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Supertest: HE & SPG Changes Will be Coming Soon!

4 min read

For a while, I’ve been discussing with other readers in our Discord, that Update 1.13 will be here soon and would bring HE and SPG changes, and most likely, even some vehicle changes too!

Now, Wargaming announced that SPG and HE changes will enter Supertest, a few days before Update 1.13 Common Test goes live, and made it clear these changes will be in the upcoming Common Test together with possible changes to nine vehicles.

Changes to Vehicles With HE Shells

T49

  • For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased from 0.6 to 0.57.
  • For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased on turret traverse from 0.38 to 0.35.

XM551 Sheridan

  • For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased from 0.53 to 0.51.
  • For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased on turret traverse from 0.4 to 0.35.

Type 5 Heavy

  • For the 15 cm/45 41st Year Type gun, penetration was increased for the Common Type 91 shell from 240 to 252 mm.
  • For the 15 cm/45 41st Year Type gun, dispersion was decreased from 0.5 to 0.47.
  • For the 14 cm/50 3rd Year Type gun, dispersion was decreased from 0.4 to 0.38.

Type 4 Heavy

  • For the 15 cm/45 41st Year Type gun, penetration was increased for the Common Type 91 shell from 240 to 252 mm.
  • For the 15 cm/45 41st Year Type gun, dispersion was decreased from 0.52 to 0.49.
  • For the 14 cm/50 3rd Year Type gun, dispersion was decreased from 0.42 to 0.4.

KV-2/KV-2 (R)

  • V-5 engine power was increased from 600 to 630 h.p.
  • For the 152 MM М-10 gun, aiming time was decreased from 4.0 to 3.8.
  • For the KV-2 MOD. 1941 suspension, traverse speed was increased from 18 to 20 deg/s.
  • For the KV-2 MOD. 1941 suspension, dispersion during movement was decreased from 0.28 to 0.26.
  • For the KV-2 MOD. 1941 suspension, dispersion on hull traverse was decreased from 0.28 to 0.26.
  • For the МТ-2 turret, traverse speed was increased from 16 to 17 deg/s.
  • For the 122 MM U-11, 152 MM М-10, and 107 MM ZIS-6 guns, dispersion on МТ-2 turret traverse was decreased from 0.16 to 0.15.

Panhard EBR 105

  • For the 105 mm D. 1504 (EBR) gun, penetration was decreased from 105 mm to 75 mm for the OE-105-Mle. 60 D. 1504 (EBR) shell.

Panhard EBR 90/Panhard AML Lynx 6×6

  • For the 90 MM CN 90 F3, 90 MM D. 921 F1, and 90 MM D. 921 guns, penetration was decreased from 90 mm to 75 mm for the OE shell.

Artillery

Within the Supertest, SPGs will receive two primary changes.

  1. AP shells will receive increased damage. According to the statistics of particular vehicles (mostly heavy SPGs with high-calibre guns), the result of hitting and causing damage did not correspond to the effort spent. It’s hard to time the shot and hit the target with an AP shell when driving the Т92 or G.W. E 100. Such effort should be rewarded. Therefore, as part of testing, we will improve the damage per shot of AP shells for a number of SPGs to make their effectiveness correspond to other vehicles of their type.
  2. Some SPGs will receive a small reduction in damage for AP and alternative shells as an adjustment to their effectiveness. These small changes should keep vehicle performance at an appropriate level. For example, the damage value of AP and alternative shells for the 155 mm guns of the American SPG branch (M12, M40/M43, and M53/M55) will be decreased by 30 HP and 50 HP, respectively.

In addition to the specified changes, there are a number of other vehicles that can be considered vehicles with HE-based gameplay. For example, the Polish B.U.G.I., FV4005, and some Shermans.

After analyzing the data collected during the Sandbox tests and on the live server, Wargaming can now say that no changes are required for them. There are a number of reasons for this: either their effectiveness has not changed or the share of HE shell damage is excessively small with regards to the total damage caused by a particular vehicle.

Such a complex change in game mechanics affects almost all aspects of the game. As a result, it requires close examination in the Supertests of certain vehicles, as well as for all Common Test vehicles.

They will continue to analyze what happens after we deliver Update 1.13 in June, so please be aware that further tweaks and adjustments are likely.

2 thoughts on “Supertest: HE & SPG Changes Will be Coming Soon!

  1. And of course WG has changed the campaign missions accordingly… lol

  2. So basically any time you have a hull down Russian tank you have to just walk away or pray you don’t get a Type 4 or 5 on your team as the heavy tank. Actually make that any tank that doesn’t have a UFO turret and needs to engage in a tank ally or heavy area. Hopefully you can give up enough of the map so they come out and you get a chance of hitting the sides.
    Give up grinding any other tanks 2 tiers below or 1 tier above the KV2 as what’s the point? They can 1 shot you in a snap shot but all you can do is chip away at their hit points. They don’t even have to aim as they can hit you anywhere on the tank and your gone.
    Oh and has anyone noticed that this “improvement” did NOT address in any way or form the use of small gun HE rounds being used like they promised? There was a great big mention of this but nadda! Not a word on how and why anyone would even bother shooting a 75mm he shell unless they can get to the arty and even then why take the chance of a non pen?
    British HESH rounds are now relegated from the joke rounds of WOT to the totally irrelevant rounds of the game unless you have the biggest guns you can get and even then you have to pray that the round actually penetrates the armor which is slim to fat chance on the UFO turrets.
    Oh has anyone mention to WOT that High Explosive Squash Head rounds are designed NOT to penetrate amour in real life? I know that you have to have an arcade allowance, but when you base a whole line on a shell that isn’t designed to pen armor, then make it that it has to pen armor to work, but give it the characteristics of a HE shell that WONT pen armor, you look remarkably stupid. Its sort of like designing a door that looks like a door but is actually a wall and wont open like a door.
    Just another garbage buff so you cant slow down lite tanks with a hear miss or a hit on the wheels, Russian tanks are now impervious as long as they get hull down, and the tug fest that is called the KV2 is going to kill the middle tiers.

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