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Armored Warfare: Maintenance – March 27

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Changes in 0.24.4484

General Changes and Fixes
  • Fixed an issue that caused “match failed” errors and players stuck in mode queue
  • Fixed an issue that caused the game to crash straight after the game launch
  • Fixed an issue that caused camouflages and colors to disappear in the Garage
  • Fixed an issue that caused a game freeze when switching between different windows
  • Fixed the incorrect HE damage versus unmanned turrets
  • The PvP AI opponents at low tiers now have names based on those from the name contest
  • Special Operations – “boss” (named) AI vehicle performance buffed
  • Destroyed player vehicles can no longer trigger Special Operations and PvE Mission events (for example by being located in a certain area)

Caribbean Crisis Chapter 4

We rebalanced the last Caribbean Crisis chain mission to improve the experience and make it a bit easier:

  • Changed the number and placing of enemy vehicles on Insane difficulty
  • The repair point now also fixes broken modules (instead of just reloading ammunition)

Vehicle Changes

  • Sprut-SD – the vehicle now only loses less speed when turning while going fast
  • EE-18 Sucuri II – the vehicle now has the Ready Rack mechanism
  • EE-18 Sucuri II – reload time between shots when the Ready Rack is spent reduced from 12s to 8.5s
  • EE-18 Sucuri II – rate of fire increased from 10 to 11 rounds per minute
  • EE-18 Sucuri II – shell muzzle velocity increased approximately by 40 percent
  • EE-18 Sucuri II – fixed the suspension animation
  • Rooikat 76 – fixed the suspension animation
  • Rooikat 76 – fixed a number of visual model issues
  • NM142 – the BGM-71F guided missile now ignores unmanned turret and hatch damage reduction modifiers
  • ASCOD LT-105 – fixed an issue where it was impossible to deal any damage to the LPT turret

Map Changes

  • Ghost Field – fixed an issue where the map was missing the fog effect
  • Roughneck – fixed the missing snow storm effect on low settings

User Interface

  • Fixed a bug where players could switch shell type in the Tutorial mode during the first countdown
  • Fixed the missing APS sound effect
  • Hidden achievements will now be displayed in player’s Dossier (Achievement section)
  • Global Operation repair point icons and timers will now be displayed above vehicles
  • Fixed a number of issues in the Garage vehicle filters
  • Removed the “sell gun” button for the XM1A3, Object 187 and ASCOD LT-105 (LPT turret)
  • Fixed an issue that could lead to the match result window displaying in the Garage incorrectly when pressing F2 (UI disabled) before a post-battle cutscene

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