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Stream of the Year 2020: Q&A With Developers Digest

7 min read

During the Stream of the Year, there was a Q&A with Artem Safronov, Executive Producer of World of Tanks, at the end. I’ve watched it live and prepared the following digest of all the important info shared for easier reading, forgive me for typos, errors, etc, the article will be updated in due time. Please consider that some things didn’t have a lot of details/information shared about, so we will have to wait for new information to be officially released.

HE Shells Rebalance 2.0

  • The damage will calculate based on where the shell land exactly, so the armour will take a big part in calculating damage.
  • Players will have to aim where to hit an HE shell to deal more damage. This means the thicker armour the less damage you will take/deal with HE.
  • Developers want to “eliminate” the “Spam HE anywhere to deal damage”.
  • HE changes will be tested in Sandbox first, making sure changes are good and not game-breaking.
  • Spaced Armour will also play a bigger part against HE.

SPG Rebalance 2.0

  • SPG will have new types of shells.
  • The first will have Stun, fixed damage, a bigger splash.
  • The second will have a smaller splash, no stun, bigger damage.
  • The third one, regular damage, no stun. (Hark Note: It seems AP will make a return to SPG)
  • Each type of shell will have different trajectories. First one will be wider, making it possible to maybe hit tanks behind obstacles, second will be lower but similar to the first one, AP will be faster but even lower arch.
  • The idea is to create a different experience using SPG in the game.
  • There will be a reduced reload if you are fully loaded and decide to change shells type. No decision on how much the reload will be reduced yet.
  • Developers are considering implement “SPG Sixth Sense”. The way it will work is, if an SPG makes a shot the player will see an indicator that an SPG made a shoot, a few seconds only, not making massive different in gameplay, but gives the player an opportunity to “move” before he gets hit.
  • Another big change will be the introduction of the siege mode to SPG, they will only be able to fire if in siege mode and not outside of it.
  • Tracers will make a return to the game and will have a strong colour so counter SPG will be possible and easier.
  • There will be a “splash zone area” that can be seen by SPG players, making it easier to understand if the splash will hit a target behind cover.
  • The minimap will show indicators where SPG made a shot that hit, not precise, just the area. There is no final decision on how long the indicator will last but will give important information for players.

Crew System 2.0

  • New crew skill system will have 75 Levels.
  • The new Skill/Perk tree will allow a varied choice to make different builds.
  • Sixth Sense will come as default to every crew.
  • Tank crews will be reduced to one member, no more 3, 4, 5 or 6 crews members each tank. (Hark Note: Just as WOT Console or World of Warships)
  • One Crew will be able to be trained for up to three tanks and still use any Premium tanks of the same Class and Nation.
  • Introduction of Crew Instructors, these will give extra points to certain perks/skills, even above the limit level of the skill/perk.
  • Crew rework won’t make you lose “perks/skills”. The conversion system will make sure that all the hard work into crews won’t be lost.
  • Unique crews, like New Year and Female Crews, will have a purpose in the new system. (Possible will be Crew Instructors with good stat boost?)
  • The conversion rate/system will be more detailed with the release of the first Sandbox.
  • Developers emphasised how important these changes are and that they really don’t want players to lose out. They also asked everyone, who can, to play and give feedback when the Sandbox is released.

Battle Pass Changes

  • Battle Pass will have three tanks, instead of two.
  • There will be different acts and new options at certain stages on the battle pass to give different choices to players.
  • The new styles will be given early in the battle pass, but there will be a progression for the style. New parts will start showing as you level up the Battle Pass.
  • Points for the Battle Pass will be able to be earned during Ranked Battles now, not just Random battles.

Maps Training

  • Players will be able to practice maps. The mode will work as a Training Room but with more options, etc. enabling players to learn how to play in certain areas, etc. This will be available to all players, not just new players.

Italian Heavy Tanks

  • Coming with Update 1.11.1, nothing new here but for some reason is a big announcement…
  • The new mechanic is aimed to be simple even for newer players but can be a bit difficult to understand.
  • You will lose DPM if you fire the full clip in one go, or you can wait, not lose DPM but maybe lose the opportunity to take an enemy down.
  • The longer you wait, or the “closer” you are to reload, the bigger the bonus you receive if you fire earlier.
  • The new mechanic is aimed at those situations when, you need to shoot earlier to take an enemy down, or deal more damage, and not lose so much DPM with a longer reload.

Czech Tanks

  • Not much announced, but there will be a new branch of Czech heavy tanks coming to the game, with a cyclic gun (no autoloaders, etc, just normal single shot).

New Maps

  • Port Map will make a return, completely reworked.

Events

  • Last Waffle event was a big test for Wargaming, and overall players liked the mode. It will make a return in 2021, with some improvements, but no major changes.
  • Steel Hunter will return in 2021. It will come earlier in 2021 and there will be small changes.
  • Frontlines will also be returning in 2021 with changes, but later in the year, no information about what is going to change.
  • Halloween mode was a huge hit in 2020, after the fiasco of 2019 and the mode will make a return in 2021.

Other Information

  • New Platoon search system. You will be able to look for random players to platoon with by entering a queue. Other player tanks will show in your garage too.
  • Team Clans 2021 will be making a return with some changes, with four new Contributors, Dakillzor, Circon, Orzanel, NewMulti2k, and four smaller ones, MartyVole, L4ny-, Pamboum, Eekeeboo.
  • Developers didn’t want to disclose the introduction of new nations, because of the amount of time/work that takes to get them into the game and not create expectations that can’t be met.
  • 2021 will bring tanks to two nations, no further information. (Hark Note: CZ tanks and most probably will be UK tanks, as I know for secure source, they have a branch of Wheeled Tanks and one of Vickers/Chieftain!!! I’ve been told also that Swiss tanks will be introduced to the game, but possibly could make it in 2022 only…)
  • 2021 will bring some rebalances to tanks, no details on which ones.
  • There are no plans to introduce tanks above Tier X.
  • No plans to improve or change Training Rooms.
  • No plans to introduce Skilled Based Match-Making.
  • Currently, developers don’t want to introduce new wheeled vehicles, due to bad feedback from players. (Hark Note: strange enough, they got a UK branch ready to be introduced…)
  • Homefront mode might make a return, there are new ideas for it but nothing certain.
  • Ammo rebalance is on stand-by for now, and changes will come in parts. With HE and SPG rework first, Ammo rebalance will be coming later as these changes are already “stressful enough”.
  • There are plans to improve the Blueprint system, coming in the near future players might be able to convert blueprint fragments, etc.
  • No plans to re-work RNG at all.
  • “Unpopular” tanks could be rebalanced during the year if necessary. (Hark Note: this means tanks players don’t like to play, not CW or other tanks players don’t like to play against.)
  • Developers thought about introducing Personal Missions 3.0, they even could do it this year, but they won’t because they want each new campaign to have something new and unique, so no high priority for now.
  • No plans to introduce smoke grenades into the game, mainly due to performance in the game, for example, if several players deploy them at the same time.
  • There are no plans to introduce a regular customizable garage, like Holiday Ops. (The regular garage but having customizable things.).
*Article Updated 14/12/2020: typos corrected, clearer information added and other things arranged.

28 thoughts on “Stream of the Year 2020: Q&A With Developers Digest

    1. I’m super bummed about that. I’ve been wanting a full Japanese TD line for years.

  1. Love all the changes except for the stupid new crew system. Its the same system as in WoWS and its not amazing

    1. They could make it like Armored Warfare which would be nice. Default 6th sense to all crews but you can have the same commander on multiple tanks so every battle in that particular nation/branch adds experience to that commander, experience you can take to upgrade in skills or watever.

  2. Proposed crew system is dumb for so many reasons:

    First, separate crewmembers system is not the problem, is only the XP gain rate and skill interface

    -75 levels of skills? are you serious? Exactly as mentioned above, that is a huge XP abyss for new players, no solving anything, worsening.

    -One commander for 3 tanks??? Why??? So what will be good the gold now? And why i would like to have so few commanders? Each commander is unique, in special when modded, we want variety, and WG has gave us variety for several years, now what? Why change it?

    -No crew planning? Crew management is an interesting part of the game, having a lots of skilled crews with different options each, also what will we do with all of our barracks? gold compensation???? I don’t like the system, can i have the training gold back too????

    -Crew instructors? wtf? By that propossed system, everyone will end up with more “crew instructors” than actual commanders, there is dozens of females, not to mention special crews. But we did missions to have female crews as actual crews, not as instructors! What if I want them as commanders???

    -What will they do with our Berlin BIA crewmembers, we pay for them with real money, I have 19 of them, will each one be a commander? I don’t need 4 more commanders for polish tanks, i only need two ATM and no plan to get those ugly fake tanks. For russians would be 10! the amount of tanks those 10 crews alone could drive is insane! 30 non prem tanks and unlimited amount of premiums? what for? i only have 26 soviet tanks, more than half of them are premium!

    1. I kinda like the idea of 3 tanks/crew because it lets you keep a good crew if you want to keep a lower tier tank that you enjoy. I know that ive sold stuff i like because i wouldnt have a crew to use in it before

    2. I agree they’re completely missing the point with this crew 2.0 thing. Just make it so crew skills are a bit easier to grind and the current system would be completely fine.

  3. whats the compensation for crew? I paid for garage slots?? didnt see anything good in this

  4. Can you share anything about the UK wheeled vehicles. Have been waiting for 2 years for them to introduce more.

  5. They dont have time or they don’t feel like to improve MM but of course t8 premium tanks are first. Money before player feedback. This game is getting worse and worse. (player since 2013)

    I do not want to insult anyone is my humble opinion about it

    1. the game is getting better and better but u just keep crying about it. what do you want to get improved in the mm its almost its just the nature of the game.

  6. Czech heavy tanks? Really?

    The only plausible Czech lines to add would be lights and TDs. Czech heavies will be about as fake as the Polish heavies.

    1. And why not? For example .. how many Russian tanks are only from paper plans? Same fake as the polish heavies ..

    2. Yes, but Czech TDs and LTs actually exist. We don’t need more napkin-drawing heavies when more interesting stuff was actually built.

  7. The semantics of “skills based matchmaking” is a HUGE stumbling block. It creates the impression that only players of a certain skill level should ever compete against one another simultaneously. It might help to call it “skill balanced matchmaking”. The only goal would be to more even balance the relative skill levels of random teams. This might be done with something as simple as pairing evenly the the five lowest WTR’s for each team. Both teams still have a variety of skill levels, but they should be more balanced to prevent so many blowout “turbo” matches that result from one team having a disproportionate number of lower skilled players. There are obviously other formula’s that could be used that might be better than the hypothetical one I shared above. At the end of the day, WoT has put a tremendous amount of work into the WTR system. They should use it.

    1. There is, saying that it won’t come for now as HE and SPG changes are quite extensive already, so everything in its time and in parts!

  8. Really just want to thank you, Harkonnen. You are doing an amazing job with writing all these articles about upcoming stuff in WoT. Thank you so much!

    1. how di you even get that conclusion???? people like to make scenarios in their mind and then complain about it….

  9. I m tired of wot screwing with arty I m just gonna quit this game tired of it!!!!!!!

  10. Siege mode + tracer. So, basically, if you’re an SPG, you will have to “lock yourself in place” for shooting. And then your shot will be clearly visible to the enemy SPG and you’ll be a sitting duck cause you won’t be able to move. Who’s the genius that came up with this? SPGs will now sit through half the game not shooting at all just to avoid being traced because they can’t defend against it by moving.

    I’m glad I haven’t paid Wargaming a cent for several years since the time they nerfed SPGs badly. If they didn’t want SPGs in the game, they should not have introduced them. Now they’re just making the game less and less attractive to players who actually enjoy playing SPGs most/only, like me (all SPGs on tier X). Not introducing anything new, nerfing and making the game less fun and SPGs even less useful, just FFS say it: you’re phasing them out, so I can delete the game and never return to it then.

  11. To begin harkonen thank you for those informations and all the work around it.

    I kinda like the idea of the new crew system because you will be able decide of differents play style in different tanks with the same crew. It will be easier if we have several tanks with the same need for exemple same crew for the double barrel tanks , 703 II and Defender. Or for light tanks. I’m just afraid that we may not be able to fully convert all of our XP into the new 75 levels i don’t know how it will be implemented. We will see when they release some video about it.

    I just think about Frontline and Steel hunter and it will be better if it’s one week FL and the other next him because even me who is called a farmer ( 15 hour / day last year on FL) i quit just after a month because my brain blown up.

    The mirny 13 event was nice for boosters and for the skin but if we can have waves and do defense for an unlimited period of time it can be even better.

    Finally new tanks are good for the game but only if the powercreep doesn’t blown up too much. Old tanks like IS-3 T34 or the japanese heavys are just alright in some situation but useless in most of them.

    I’m happy about news in wot it was a nice year of content and WG is finally trying to really improve the game ( or show that they care )

    Happy New Year everyone

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