Wargaming decided to end the Expedition event, instead, we will get Stell Hunter and Frontline Seasons each year, similar to Ranked Battles and no reward vehicles.
Steel Hunter and Frontline will no longer have tokens or any other currency that enables players to exchange them for Tier IX Reward vehicles just like in Expedition 2020.
This decision was made after players complain the event was too long and if they missed one episode, they would lose a tank. In reaction to the criticism, Wargaming as decided to remove Expedition Tokens and Reward Vehicles from these two modes and as an alternative, created a link between these two events and Battle Pass, allowing players to earn Battle Pass Points and grind the Pass quicker.
But changes don’t end here, and some changes aren’t always for the good. While players will be able to get Battle Pass Points to help with the progress, that doesn’t mean Battle Pass won’t receive any changes too.
Battle Pass Season IV will be announced very soon, and that announcement will include the following details: Battle Pass Stages have increased from 45 to 150, divided into three Chapters. Each Chapter will have 50 stages and its own hero, in this case, the Commander we always see associated with the tanks.
Battle Pass Season I to III had 45 stages that players needed to complete in order to get all the rewards, and 100 optional stages if they wanted to earn Bonds. With Season IV, players will have to complete 50 stages in each Chapter to get all the rewards. No details are known at the moment if the Battle Pass price will stay the same, but I do believe the Points needed to progress between each stage will stay at 50 points. Other changes include the possibility to pick Blueprints for any desired nation, instead of fixed ones, so not everything is bad.
Steel Hunter Season 2021 is already available with Update 1.12 Common Test, and there you can find all the information on how Battle Pass Points will work and be awarded. Please keep in mind the values displayed there are placeholders and they will be different once Update 1.12 is officially released.
These changes could potentially kill these modes for the majority of players or not? While Frontline might still be appealing to earn extra credits, Steel Hunter certainly did lose any objective of existence. Connecting these modes with Battle Pass to change the Battle Pass to an even bigger grind, does seem a bad change for the players. While more rewards will be available, these also demand for more time spent in the game.
Maybe instead of removing the reward vehicles system for good, why not make a rotation system where each Season would have three new vehicles and the previous ones could be available for Bonds? This way, players who missed a vehicle before, could potentially just play Random Battles and grind Bonds at their own pace, and not forcing them to play these two modes if they disliked the idea of commitment or dislike one of the modes.
What do you think? Is removing reward vehicles a good change? Is increasing three times the length of Battle Pass a change you as a player was looking for? Let us know your opinion in the comment section.