Ranked Battles second test has come to an end, and Wargaming has their results out and what they believe it will be the best for its future.
Ranked Battles – My personal experience
Ranked Battles wasn’t what I hope it would be. For me, Ranked Battles was a mega pressure mode and also a high source of stress. If a player doesn’t start playing them as soon as the season starts, it will become almost impossible for them to progress through the ranks, even if you are a good player. I’m not an amazing player, but even for me was almost impossible to progress from Rank 2.
Due to my limited time, I only have an hour or so, and not every day, to try to get as many Ranked Battles as I could. But after a while, I just gave up. Why? Because I couldn’t progress, I got stuck at Rank 2 because, while I was doing good on my battles, my team was constantly losing the battles.
Increasing chevrons to get to the next Rank is a positive change, it makes the grind a bit longer and more rewarding, but the fact that you don’t get any chevron if you are on the losing team, creates situations like mine, where players will get stuck even if they play really well but their teams keep losing the battle.
Ranked Battles are supposed to be about individual skill, and I can understand the fact Wargaming wants to get some sort of teamplay sense in the mode, but what the point for a player to give all he has to win the battle if his team can’t win and he’s only getting rewarded with not losing a chevron? The current system tested on Season 2 doesn’t reward individual skill at all, in fact, makes the individual skill irrelevant because you are stuck with how good your team is or not to win the battle.
I had a time where I did well eight battles in a row but never won a single battle. Once I finally got a win, I wasn’t so good and I didn’t make it to the Top 10 to get a chevron. Or in some cases, the teams were so bad, we would lose battles in 2 minutes and I managed to lose enough chevrons to lower my rank back to Rank 1.
The whole Ranked Battle experience felt like I was constantly getting matched with very poor skill players, who don’t know how to play at Tier X at all, and I only managed to progress when I was lucky that these players, would play to enough decent level, allowing me and a couple of other players to carry them and win the battle.
What needs improving?
Ranked Battles need to focus more on individual skill and matching players of the same skill. I strongly believe Wargaming could use the new Personal Ranking system to match players, instead of matching them based on the Rank they currently are. I wouldn’t mind being matched with players already in Rank 5 if I knew my team was made with players of similar skill as mine on the Personal Ranking system.
By doing this, Wargaming would be able to tune the Matchmaker to a skilled base system, allowing lower skill players to play against players of the same skill too, making it simpler for them to progress through the ranks.
Of course, I don’t expect Wargaming to make it easy for everyone, and that everyone will make it to Rank 5, but this would enable a greater number of players to do so and players would feel more rewarded.
Another improvement needed is the duration of the Prime Time, because, for casual players who don’t have much time to play, they might need to play at later hours than others. Making Ranked Battles prime time last another hour or two, would allow players like me to participate more often.
And the final change for me would be: make it possible for the losing team to win chevrons again. There is no bigger frustration for a player than giving their best and not progress in between ranks because they get stuck with teams that constantly lose.
That was my Ranked Battles experience and my suggestions on how to improve them. How was your experience? Did you enjoy them, or not? Do you think Ranked Battles have a future, or is Wargaming investing on a doomed mode? Leave your thoughts in the comment section.