World of Tanks

Common Test 1.4: Personal Mission Changes

Update 1.4 will not just bring French wheeled vehicles, but Personal missions will also be updated. After reading and analysing feedback, Wargaming has identified about 30 Chimera operation tasks that players are having problems.

Based on the data, Wargaming has decided to rebalance these missions making them more feasible but still challenging. Here’s a detailed list of all changes between Update 1.3 and Update 1.4.

Chimera Missions

UnionBlocAllianceCoaliton
Update 1.3 Update 1.4
Union-2. At the Forefront  Primary condition

  • Destroy 1 enemy vehicle during the first 1.5 minutes of the battle.

Secondary condition

  • Survive the battle.
Primary condition

  • Destroy 2 enemy vehicles during the first 4 minutes of the battle.
  • Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

  • Survive the battle.
Union-3. For the Good of the Team  Primary condition

  • Be among the top 3 players on your team by experience earned.
  • Cause 3 000 HP of damage to enemy vehicles.
  • Win a battle.

Secondary condition

  • Survive the battle.
Primary condition

  • Be among the top 3 players on your team by experience earned.
  • Cause 3 000 HP of damage to enemy vehicles.

Secondary condition

  • Survive the battle.
Union-5. Enough Shells for Everyone  Primary condition

  • Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition

  • Destroy 3 enemy vehicles.
Primary condition

  • Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition

  • Destroy 3 enemy vehicles.
Union-6. Rain On the Parade  Primary condition

  • Destroy 3 enemy vehicles during the first 3 minutes of the battle.

Secondary condition

  • Win a battle. Survive the battle.
Primary condition

  • Destroy 3 enemy vehicles during the first 4 minutes of the battle.

Secondary condition

  • Win a battle. Survive the battle.
Union-8. It’s Tiptop. I’m Just Not Sure About the Color.  Primary condition

  • Destroy enemy internal modules or injure crew members, totalling at least 7 modules or crew members.

Secondary condition

  • Destroy 3 enemy vehicles.
Primary condition

Destroy enemy internal modules or injure crew members, totalling at least 5 modules or crew members.

Secondary condition

  • Destroy 3 enemy vehicles.
Union-10. Not a Step Forward!  Primary condition

  • Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition

  • Cause 3 000 HP of damage to enemy vehicles.
Primary condition

  • Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition

  • Cause 2 000 HP of damage to enemy vehicles.
Union-11. You Won’t Get Rid of Me That Easily  Primary condition

  • Spot 6 enemy vehicles while remaining unspotted.

Secondary condition

  • Win a battle. Survive the battle.
Primary condition

  • Spot 4 enemy vehicles while remaining unspotted.

Secondary condition

  • Win a battle. Survive the battle.
Union-12. Are Your Ears Ringing?  Primary condition

  • Stun enemy vehicles for a total of 200 seconds.

Secondary condition

  • Destroy 3 enemy vehicles.
Primary condition

  • Stun enemy vehicles for a total of 180 seconds.

Secondary condition

  • Destroy 3 enemy vehicles.
Union-13. Family Combo, Please!  Primary condition

  • Destroy 6 enemy vehicles of 3 different types.

Secondary condition

  • Cause 3 000 HP of damage to enemy vehicles.
Primary condition

  • Destroy 6 enemy vehicles of 2 different types.

Secondary condition

  • Cause 3 000 HP of damage to enemy vehicles.
Union-14. Not Even a Scratch  Primary condition

  • Destroy 3 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition

  • Win a battle. Survive the battle.
Primary condition

  • Destroy 2 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition

  • Win a battle. Survive the battle.
Union-15. Armour of God  Primary condition

  • Cause, receive, and block a total of 12 000 HP of damage.

Secondary condition

  • Cause 25% of the total amount of damage caused by your team. Win a battle.
Primary condition

  • Cause, receive, and block a total of 10 000 HP of damage.

Secondary condition

  • Cause 20% of the total amount of damage caused by your team. Win a battle.
Update 1.3 Update 1.4
Bloc-1. Just Routine Primary condition

  • Cause 6 000 HP of damage to enemy vehicles.

Secondary condition

  • Be among the top 3 players on your team by experience earned.
Primary condition

  • Cause 5 000 HP of damage to enemy vehicles.

Secondary condition

  • Be among the top 3 players on your team by experience earned.
Bloc-4. I Can See Everything Primary condition

  • Enable your allies to destroy 4 enemy vehicles spotted by you.

Secondary condition

  • Enable your allies to cause damage to 5 enemy vehicles spotted by you.
Primary condition

  • Enable your allies to destroy 3 enemy vehicles spotted by you.

Secondary condition

  • Enable your allies to cause damage to 5 enemy vehicles spotted by you.
Bloc-5. Lucky to Be Alive Primary condition

  • Cause 3 armor-penetrating shots to enemy SPGs.
  • Destroy 1 enemy SPGs.

Secondary condition

  • Win a battle.
Primary condition

  • Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives.
  • Survive the ramming.

Secondary condition

  • Win a battle. Survive the battle.
Bloc-6. Offensive Reconnaissance Primary condition

  • Cause 10 armor-penetrating shots to enemy vehicles.
  • Spot 4 enemy vehicles.

Secondary condition

  • Destroy 3 enemy vehicles.
Primary condition

  • Cause 10 armor-penetrating shots to enemy vehicles.
  • Spot 2 enemy vehicles.

Secondary condition

  • Destroy 3 enemy vehicles.
Bloc-9. There Is No Time to Bleed Primary condition

  • Enable your allies to cause 3 000 HP of damage on vehicles spotted by you.
  • Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

  • Win a battle. Survive the battle.
Primary condition

  • Block 2 times more damage than the hit points of your vehicle.
  • Cause 2 500 HP of damage to enemy vehicles.

Secondary condition

  • Win a battle. Survive the battle.
Bloc-10. Like a Boss Primary condition

  • Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition

  • Destroy 4 enemy vehicles.
Primary condition

  • Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition

  • Destroy 3 enemy vehicles.
Bloc-13. The Collector Primary condition

  • Destroy 6 enemy vehicles of 3 different types.

Secondary condition

  • Win a battle. Survive the battle.
Primary condition

  • Destroy 6 enemy vehicles of 2 different types.

Secondary condition

  • Win a battle. Survive the battle.
Bloc-14. Heavy Case Primary condition

  • Cause 3 000 HP of damage to enemy heavy tanks.

Secondary condition

  • Destroy 4 enemy vehicles.
Primary condition

  • Cause 3 000 HP of damage to enemy heavy or/and medium tanks.

Secondary condition

  • Destroy 3 enemy vehicles.
Bloc-15. Night of a Hunter Primary condition

  • Cause 3 000 HP of damage to enemy tank destroyers.

Secondary condition

  • Cause damage to 7 different enemy vehicles.
  • Win a battle.
Primary condition

  • Cause 3 500 HP of damage to enemy tank destroyers or/and heavy tanks.

Secondary condition

  • Cause damage to 6 different enemy vehicles.
  • Win a battle.
Update 1.3 Update 1.4
Alliance-1. Invisible Contribution Primary condition

  • Cause 30% of the total amount of damage caused by your team.
  • Win a battle.

Secondary condition

  • Survive the battle.
Primary condition

  • Cause 25% of the total amount of damage caused by your team.
  • Win a battle.

Secondary condition

  • Survive the battle.
Alliance-4. There’s Something In Those Trees Primary condition

  • Cause 3 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition

  • Win a battle. Survive the battle.
Primary condition

  • Cause 2 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition

  • Win a battle. Survive the battle.
Alliance-9. Now I See You Primary condition

  • Enable your allies to cause 5 000 HP of damage.

Secondary condition

  • Survive the battle.
Primary condition

  • Enable your allies to cause 4 000 HP of damage.

Secondary condition

  • Survive the battle.
Alliance-10. Everyone Will Get a Present Primary condition

  • Enable your allies to cause damage to 5 enemy vehicles by spotting them or destroying their tracks.

Secondary condition

  • Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.
Primary condition

  • Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks.

Secondary condition

  • Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.
Alliance-12. Catch Me If You Can Primary condition

  • Destroy 3 heavy enemy tanks.
  • Cause 4 000 HP of damage to enemy vehicles.

Secondary condition

  • Win a battle. Survive the battle.
Primary condition

  • Destroy 3 heavy enemy tanks or/and medium tanks.
  • Cause 4 000 HP of damage to enemy vehicles.

Secondary condition

  • Win a battle. Survive the battle.
Alliance-13. Close-range Fire Primary condition

  • Destroy 3 enemy vehicles from a distance of not more than 100 meters.

Secondary condition

  • Cause 3 000 HP of damage to enemy vehicles.
Primary condition

  • Destroy 2 enemy vehicles from a distance of not more than 100 meters.

Secondary condition

  • Cause 3 000 HP of damage to enemy vehicles.
Alliance-15. Commando Primary condition

  • Cause 8 000 HP of damage to enemy vehicles.

Secondary condition

  • Destroy 5 enemy vehicles. Win a battle.
Primary condition

  • Cause 6 500 HP of damage to enemy vehicles.

Secondary condition

  • Destroy 5 enemy vehicles. Win a battle.
Update 1.3 Update 1.4
Coalition-5. I Just Met You, And This is Crazy… Primary condition

  • Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming.

Secondary condition

  • Win a battle.
  • Survive the battle.
Primary condition

  • Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting them or destroying their tracks.
  • Destroy 1 enemy SPGs.

Secondary condition

  • Win a battle.
Coalition-6. More Than a Match Primary condition

  • Cause 10 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition

  • Cause 3 000 HP of damage to enemy vehicles.
Primary condition

  • Cause 7 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition

  • Cause 3 000 HP of damage to enemy vehicles.
Coalition-9. Keep the Distance Primary condition

  • Cause 2 000 HP of damage from a distance of 250 m or more.

Secondary condition

  • Destroy 3 enemy vehicles.
Primary condition

  • Cause 2 000 HP of damage from a distance of 300 m or more.

Secondary condition

  • Destroy 2 enemy vehicles.
Coalition-11. Falcon Rising Primary condition

  • Block 2 times more damage than the hit points of your vehicle.
  • Cause 3 000 HP of damage to enemy vehicles.

Secondary condition

  • Win a battle.
  • Survive the battle.
Primary condition

  • Enable your allies to cause 2 500 HP of damage on vehicles spotted by you.
  • Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

  • Win a battle.
  • Survive the battle.
Coalition-12. Fire All You Have Got Primary condition

  • Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition

  • Destroy 3 enemy vehicles.
Primary condition

  • Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition

  • Destroy 3 enemy vehicles.
Coalition-13. Enemy at the Gates Primary condition

  • Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.
  • Cause 3 000 HP of damage to enemy vehicles.
  • Win a battle.

Secondary condition

  • Destroy 3 enemy vehicles.
Primary condition

  • Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.
  • Cause 2 000 HP of damage to enemy vehicles.
  • Win a battle.

Secondary condition

  • Destroy 3 enemy vehicles.
Coalition-14. Steel Reaper Primary condition

  • Destroy 7 enemy vehicles.

Secondary condition

  • Survive the battle.
Primary condition

  • Destroy 6 enemy vehicles.

Secondary condition

  • Survive the battle.
Coalition-15. One Man Army Primary condition

  • Damage caused and damage caused with your assistance must total 10 000 HP.

Secondary condition

  • Enable your allies to destroy 4 enemy vehicle by spotting them or destroying their tracks. Win a battle.
Primary condition

  • Damage caused and damage caused with your assistance must total 8 000 HP.

Secondary condition

  • Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks. Win a battle.
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