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Supertest 1.5.1: Medium Tank Re-balance Second Iteration

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The first Supertest iteration was over and players weren’t happy with the changes, so Wargaming decided to implement further changes and cancel others.

Their plans to re-balance some medium tanks prompted a heated discussion within the community, even positive adjustments to top-tier vehicles could impact the motivation to invest time into a branch, so that’s one of the reasons why Wargaming will continue to test. It should be noted that Object 430 and Object 430U will stay intact for now.

Please remember, the following stats are still in Supertest and might be tweaked during the next iterations, final stats will only be defined before release. Here’s what Wargaming is planning to do:

Leopard 1

From its inception, we envisioned this tank as a mobile sniper able to swiftly react to the battle dynamic and lend support to allies while staying far from the enemy. A good sniper needs a quality gun, so we concentrated our efforts on the tank’s armament. After two closed test iterations, we boosted a range of its parameters, including accuracy, stabilization, armour penetration, and shell velocity.

The APCR will continue to be the basic round of Leopard 1 and will travel at a speed of 1,480 meters per second. During the tests, we came to the conclusion that keeping this shell type best suits the tank’s role (a long-range striker). The new special shell will be an ACPR, too (as we told you before), but its armour penetration will be improved even further, up to 323 mm. Its velocity of 1,613 meters per second will make it one of the fastest rounds currently in the game. The increased gun accuracy of 0.29 makes the Leopard 1 the most precise shooter among all Tier X medium tanks.

If the testing goes well, the operators of the Leopard 1 will be able to choose between two kinds of APCRs, both with fine stats. On top of that, these rounds’ armour penetration stays high at long range.

But that’s not all. We plan to test the improved stabilization which will amount to 0.13 both on the move and while taking a turn (approximately 28% better than the stabilization on the main server now). Together with the short aiming time of 1.7 seconds, this will let the Leopard 1 get ready for firing much faster.

The Leopard 1 will get these modifications now, and if these are up to our expectations, the tank will become the ultimate mobile sniper. By increasing the alpha, the accuracy, and the stabilization, we’re fine-tuning the top German for comfortable play in its redefined role. High shell velocity and armor penetration will allow to damage an opponent even from afar. Of course, the vulnerabilities shall stay: the armor won’t thicken, still being almost a ‘placeholder’ one. Please keep that in mind: a true sniper should be very cautious!


Currently, the STB-1 is a generic tank which plays pretty well at mid-range but lacks a unique style. We intend to create one—by introducing a very peculiar feature plus significantly boosting the stats, to make it a formidable close-to-mid-range fighter.

The said feature is a hydro-pneumatic suspension the tankers have kept asking for—because the real-world STB-1 had one. Thanks to this mechanic, the Japanese will be able to tilt its hull, increasing its effective gun depression. The suspension will switch on automatically, just like on the new Swedish medium tanks. The total gun depression will increase from 10 to 12 degrees. Because of the introduction of a new mechanic the ‘tilt input’ will be split 50/50: 6 degrees at the expense of the hull and 6 degrees at the expense of the gun. Should we get positive test results, the STB-1 will be able to use terrain folds to maximal efficiency, hitting its enemies at extreme angles from unexpected directions.

We’re also going to test the second important adjustment: a boost to turret protection. For the STB-1 to keep it together in a brawl, we’ll do the following:

  • Get rid of weak armour zones in the gun mantlet
  • Increase the mantlet armour thickness
  • Bolster the overall frontal turret protection

After such a complex upgrade to the turret’s armour, the STB-1 will cope with enemy strikes much better. Together with the new suspension, this will strengthen the tank’s terrain-based play. The Japanese medium will be able to dish out damage reliably while surviving multiple hits.

“Reliable” is the best word describing the damage dealing capacity of the STB-1, as the third essential change to the tank is the increased damage per minute. While the alpha will go down, the DPM will grow even more compared to the first Supertest iteration. Due to reloading time decreased from 7.3 to 7.1 seconds, the DPM will cross the 3,000 threshold, reaching an awesome height of 3,042 points of damage which is the second best for the Tier X medium tanks. Besides that, the STB-1 will keep its improved gun stabilization from the first testing phase. Due to the combination of all these factors—the increased DPM, better stabilization, and the introduction of an AP shell—the tank will be able to shoot more often while sustaining high DPM.

The changes to the velocity of the rounds should be addressed separately. During the Supertest, the APCR shell will be substituted by an AP one. This entails a speed decrease, but after the first testing phase, we decided not to make it drastic (from the current 1478 to 1185 meters per second). Thus, both rounds (basic and special) are in fact becoming slower. Still, due to the changes to the STB-1 tactical role, the velocity of its rounds ceases to be a very important parameter. The tank will excel at close-to-mid-range combat, using its hydro-pneumatic suspension and also its improved turret armour, DPM, and gun stabilization. AP rounds will normalize better, increasing the chance to penetrate enemy armour.


We’d like to run one more test iteration for this one with its stats unchanged, so it will transition to the next stage as it is.

According to WOT Express further changes also have been implemented on the following vehicles:

  • Japan
    • Tier IX – Type 61
    • Tier VIII – STA-1
    • Tier VIII Premium – STA-2
  • Germany
    • Tier IX – Leopard Prototyp A
    • Tier VIII – Indien Panzer
    • Tier VIII Premium – Panzer 58 (All versions)

Changes include higher alpha damage, reload times, accuracy, speed, armour changes, and much more. Once I have the full list, I’ll share it all in detail. With that said, do you think Wargaming is heading in the right direction with these changes or should they change even further characteristics? Let us know in the comment section.

13 thoughts on “Supertest 1.5.1: Medium Tank Re-balance Second Iteration

  1. The changes to STB-1 are welcome, but still begs the question: Why would one grind the entire JPN MT line to get the hydro-suspension feature at tier 10, when they could just go play the new Swedish MTs which gets the feature starting at tier 8 and has bigger guns, better armor, and last but not least, better gun depression? Have to wait and see how WG change the JPN tier 8 and tier 9

    1. The Swedish MT’s armor scheme were largely similar to their TD counterparts; having highly sloped but thin frontal armor. however, they are extremely prone to high caliber guns and HE shell.

      However, having hydro-pneumatic on the sole tier 10 tank without applied it to an earlier tank is quite problematic, since those who were getting the STB with hydro-pneumatic suspension and haven’t played the high tier Swedish MT before will had a hard time to getting used to this feature (as they are playing in tier 10 games which had a little room for experiments). I don’t know how WG will fix this problem, since the STA-1 and Type 61 didn’t had a hydro-pneumatic suspension in real life.

  2. +2 gun depression for STB-1 is nice. But split the half (6 degrees) into the hull depression is less impressive.
    Since at normal speed it will have only -6 gun depression.
    I’d call this a nerf.

    1. I agree, at least 8 or 9 normal and then tilt the extra 4-5 degrees. I play up close Med tanks like the Patton and current STb-1, and with the added reverse speed to 25 and extra H/P it will disengage from siege mode almost immediately then you will have to wait to re engage pull forward and so on . This needs to be looked over.

  3. I have the Leopard 1 and i like that its role is enhanced. However the maps very often are made for brawlers and it will be hit or miss whether or not the changes will be meaningful.

  4. If they’re still going to nerf the top speed of the STB-1 to be tied for lowest among all TX mediums, it won’t matter how much they buff the gun or armour. It’ll never get into position to brawl.

  5. Making a sniper tank better at shooting one the move and less durable is crazy. Buff its pen and alpha make it crazy accurate and buff its camo rating done leopard 1 better. They had the right idea with up its alpha the less it had to expose itself to do the same damage was nice. But overall im happy with the leo changes but PTA changes that tank is perfect please leave it alone. Please buff the pen and dispersion back on the amx 30 b please. Idk about the stb 1 would like to test it.

  6. The lack of pen on the STB-1 and gun handling is still going to make that tank worthless, due to the fact that heavy tanks have thicker armor in the front and since WG, likes those corridor it would be hard to have a close fighter tank, then WG is going to nerf the movement on this tank, might as sell those STB-1 and go for the Swedes cause they will move faster, but hey I am a stupid player what do I know.

  7. another update and still no tanks for bonds. so much for a technical issue . wargaming liars

  8. Maybe stop worrying about unique play styles and maybe just buff the tanks a bit . Also love how a Russian medium even talking about being nerfed brings out every Unicom saying we cant nerf there favorite tanks but if its tanks like tds that have no problem nerfing them and removing them. Maybe its time for a change in the super test JUST MAYBE .

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