World of Tanks

World of Tanks Supertest: Italian Tanks Mechanics

Italians are still far from coming to the game, but when they are introduced a brand new mechanic will be available: auto-reloading. Because it’s important to balance the new mechanic, Wargaming started fine tuning it in closed tests. Instead of using the actual tanks, full scale in-game 3D tank mockups equipped with auto-reloaders tuned for Tiers VIII, IX, and X were introduced with the objective of:

  1. Defining the optimal reloading time – both for shifting shells inside the cylinder, and adding new ones when the cylinder is partially empty;
  2. Balancing other values like DPM and penetration.

This complex approach will try to make sure that upper-tier Italian tanks with auto-reloaders are fun to play and not over or underpowered. As for the 3D mockups mentioned above, these are crude models with little detail, which we also call “tank dummies”. They are similar in shape, armouring, and dimensions to real tanks that appear later on.

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Italian Tier Mockup Tank VIII

Tier VIII
Hit Points 1,400
Turret Traverse Speed 30 deg/s
Suspension Traverse Speed 38 deg/s
View Range 380 m
Top Speed 55 / 20 km/h
Number of Shells 3
Reloading Time in-between shell 2.5 s
Reload Time of each shell 12 / 10 / 8 seconds
Penetration 212 / 259 / 45 mm
Damage 240 / 240 / 320
Dispersion at 100m 0.37
Aiming Time 2.3 s

Italian Mockup Tank Tier IX

Tier IX
Hit Points 1,700
Turret Traverse Speed 30 deg/s
Suspension Traverse Speed 42 deg/s
View Range 390 m
Top Speed 65 / 23 km/h
Number of Shells 3
Reloading Time in-between shell 3.5 s
Reload Time of each shell 15 / 13 / 11 seconds
Penetration 268 / 330 / 53 mm
Damage 390 / 390 / 480
Dispersion at 100m 0.35
Aiming Time 2.5 s

Italian Mockup Tank Tier X

Tier X
Hit Points 1,900
Turret Traverse Speed 33 deg/s
Suspension Traverse Speed 54 deg/s
View Range 400 m
Top Speed 65 / 23 km/h
Number of Shells 4
Reloading Time in-between shell 3 s
Reload Time of each shell 19 / 16 / 13 / 10 seconds
Penetration 268 / 330 / 53 mm
Damage 390 / 390 / 480
Dispersion at 100m 0.33
Aiming Time 2.3 s

 

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2 comments

    1. Its not rocket science and is very simple. Single shots are the fastest way to reload and the best DPM. Once you fire more than one your DPM goes down in exchange for burst damage. Say the first reload is 7 seconds for one shell. If you fire more than one shell the reload goes to say 10 seconds per shell. Then fire the third shell and your reload per shell goes to 13 seconds making your clip reload 39 seconds long compared to 21 seconds if you would just fire single rounds.

      But the advantage is if you catch a side of a tank you can dump X amount of damage from three shells in 9 seconds rather than wait the 21 seconds it would have taken for it to fire three individual shots.

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