Wargaming Fest 2018 was held last Saturday and was an event full of announcements for 2019. Wargaming is looking to bring long-awaited/demanded changes to World of Tanks, maybe in the hopes of saving it as the CIS server population has been dropping drastically.
Majority of the announced changes should have been implemented at least two years ago, but at least we are now seeing Wargaming reacting to communities around the globe. Please note, none of these changes is a response to Community Contributors latest videos/articles, Wargaming had all these in the works for months but decided to keep Community Contributors in the dark, as per usual.
Premium Ammo Rebalancing
In May 2018 Wargaming has removed the Gold price for Premium ammo and consumables, it was the first step taken towards rebalancing ammo. Due to these changes using the terms Premium or Gold ammo isn’t suitable any more and Wargaming is now addressing it as Special Ammo.
After the waiting period Wargaming needed to decrease the amount of special ammo bought with Gold, Wargaming is now ready to start reworking on rebalancing it. Currently, we have to live with the constant Special Ammo spam across the battlefields, where players only trade-off credits for a higher penetration value, no real loss for any player who is high on credits and a no-brainer to use.
It took eight months for us to finally know what Wargaming plan is, but does it come as surprise at all?
Wargaming Rebalance Plan
The main objective is to help player choose and use an ammunition loadout that isn’t made just of Special or Normal ammo. Wargaming wants players to evaluate the advantages of different shells and take into account the outcome of their choices.
With that said, Wargaming is planning to implement the following changes:
- Standard AP shells: make them more attractive in terms of cost and damage. They will have high damage per shot and will be cheaper, but won’t have a high value of penetration.
- Special AP/APRC/HEAT shells: keep penetration but lower damage. Special ammo will be more expensive than regular ammo, but they will have high penetration with lower damage. A reduction of 25% to 30% will be implemented dependant on damage per shot, the more damage, the greater the percentage of reduction.
- High explosive shells: Unclear what will happen, but SPG and Type4/5 cases will be looked at and rebalanced too. More information as soon it’s available.
What comes next?
Wargaming will now start gathering feedback, based on it they will decide if they will test these changes or not. If everything goes well and as planned, Wargaming will try to balance the cost of all shells, depending on their effectiveness and how often they are chosen.
There might be cases where it will be necessary to change the cost ratio or the characteristics of a vehicle, as it would be impractical to think that one-size-fits-all. The final decision about these changes has not been made yet, so share your concerns and thoughts if you wish to impact the game in a positive manner.