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Update 9.17: Sounds

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Hello everyone,

Update 9.17 will bring more changes to sounds in game. Here’s a few more details about the changes, published in World of Tanks Asia page.


Great news for those of you with 5.1 or 7.1 audio systems—in 9.17 we are adding support for them. The game will auto-detect and use them by default. And settings can be further modified in the Sound tab. Regardless of your system, you will be able to test and adjust your speaker configuration.

We’d like to give a big “thank you” to those who reported sound notification issues with auto-aim (locking the sight to a target, unlocking it and losing sight of the enemy). These notifications come with a bit of a delay, which costs precious seconds. Update 9.17 will put an end to this by linking these sounds to the UI.

Also arriving in 9.17 are new sounds for hitting the ground and collisions with natural obstacles like stones, buildings, etc. These sounds are distinctive for light, medium, heavy, and superheavy tanks, but there’s more to it than pure aesthetic value. Similar to received damage notifications, these new sounds will signal the severity of the collision (0–17%, 18–35%, over 35%).

Lastly, for those of you with a mic, there will be no need to navigate to the Controls panel to turn it on. In 9.17, the option will be included in the Sound tab.


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