After the first iteration of ammo rebalancing, all data gathered was analyzed and the second iteration is now live. According to the players who participated and filled the surveys, the majority agreed with the suggested changes.
A lot of questions raised were related to individual, but important, aspects of the implementation of this concept. These have now been tacked and its time to test them.
Testing Period: July 5 – July 15
Tweaks That Remain Unchanged
The proposed HP improvement for low-tier vehicles was received positively by the players, so it will remain unchanged. But the rest of the proposed changes will be slightly adjusted.
Special vs. Standard Ammo
During the tests, standard shells performed much better than the special ones. As a result, testers rarely used special rounds, even with unlimited resources. We would like the effectiveness of special shells to be comparable to the effectiveness of standard ones so that both types of shells are used by players depending on the situation.
But at the same time, we strive to avoid a scenario where special rounds would become unclaimed. During the previous iteration, the use of special shells decreased slightly below the expected threshold. This is why in the second iteration of the Sandbox we want to adjust the ratio of standard and special shell effectiveness by reducing the increase in damage of standard shells.