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Sandbox 2.0 – Phase 2 – Artillery Balance Changes

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Hello everyone,

Has you are all aware, or maybe you aren’t, the second phase of tests has started on Sandbox Server. The Russian blog WOT Express has shared the patch notes for this second phase.

Please remember these values are a test, the Sandbox Server is test and these changes might NEVER make it to the live server.

Before you start panicking, this is just a list of changes they will test and then decided if:

  • Players like it, WG tweaks and implements it;
  • Players don’t like it, WG tweaks and tests again;
  • Players hate it and prove it’s a stupid idea, WG scraps this and moves into the next idea.

The objective of this second phase is to make Tanks and Tank Destroyers less vulnerable to surprise arty shots, that can sometimes deal fatal damage. Wargaming is also aiming at making SPG gameplay more team-oriented, exciting and rewarding (like a one-shot is rewarding enough) and stress the role of SPG as long range support fire, through a series of changes. The two main areas of test are:

  • Stun Effect

  • Multi-use Consumables

Here’s a list with all balance changes Wargaming wants to test during Phase Two.

Source: WOT Express VK


Balance Changes

General

  • Damage dealt at the splash radius perimeter: 30% of total damage value
  • Guaranteed stun duration: 30% of the maximum stun time
  • Stun duration dependent on the damage received: 70% of the maximum stun time

Consumables

  • First Aid Kit: reduces the stun effect by 20% by default and lifts it completely after you use it, even if Crew weren’t hurt (and you can use it multiple times)
  • Heavy Spall Liners: reduce the stun effect by 10%
  • Superheavy Spall Liners: reduce the stun effect by 30%

Object 261

  • Accuracy changed from 0.66 to 0.59
  • Aiming time reduced from 6.5s to 4.5s
  • Reload time reduced from 35s to 32s
  • UBR-600 shell (AP) removed

180mm High-Explosive F-600D

  • Damage reduced from 1700 to 900
  • Penetration reduced from 102 mm to 45 mm
  • Splash radius increased from 4.91 m to 11 m
  • Stun duration: 38s

180mm High-Explosive F-600D (Premium)

  • Damage reduced from 1700 to 900
  • Penetration reduced from 102 mm to 45 mm
  • Splash radius increased from 7.28 m to 12.7 m
  • Stun duration: 38s

T92 HMC

  • Accuracy changed from 0.92 to 0.83
  • Aiming time reduced from 8s to 5.9s
  • Reload time reduced from 53s to 49s
  • M114/M78 shell (AP) removed

240mm High-Explosive HE M146

  • Damage reduced from 2250 to 1300
  • Penetration reduced from 120 mm to 60 mm
  • Splash radius increased from 8.13 m to 15 m
  • Stun duration: 45s

240mm High-Explosive HE M160 (Premium)

  • Damage reduced from 2250 to 1300
  • Penetration reduced from 120 mm to 60 mm
  • Splash radius increased from 11.64 m to 16.7 m
  • Stun duration: 45s

Conqueror Gun Carriage

  • Accuracy changed from 1.2 to 1.08
  • Aiming time reduced from 8.8s to 6.1s
  • Reload time reduced from 58.1s to 52s

233.7mm High-Explosive HE Mk. 18

  • Damage reduced from 2200 to 1200
  • Penetration reduced from 117 mm to 58 mm
  • Splash radius increased from 7.76 m to 15 m
  • Stun duration: 43s

233.7mm High-Explosive HE Mk. 19 (Premium)

  • Damage reduced from 2200 to 1200
  • Penetration reduced from 117 mm to 58 mm
  • Splash radius increased from 11.1 m to 16.7 m
  • Stun duration: 43s

G.W. E 100

  • Accuracy changed from 0.84 to 0.76
  • Aiming time reduced from 7s to 4.8s
  • Reload time reduced from 42.5s to 39s
  • Gr. 18 Be shell (AP) removed

210mm High-Explosive Gr. 18 Stg

  • Damage reduced from 2000 to 1100
  • Penetration reduced from 105 mm to 53 mm
  • Splash radius increased from 6.22 m to 14 m
  • Stun duration: 40s

210mm High-Explosive Gr. 18 (Premium)

  • Damage reduced from 2000 to 1100
  • Penetration reduced from 105 mm to 53 mm
  • Splash radius increased from 9.21 m to 15.5 m
  • Stun duration: 40s

Bat.-Châtillon 155 58

  • Accuracy changed from 0.8 to 0.61
  • Aiming time reduced from 5.5s to 4.5s
  • Drum reload time reduced from 80s to 52s
  • OCO mle. 1944 shell (HEAT) removed

155mm High-Explosive OE M101M4

  • Damage reduced from 1250 to 750
  • Penetration reduced from 95 mm to 39 mm
  • Splash radius increased from 3.97 m to 9 m
  • Stun duration: 32s

155mm High-Explosive OE M101M6 (Premium)

  • Damage reduced from 1250 to 750
  • Penetration reduced from 95 mm to 39 mm
  • Splash radius increased from 5.34 m to10 m
  • Stun duration: 32s

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