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Supertest: KanonenJagdPanzer 105 Changes

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The German premium Kanonenjagdpanzer, a tier VIII tank destroyer, is now armed with a new 105-mm gun with excellent characteristics.

While retaining its great mobility and small dimensions, it will receive increased firepower. With these changes Wargaming hopes to increase the Kanonenjagdpanzer’s playability and competitiveness. Based on test results, further changes might be made.

Update #1: Article updated with more information.

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Images

Changes

  • Removed 90 mm Rheinmetall DM11 gun (Tier VIII);
  • Added 10,5 cm Bordkanone L7 gun (Tier X);
  • Standard AP shell replaced by APCR shell;
  • Standard shell penetration changed from 238 to 268;
  • Standard shell velocity changed from 1030 to 1478 m/s;
  • HEAT round penetration changed from 250 to 330;
  • Damage changed from 240 to 390;
  • Reload time changed from 6.041s to 10.644s;
  • Rounds per minute changed 9.932 to 5.637;
  • Damage per minute changed from 2,383.7 to 2,198.5;
  • Gun traverse bloom changed from 0.153 to 0.134;
  • Gun traverse bloom at max speed changed from 3.38 to 2.95;
  • Specific power changed from 19.46 to 19.23 hp/t;

Stats

Tier VIII Tank Destroyer
Hit Points
1,200
Gun10,5 cm Bordkanone L7
Shell TypeAPCR / HEAT / HE
Shell Avg. Penetration268 / 333 / 53 mm
Shell Avg. Damage390 / 390 / 480
Reload Time10.644s
Rate of Fire5.637 rounds
Aiming Time1.73s
Average Damage per Minute2,198.5
Accuracy0.307
Gun Depression/Elevation Angles-8 / +30
Gun / Turret Traverse Speed22.9 / 46 deg/s
Top Speed / Reverse Speed70 / 20 km/h
Terrain Resistance
Hard0.671
Medium0.767
Soft1.918
Hull Armour30 / 30 / 8
Weigh/Load Limit26t / 29.50t
Engine Power500
Specific Power19.23
Concealment of Stationary Vehicle41.4 %
Concealment of Moving Vehicle24.8 %
View Range360m
Signal Range750m
Crew4

15,466 thoughts on “Supertest: KanonenJagdPanzer 105 Changes

  1. Why not leave the old one, add the new Kanonenjagdpanzer 105 and give the oringinal owners a discount. I like the current one as it is, but the new one has of course way better penetration, witch would make gameplay much easier.

  2. Well guess no one is buying it currently and no one is playing it. Well guess Penetration, Alpha Damage and the HP-Pool of any tank are totally fictional, basically because it is a GAME! WG could change both (Penetration and Alpha) without changing the Name of the gun!

  3. The 105mm was a proposed upgrade which was never performed because converting existing vehicles to ATGM platforms was felt to be a better option.

  4. buff camo, reload and heat pen and the tank is good and keeps his unique identity. I dont like how all the tanks become more and more the same. (59-16, M41 Bulldog, Ru 251)

  5. noone was buying it anyway hence why they changed the gun in the first place

  6. why not add the optional gun so we can keep the 90 mm but also can mount the 10,5 cm this way no-one gets hurt
    also its based on an RU 251 ch***is but gets an different engine 500 hp vs 700 on the standard RU its needs all the mobility it can get! i have it currently equipped and have 19,23 hp/t sure its nice but it doesnt have any armor what so ever so buffing the mobility would be buffing the survivability which is in the long end way more profitable for an premium tank

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