The fourth episode of Frontline 2019 has started on 13 May and will be available until 20 May ta 04:00 CEST. With Episode 4, some balance adjustments were introduced for the Defenders. Here are the details:
Airstrike is one of the lest popular Combat Reserves, mainly because they don’t cause serious damage to enemies. To make it a good alternative to Artillery Strikes, the damage it causes and the splash radius were increased. But be aware, the penetration value of Airstrikes was slightly reduced too.
Main Objectives: Increasing Side Armour
All main objectives, or pillboxes, side armour were increased from 165 t 180 mm. These changes should:
- Reduce the impact of light vehicles on gameplay.
- Decrease the impact of tank destroyers and other types of vehicles that can hit the pillboxes from long distances.
The additional 20 mm side armour will encourage attackers to move closer to the objective and try various tactics, instead of using safe positions from long distances.
Engineering & Respawns
Engineering ability will have a reduced bonus for attackers when they capture the base.
- Level 1 – From 1.6 to 1.5
- Level 2 – From 1.6 to 1.5
- Level 3 – From 1.8 to 1.7
- Level 4 – From 1.8 to 1.7
- Level 5 – From 2.0 to 1.8
This change will give defenders more time to reach the point that is being captured.
Respawn positions also have been changed, making players who are attacking able o avoid situations where they respawn too close to the base, surrounded by tanks of the defending team. Respawns will be located further away from the epicentre of the battle zones.
ASIA Server Bonus
Wargaming has decided to give a very generous exclusive bonus to Asia Server: DOUBLE the Frontline Experience for each battle, but only for Episode 4.
There isn’t a clear reason why Wargaming decided to give such a big bonus to one region, but it could be due to low numbers of players playing Frontline mode or it could be an experiment. Several times I and others have advised Wargaming about the massive grind involved in Frontlines.
Understandably the mode needs to present a challenge due to the rewards, but due to the repetitive nature of Frontline and the frustration of the system not being able to calculate a player is halfway or close to the next Rank, forces players to play even more battles. I’ve missed 1,200 XP several times because I still had a tiny fraction of XP left to get promoted to General and that forced me to play a lot more battles than required, if the system was able to calculate something in between the 900 and 1,200 for example, it would be a big improvement.
Nonetheless, Asia players can enjoy a nice boost and the rest of us will have to wait and see if we will get it at some point.