Wargaming continues with further tests on Ghost Town map to check its suitability for random battles. This time a more spacious version of the map will be tested as its size was increased from 800 by 800 to 1000 by 1000.
- The central area of the map has been reworked: fewer passages between the houses and fast flanking moves will be less likely. This should reduce the amount of “fast-wins” when one team quickly takes advantage positions.
- Created more shoot-through positions for tank destroyers so they can support their team.
- Extra spaces on the sides of the map will give more room for light tanks and light armoured vehicles to snipe the enemy team.
The change should give tanks more room to battle and manoeuvre, hopefully, making the map enjoyable for Random Battles. I’m very curious to test this map as it will be one of the first symmetrical maps ever introduced to World of Tanks. Do you think symmetrical maps will be the answer to map balance? Or do you prefer the more random maps giving each team unique and different points to attack/defend, creating a different gameplay?