once a year. I bought the premium and have 800 battles but now he sits in the hangar.
A: ST-1 will be remade. SU-100Y is top premium for damage at that tier.
Q: What about the American T34? It’s not cheap, and the advantages apart from alpha and no breakdown. Stabilization is terrible, low manoeuvrability, DPM one of the lowest in its tier.
A: If needed, we will buff the T34.
Q: T34-85M was over buffed, any plans for this?
Q: Any plans regarding IS-6 in terms of profitability? 175mm of penetration is often lacking even in Tier 8 battles and often have to shoot Gold, and because of this it farms like an ordinary tank.
A: You need to use tanks with higher penetration for farming.
Q: We want better stabilization for the IS-3, or maybe better aim time.
A: We have a better idea.
Q: What’s the point of increasing credit yield 10% on FV4202 if it shells are 2.5 times more expensive than other premium Tier 8s? It is better to change the value of the shells.
A: Technically, the price change in shells is much more difficult than to raise revenue.
Q: Radical changes in the company policy. Earlier potatoes beat their fists on their chest and screaming that the rewards should not be steeper than conventional tanks. Now, on the contrary, premium tanks are better. Conventional tanks are forgotten. The conclusion is – buy – bend over.
A: IS-3 is the best thing at Tier 8. You can grind it and play it all you want.
Q: Judging by the first impression from the reviews T26E5 is too good. It has decent armour, mobility, penetration. A gun with cheap ammo, and even view range. It’s too fatty. Maybe it should be cut down to 350.
A: Its hard to play a heavy tank with low alpha.
Q: How will the Su-122-44 armour change after transfer to HD?
A: It won’t.
Sorell Aurik on the Official Forum
Q: How will you find the tundra mods and the minimap cheat mods? Do you have hope for the system or will you wait for player reports? And I wonder how you will take account of “absolutely all the factors”?
A: No comments.
Q: Because there isn’t a system?
A: Because this would make it easier to bypass it.
Yuri Filipovsky on Swedish Tanks (H: I’ve never heard of him)
Q: In the video about the mechanics of the Swedes, I saw two tanks go head to head at the same speed. Swedish top tiers will receive a higher maximum travel speed in both directions? This functionality was present in many tanks – FV4401, STB-1, E-10, some American T95 projects, STB-1? Do you plan to implement it?
A: We’re currently implementing this for the Swedes only. We’ll look at others after the players feedback.
Q: Will it influence precision if I don’t want to enable siege mode?
A: The precision is really bad in movement mode, the player won’t be able to fire normally. Talking about the tier 9-10, they have their gun fixed in the body so any uneven patch or any keyboard press will negatively impact the ability to fire precisely. The tier 8 has the possibility to aim vertically, which allows to remain in movement mode sometimes.
Q: During turning, the effects of camouflage net and binoculars won’t go away, but the camouflage coefficient will change?
A: The movement in siege mode is of two kinds: turning to the left and right, and movement forward/backward. Equipment will not deactivate during turning, but will do so during forward/backward movement. The same applies to camouflage coefficient.
Q: Will there be a possibility to change the height of the left and right track independently?
A: Even the current mechanic which uses only one key appears difficult to some players, so no.
Q: What is the speed limit in siege mode?
A: Very low, 5 KM/h.
Q: The video about the Swedish mechanic shows two tanks driving at the same speed. Will Swedish top tanks have the same movement speed in both directions? If yes, why do the Ferdinand and Tiger P not have this possibility?
A: The main difference of Swedish vehicles which have high reverse speed is that they theoretically had this possibility by having a compartment at the back where there were duplicates of all steering and driving mechanisms. This would even allow steering the vehicle backwards, thus they have such high backwards speeds. Regarding the other mentioned vehicles, they did not have such a possibility and this was purely theoretical, in practice they did not use their reverse like this.
Q: Is the speed of entering/exiting siege mode dependent on the crew? If no, will there be a possibility to accelerate the change between modes or is this like the reload of a magazine?
A: Currently the crew has no impact on the mode change, the process is more mechanical and thus similar to magazine reloading.
Q: How effective are the anti-HEAT screens on the front of the top-tier Swede?
A: After impact on the screen, the shell loses some penetration.
Q: How will the impact of suspension adjustment be on camouflage?
A: Not at all.
Tank Aces Stream
– We’re changing the system for repairing and selling tanks. Check the news soon.
Q: What about emblems for the top event in 10/100/1000 “Tank Aces” to put on our tanks?
A: Yes, we talked about it, and as soon as there’s decision we will inform about it. The idea is excellent and the devs liked the idea too.
Q: Will there be something interesting for the New Year?
A: Yes, there will. Now prepare. On WG Fest event will be a huge number of buns and surprises