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Call to Mars: New Fun Mode from 11-21 May!

6 min read

It’s time for a new fun mode in World of Tanks!

Call to Mars is a new gamemode which will take place on – you guessed it – Mars! In this mode, players will be at the helm of remote-controlled Mars Rovers with the primary task of scanning Research Zones and accruing points.

So welcome to the Project! You can respond to the Call to Mars via the artifact in your Garage, the mode selector, or the event banner.

Encounter Area

The mode will take place in the Encounter Area, an old crater with very peculiar terrain.

Along with red dust, there are deep chasms, complex rock formations that create natural bridges, and several large pools of highly-corrosive acid. The edges of the area offer breathtaking views, so it‘s easy to lose focus and fall off the cliffs—even without someone else‘s help. Overall, the scene is fascinating!

Hovering over the center of the Encounter Area, the Object – an ancient alien-made artifact emitting powerful signals into space – is the primary focus of your exploration. Using your Mars Rover, you will be able to scan Research Zones below the Object at specific times during each round for a short period (specifics can be found below). Doing so will reward you with 20 points every second. However, the more players there are in a Zone, the fewer points each individual player will receive for scanning it!

Mars Rover

Every player will have access to their own Mars Rover — a fast, six-wheeled vehicle with three special abilities by default:

  1.  Impulse: A shot that explodes on impact, knocking opponents away
  2. Boost: Accelerates the vehicle to gain ramming force or escape dangerous situations
  3. Mass Shield: Anchors your vehicle to the ground, protecting you from ramming or attacks by rival mercenaries

In case your Mars Rover gets destroyed while you are competing, you’ll get a new one within five (5) seconds in a random spot on the map. The number of respawns is unlimited.

Powerups

30 seconds after the encounter starts and every 30 seconds thereafter, Powerups (manifestations of advanced alien technology) will pop up in various places across the map. Here’s what to look out for:

  1. Overcharge Shot makes your Impulse Gun reload much faster and increases the velocity and power of its shots. However, power is drawn from the drive unit, so your vehicle cannot move while Overcharge Shot is active.
  2. Force Field surrounds your Mars Rover with a pulsing energy wall, pushing other vehicles away and protecting yours from the effects of ramming (but not from the shots of other Impulse Guns).
  3. Supernova creates a space-time anomaly that takes some time to form, after which nearby vehicles will get sucked into it, only to be forcefully ejected in random directions seconds later.

Powerups tend to appear in dangerous spots, like near acid pools or cliff edges. Exercise extreme caution when trying to pick up a Powerup, but don’t ignore them—they can help you deal with the competition quickly and in a most spectacular fashion.

Objectives

Your contributions to the Project are measured in Points, which are awarded for the following activities:

  • Scanning the Object (as outlined below) – 20 Points per second, divided by the number of Mars Rovers in the Research Zone
  • Hitting other vehicles with Impulse Gun shots/ramming them – 5 Points each
  • Obtaining Powerups – 10 Points
  • Using Powerups against other Mars Rovers – 5 Points per hit vehicle
  • Destroying other Mars Rovers – 50 Points per vehicle

While it’s certainly satisfying to watch a rival’s vehicle drown in acid, your primary goal is to scan the Object by parking your Mars Rover in Research Zones:

  • Research Zones spawn three times per encounter: at the 1:00, 3:00, and 5:00 marks. Just before a Research Zone appears, players get a warning with a countdown on the tops of their screens.
  • The first and the second Research Zones are smaller and last for 20 seconds each, and the third Research Zone is larger and lasts for one (1) full minute. When the third Research Zone expires, the encounter ends.
  • While active, Research Zones yield 20 Points per second, divided evenly between all vehicles inside them.

Additionally, multiple missions will be available which grant Points (as well as :credits: credits) upon completion.

Missions

The missions for additional Points in the Call to Mars event will consist of two (2) repeatable daily missions and 11 individual, one-time missions (which appear to unlock one-at-a-time, once per-day).

Daily (Repeatable) Missions

1. Daily: “Setting Off”

Conditions:

  • Participate in 2 Call to Mars games

Rewards:

  • 4,000 Points
  • :credits: 50,000 credits

2. Daily: “No Match”

Conditions:

  • Dispose of 20 competing Mars Rovers

Rewards:

  • 5,500 Points
  • :credits: 50,000 credits

One-Time Missions

Day 1: Ancient Knowledge

Conditions:

  • Earn 1,000 Points for scanning the Object over any number of Call to Mars sessions
Rewards:
  • 6,000 points
  • :credits: 50,000 credits

Day 2: Keep On Rammin’

Conditions:

  • Ram competing Mars Rovers 270 times over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits

Day 3: Getting Impulsive

Conditions:

  • Hit competing Mars Rovers with your Impulse Gun 150 times over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits

Day 4: Supermassive

Conditions:

  • Use your Supernova on 5 competing Mars Rovers over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits

Day 5: Acid Silence

Conditions:

  • Cause 15 competing Mars Rovers to fall into acid polls over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits

Day 6: Overcharged!

Conditions:

  • Hit 5 competing Mars Rovers with Overcharge over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits

Day 7: On the Edge

Conditions:

  • Make 10 competing Mars Rovers leave the Encounter Area over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits

Day 8: Use the Force Conditions:

  • Knock away 5 opponent vehicles with Force Field over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits
Day 9: Ancient Knowledge

Conditions:

  • Earn 1,000 Points for scanning the Object over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits

Day 10: Keep on Rammin’

Conditions:

  • Ram competing Mars Rovers 270 times over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits

Day 11: Getting Impulsive

Conditions:

  • Hit competing Mars Rovers with your Impulse Gun 150 times over any number of Call to Mars sessions

Rewards:

  • 6,000 points
  • :credits: 50,000 credits

Progression/Rewards

Now, you might be wondering — what are all these Points even for? Well, for every 10,000 Points you earn, you will unlock a new Stage of the 10-part progression, each with its own rewards! These most notably include:

  • :bonds: Bonds (up to 800)
  • :experimental_components: Experimental Equipment (up to 3 pieces of each currently-existing type) and Components (up to 500)
  • Personal Reserves
  • A ton of new Mars-themed customizations, including :decal: decals and a :2dst: 2D style
  • Unique crew skins
  • And more!

Moreover, at Stages 5 and 9, you get special Martian Containers, which have a chance to drop rare premium vehicles, days of WoT Premium Account, customization items, and more.

These containers will also be available for sale, though very few details have been provided at this time.

However, from the video, we can see what vehicles will be available (likely at a low ~2% drop rate):

  • IX 🇺🇸:TDelite:TL-7 120 (NEW outside of 🌏ASIA)
  • IX 🇬🇧:HTelite:FV4201 Chieftain Prototype
  • VIII 🇺🇸:HTelite:T77
  • VIII :flag_ussr_wot::HTelite:IS-3A
  • VIII :flag_ussr_wot::MTelite:T-44-100
  • VIII 🇺🇸:MTelite:ASTRON Rex 105 mm
  • VIII :flag_ussr_wot::HTelite:KV-5
  • VIII :flag_ussr_wot::TDelite:KV-4 KTTS
  • VIII :flag_germany_wot::HTelite:E 75 TS
  • VIII 🇸🇪:HTelite:Bofors Tornvagn

As well as a few other items (seemingly no :gold: gold):

  • :decal: Decals
  • Retraining Orders
  • Credit Boosters
  • x5 Missions
  • :crewBook: Crew Books (including large ones)
  • :2dst: 2D style(s?)
  • :credits: Credits
  • :premium: WoT Premium time

Soundtrack

Motorized carnage in the name of science that takes place among red rocks and acid pools has a matching soundtrack. We hope you enjoy it!

Get ready to move fast, break things, earn Points, and grab rewards in the Call to Mars! This fun mode will run from 11-21 May 2023.

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