World of Warships

HMAS Vampire – Tier III – Commonwealth Premium Destroyer

The destroyer was one of five Admiralty V-class flotilla leaders ordered by the RN in the 1916–17 construction program. Originally, there were to be differences in design between the V class leaders and the rest of the V-class destroyers, but in order to save time in designing the destroyers, changes were limited to the layout of the bridge and accommodation areas.

The ship was laid down as HMS Wallace by J. Samuel White & Co Ltd at Cowes on the Isle of Wight on 10 October 1916, and was launched on 21 May 1917. In July 1917, the ship was renamed Vampire, and was commissioned into the RN on 22 September 1917.

Source: Gamemodels3d.com

Please be aware the following information is from Supertest Server, meaning it’s not final and it might change before the final release.

Pictures

Statistics

General

Level 3
Health 9 500
Main battery
 Maximum firing range 10 110
102-мм/45 QF Mark V ‎4 x 1 102 mm
Torpedo tubes
533 mm TR Mk I ‎1 x 3 533 mm
Air defense
40 mm/39 QF Mark II ‎2 x 1 40 mm
13.2-мм Breda Model 31 ‎2 x 2 13.2 mm
20-мм Breda Model 35 ‎1 x 2 20 mm
Maximum speed 34.0
Turning radius 520
Rudder shift time 3.32
Surface detectability range 6.48
Air detectability range 2.97

Main Battery

102-мм/45 QF Mark V
Guns ‎1 x 102 mm
Reloading time 5
Accuracy
Sigma 2.00σ
Horizontal Dispersion 118
Vertical Spread 290
Traverse Speed 10
Vertical traverse rate 8
Smoke Penalty 0.0001
Max HP 4 000
Type of projectile HE
Alpha damage 1 500
Damage 300
Alpha piercing HE 17
Explosion size 0.3
Burn prob 0.05
Projectile speed 805
Projectile mass 14.06
Projectile krupp 1
Projectile detonator 0.001
Detonator threshold 2
Underwater Dist Factor 0.8
Underwater Penetration Factor 0.9
Type of projectile AP
Alpha damage 1 700
Damage 0
Alpha piercing HE 0
Explosion size 0
Burn prob -0.5
Projectile speed 805
Projectile mass 15.2
Projectile krupp 2 300
Projectile detonator 0.01
Detonator threshold 17
Underwater Dist Factor 0.8
Underwater Penetration Factor 0.9

Main Battery Placement & Sector Fire

 

Torpedo Tubes

533 mm TR Mk I
Torpedoes ‎3 x 533 mm
Reloading time 62
Traverse Speed 25
Vertical traverse rate 25
Torpedo angles 3.6…12
Max HP 1 200

Torpedo Tubes Sector Fire

Caliber 533
Arming time 1
Alpha damage 27 300
Damage 900
Alpha piercing HE 1 000
Speed 53
Max distance 200 ( 6.0 km )
Surface detectability range 1.1
Alert distance 100
Explosion size 0.9
UW Critical 1.6
Running depth 0.14 ( 4 m )

Torpedo Tubes Placement & Sector Fire

 

Air Defense

Aura Medium

40 mm/39 QF Mark II ( 2 x 1 40 mm )
Antiair aura 0.11
Maximum firing range 83 ( 2.5 km )
Reloading time 0.5

Aura Near

13.2-мм Breda Model 31 ( 2 x 2 13.2 mm )
Antiair aura 0.08
Maximum firing range 40 ( 1.2 km )
Reloading time 0.1
20-мм Breda Model 35 ( 1 x 2 20 mm )
Antiair aura 0.03
Maximum firing range 67 ( 2.0 km )
Reloading time 0.1

Hull

Health 9 500
Maximum speed 34
Rudder shift time 3.32
Turning radius 520
Visibility Coefficient 16.59
Surface detectability range 6.48
Air detectability range 2.97
Visibility Coefficent GK 3.06
Visibility Coefficent GK by plane 2.04
Visibility Coefficent ATBA 0.000001
Visibility Coefficent ATBA by plane 2
Visibility Coefficent on fire 2
Visibility Coefficent on fire by plane 3
Visibility Coefficent GK In Smoke 2.02
Visibility Factor In Smoke 0.000001
Flood Coef 0.333
Flood Duration 90
Tonnage 1 400

Engine

Engine power 27 000
Forward engine up time 20
Backward engine up time 10
Max HP 9 500

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

‎Vampire

‎Propulsion: 27,000 hp

‎Mk III

‎102-мм/45 QF Mark V

‎533 mm TR Mk I

Consumables

Slot 1
Slot 2
Slot 3

‎Damage Control Party I

‎Smoke Generator I

‎Engine Boost I

‎Damage Control Party II

‎Smoke Generator II

‎Engine Boost II

Upgrades

Slot 1
Slot 2

‎Main Armaments Modification 1

‎Damage Control System Modification 1

‎Auxiliary Armaments Modification 1

‎Propulsion Modification 1

‎Magazine Modification 1

‎Steering Gears Modification 1

Camouflage

pcep103_permo_prem_low_lvl

Type 9

Decreases the firing accuracy of the enemy, reduces ship detectability and increases the amount of XP earned by the ship and her Commander.
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