Developers Q&A – 18/07/162 min read
A Developers Q&A just came out, been trying to translate this correctly, but missing a couple of questions. Some of the questions and answers didn’t make much sense, so I’m getting someone to have a look at it. For now, here it is:
Q: What’s the percentage of players using HD client?
A: Less than 50%.
Q: HD and SD client are different between client and server in landscape textures and geometry.
A: The SD and HD client geometry are identical, as all other settings are the same.
Q: Alpha damage in game is more often on the lower value, barely even gets the average damage value.
A: If you have played the game for a long time, you must have heard of tests, that were performed by players experiencing this issue. In short: not confirmed.
Q: Why there is still hidden parameters and coefficients?
A: Not such thing as hidden parameters and coefficients. To us that doesn’t make any sense to do such a thing.
Q: As soon as a developer says that “yes, there are hidden mechanisms in game that changes something” – many players will simply fell betrayed and deceived. I wouldn’t be surprised that you aren’t even aware how the game mechanisms work.
A: Again, there isn’t such mechanics, the game is random enough. And believe me, I know the mechanics and how they were planned and implemented in the game.
Q: The hangar interface on the second test, has a delay action after clicking.
A: Started to have a look right after the first report. Investigating.
Q: Two battles in a row! Please comment the odds of winning, if the player is at the bottom of the list, and if the opposite team has more high tiers than the player team?
A: Comment? Bad luck.
Q: You can’t say it’s “bad luck” when it’s an obvious problem in the current match making, especially the last point.
A: I can’t see any horrendous problems in the current match making,
Q: Is 9.15.1 coming out soon? I want to test T57 in HD, how much has it changed?
A: It’s coming out very soon. Changed slightly.