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World of Tanks Update 9.22: USSR Tree Revision

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Medium Tanks

The A-44 line taught you little about the tank that you will be playing at Tier X. Having mastered the ins and outs of rear-turreted mediums at Tiers VII–IX, one would naturally expect similar gameplay at the top. But instead, you were treated to a classic close-range MT, which caused a lot of frustration and seriously undermined the line’s popularity. It was quite a bumpy ride, so it’s not surprising only a few people wanted to go down this line.

What could possibly convince you to give it a second chance? Perhaps, giving it the very thing it lacked in the first place: consistency. Update 9.22 does it by moving the Object 430 down to Tier IX, where it forms a mini-line of well-armored assault MTs with high alpha.

Debuting at Tier X is a completely new tank: the Object 430U.

Being a smaller target with decent mobility and quite the angled armor, this newcomer can easily flank an opponent, take them out with its impressive alpha, and move on to the next one unscathed.

The rear-turreted trio will eventually get a new Tier X, too. It will continue the line’s legacy of tough turret armor, offering gameplay that feels like a natural progression from the Object 430 Variant II.

New Heavy Tank Line

For quite some time, Brits and Germans were the only nations to treat you to Tier X HTs with rear-mounted turrets. Some enjoyed them, others would rather go with a more conventional option instead, but few would argue that the FV 215b, Pz.Kpfw. VII, and the Global Maps darling VK 72.01 (K) were dull. This bunch welcomes a very Soviet reinforcement in Update 9.22, introducing a fresh take on the classic IS design at Tiers VIII–X (straight up from the IS).

Pointing their pike noses towards enemies, the IS-M, Object 705, and Object 705A sport the nation’s trademark alpha, partially offset by aiming parameters. But that’s not the case in point. The rear turret placement is. Combined with tough armor, solid-for-their-class mobility, and powerful guns, it lets them push around other tanks, no sweat.

Play to their strengths, and they’ll prove handy in supporting an attack or effectively killing the enemy breaking through. They fight like a blend between the Pz.Kpfw. VII and the IS-7, and this gameplay doesn’t change as you move up the tiers. The firepower does though, from a 122-mm gun at Tier VIII to a whopping 152-mm when you make it to the Object 705A.

Swift and thick-skulled, the T-10 is often seen on battlefields, quickly changing its course and raining destruction on its way. However, as great as it is, it didn’t fit well between the durable IS-3 and IS-7 and therefore gets replaced with the Object 257. Don’t worry, we aren’t removing the T-10 altogether. It’s proven its worth far too many times over the years, so it gets a mini-line to itself and a Tier X vehicle that feels like a tangible step-up from it. We’re still working on this newcomer and will reveal it to you further down the road.

Alternative TD Line

We’ve been trying to bring this TD bunch back to relevance for quite a while now. Simply tweaking vehicle parameters in Update 9.20 took us nowhere. We were fully aware of the problem and designed a new solution, which is reworking the line into mid-to-close range assault TDs.

Concept

  • High forward and backward mobility combined with medium maneuverability, which lets them quickly reach and occupy key positions and retreat back to safety
  • Good frontal armor to deflect enemy shells, but weak side armor and lower front plates
  • Average damage per shot with a high reload time to compensate for mobility and protection
  • Accuracy and aiming time balanced to make them effective at short-to-medium range, but also reduce their effectiveness at long range
  • Poor elevation angles due to historical design

Reshaping the line off this concept called for a set of structural and balance tweaks. We started by moving the Object 263 down a tier, where it can make a sensible contribution with its damage per shot and armor. The next step was designing the right vehicle for Tier X, and we picked the Object 268 Variant 4 for this role. It inherits the speed, armor and good gun from its predecessors, but unlike them, it can mount a gun above 130-mm, doesn’t suffer from an open hatch, and dishes out 650 damage per shot.

The Object 263 and Object 268 Variant 4 showed excellent results in the tests. The vehicles perfectly blocked the damage and performed as assault TDs—fast, armored with an average damage per shot and not very big DPM for TDs. However, you spoke out against moving the Object 263 to Tier IX and we couldn’t ignore it. So we took them both for another round of testing to verify the initial results. The Object 263 remained untouched, but we reduced the Object 268 Variant 4 alpha strike from 750 to 650 to eradicate the abrupt change in alpha damage and reload time between Tiers VIII and Tier X.

The last and probably trickiest task was tuning mid-tier vehicles for mid-to-close range assault gameplay. The SU-122-54 didn’t fit into the concept because of its traditional turret placement. We faced a huge dilemma here: it was clearly out of the line in terms of gameplay, but was valuable from a historical point of view. As an interim solution, we moved it down a tier to see if it can be viable there. Unfortunately, it was no good at blocking damage even at Tier VIII and still felt like a huge step away in terms of gameplay, plain and simple. That’s why, we removed the SU-122-54 and made a line fully composed of rear-turret/superstructure vehicles.

The second round of the supertest solidified our belief that the concept we designed for the line reshapes these TDs into a more desirable state, giving them a distinct character they lacked before. Well-armored, fast, and capable of dealing solid high alpha damage, they are meant to drive the breakthrough of flanks and should provide for an enjoyable experience. As of now, the latter assumption is largely based on the data from Supertests. We’re eager to get the TD line into your hands to test this hypothesis, define if further tweaks are needed, and drive to the best possible outcome together.

Source: World of Tanks EU Portal

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15,466 thoughts on “World of Tanks Update 9.22: USSR Tree Revision

  1. why cant they just replace the obj 263 like they are going to do but make it a tier 10 that only people which had the tank already can keep instead of bumping it down to tier 9 which will completely destroy the tank…

  2. I like the other changes they are going to do tho, im completely hyped up by the new heavies and im grinding as a crazy man to the IS and earn as much exp in it. Also i wonder which tanks will be the new 2 tanks that they are going to add after the t10 and obj. Also a lot of people say the obj 705 and 705A look ugly and the sizes are ugly, but i like them and i think the tanks look epic.

  3. “The A-44 line taught you little about the tank that you will be playing at Tier X. Having mastered the ins and outs of rear-turreted mediums at Tiers VII–IX, one would naturally expect similar gameplay at the top. But instead, you were treated to a cl***ic close-range MT, which caused a lot of frustration and seriously undermined the line’s popularity. ”

    Yes, Wargaming this was the exact reason. It was not at all caused by the fact that Object 430 is completely outcl***ed by other almost identical mediums. Or because players maybe don’t like rear turreted mediums.
    Not at all. It was all just because Object 430 didn’t have turret in the back. Thank god you figured that out.

  4. Honestly I would change the line like this: http://forum.worldoftanks.asia/index.php?/topic/76798-soviet-td-proposal/

    Keep the buffs to the SU-100M1 and 101 without the nerfs. Obj 262 with some unhistorical guns would be more similar to the Obj 263 in playstyle which would remain at tier 10.

    Add in the Obj 268 Ver 2 and 4 as an alternative line ending with the Obj 261 at tier 10. At least the alternative line would offer something different for the Soviet TD line while not screwing over the Obj 263

  5. I am in obj 416…… Seems I need to get 430 before the update. If not, I need to go again from t44…. Quite heavy work.

  6. I would add the Obj 268 V4 as an alternative T10 TD along with the 263.
    Move the SU122-54 to the ISU lilne as an alternative T8 or T9 TD mini branch.
    Add the Obj 262 as T9 TD after the SU101.

  7. heu rly wargaming what are you smoking object 430U 300 mm plus frontal armor and lower plate 230mm efective plus impenetrable turret.object 705A wtf: 340mm upper plate when not angled , lower plate 250mm turret can’t be penned sides of as **** .Object 257 AT TIER 9 RLY WG more armored then an is7 and fuking bull**** sides even slightly angled , abosrb by traks .AND NOW THE OBJECT 268 4 wtf 290 LOWER PLATE AND UNPENETRABLE SUPERSTRUCTURE WE DON’T CARE ABOUT ADDING USSR VEHICULES

  8. I have a question.
    Right now, I am grinding Obj. 416.

    If I research T-54 before this update, will I be able to buy T-54 when the update comes and continue that line to get either Obj. 140 or T-62A??

  9. If you have T54 researched before update, it will stay researched after so you will be able to buy it

  10. Hi! Can you tell me how much xp I need for IS-M? Just to know how much to earn until the update! Thank you!

  11. Mission done! Thank you for the work. Is the most usefull blog about WoT! Congratulations!

  12. This revision is pretty complicated. The information on 9.22 is solid but a couple of questions are unanswered.

    From my perspective, I have every soviet tank researched. In Garage, of the ones they are messing with I have the 430 and IS7. It’s the post 9.22 placeholders that are a mystery. Not so much the names, but rather how things will play out. Will we get any research (or other) compensation on the 2 new tier 10s if we have gone through these already? At this point I am ***uming I have to regrind T-10 and OBJ420 II for the new post 9.22 tier 10s. The annoying thing is I sold the 430II. So either I have to buy it back and regrind or I am regrinding my T-10 for nothing.

    btw thanks, per your article I don’t need to regrind SU-101.

  13. Hi everyone. I have a question. But i can’t find any answer anywhere else. Maybe some of you might know. I’m currently on Obj 430 v2. When update comes out, Obj 430 v2 move to a mini branch. But do i get 430 too? or i will have to buy t 44 and start grind from there. Thanks a lot.

  14. The article says what happens if you’ve researched (or have) the 430.

    If you haven’t, the 430II remains tier IX. And it looks like from trees I’ve seen the path to the 430U will require regrinding T-44 for new tier 9 430.

    If you’re close, I grind out and research the 430.

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