World of Warships

HMS Nelson will be available for Free Experience

Wargaming decided to make the Nelson available through the tech tree for Free Experience, instead the usual method of sale via Premium Shop and eventual availability in the tree for doubloons.

It will cost 375,000 Free XP points and there are palns towards making It available to players before the launch of the British battleship line.

While many players would have liked to see the ship as part of the upcoming tech tree branch, Wargaming didn’t believe Nelson’s armament layout, or putting King George V at Tier VIII were good ideas. Data showed that things like caliber or layout changes within a tech tree line are generally detrimental to player experience. Izumo is an example of this problem, though in this case the saving grace is that players who unlock her already have some amount of experience and that the line ends with Yamato, which pushes a lot of players to make the effort.

Another ship with “fully frontal” armament that has been cited as a counter-argument to this is Dunkerque, which is very popular relatively easy to play even for less experienced players. However, both of Dunkerque’s turrets are superfiring and the ship does not require risky maneuvers to bring all guns to bear against an enemy, which is a big part of the issue here.

Keeping those aforementioned fans in mind, Wargaming decided to make playing the Nelson a choice, rather than a necessity on the way up the new branch and to make the ship achievable in-game by spending Free XP points.  The ability to unlock the ship using Free XP points lets a player freely define whether to spend money on it or not and if yes, how much of that money he wants to spend.

Of course, with the amount required to unlock the Missouri it might seem like just a substitute payment method, but since her introduction we’ve also given players more options for accumulating this currency and we know that many players have a fair amount of free XP stored on their accounts. Because of this, we’ve also made Nelson slightly more expensive than a premium battleship of her tier would be in terms of direct conversion between doubloons and Free XP.

I believe the proposed amount of Free Experience is manageable for all players and overall it’s nice to be able to get this ship for free.


Nelson 0.6.9 Stats

General

Level 7
Health 59 400
Main battery
  Maximum firing range 18 210
  406 mm/45 Mk I ‎3 x 3 406 mm
Secondary armament
  Maximum firing range 5 000
  120 mm/40 QF Mk VIII ‎6 x 1 120 mm
  152 mm/50 Mk XXII ‎6 x 2 152 mm
Air defense
  120 mm/40 QF Mk VIII ‎6 x 1 120 mm
  40 mm Vickers 2-pdr. Mk VIII ‎6 x 8 40 mm
  20 mm Oerlikon Mk IV ‎37 x 1 20 mm
Maximum speed 24.0
Turning radius 750
Rudder shift time 19.4
Surface detectability range 15.3
Air detectability range 12.36
Experience Cost 375,000
Price 0

Main Battery

406 mm/45 Mk I
 Guns ‎3 x 406 mm
 Reloading time 30
 Accuracy
  Sigma 1.9σ
  Horizontal Dispersion 164
  Vertical Spread 532
 Traverse Speed 4
 Vertical traverse rate 10
 Smoke Penalty 12.18
Type of projectile HE
Alpha damage 6 900
Damage 5 470
Alpha piercing HE 102
Explosion size 2.61
Burn prob 0.46
Projectile speed 788
Projectile mass 929
Projectile krupp 1
Projectile detonator 0.001
Detonator threshold 2
Underwater Dist Factor 0.8
Underwater Penetration Factor 0.9
Type of projectile AP
Alpha damage 12 000
Damage 0
Alpha piercing HE 0
Explosion size 0
Burn prob -0.5
Projectile speed 788
Projectile mass 929
Projectile krupp 2 266
Projectile detonator 0.015
Detonator threshold 68
Underwater Dist Factor 0.8
Underwater Penetration Factor 0.9

Main Battery Sector Fire

Nelson Sector Fire

Main Battery Turret Placement

Nelson Turret Placement

Secondary Armament

120 mm/40 QF Mk VIII
 Guns ‎1 x 120 mm
 Reloading time 5
 Accuracy
  Sigma 1.0σ
  Horizontal Dispersion 164
  Vertical Spread 532
 Traverse Speed 60
Type of projectile HE
Alpha damage 1 700
Damage 470
Alpha piercing HE 20
Explosion size 0.4
Burn prob 0.08
Projectile speed 749
152 mm/50 Mk XXII
 Guns ‎2 x 152 mm
 Reloading time 12
 Accuracy
  Sigma 1.0σ
  Horizontal Dispersion 164
  Vertical Spread 532
Type of projectile AP
Alpha damage 3 100
Damage 0
Alpha piercing HE 0
Explosion size 0
Burn prob -0.5
Projectile speed 884

Secondary Armament Sector Fire

Nelson Sec Sector Fire.png

Air Defense

120 mm/40 QF Mk VIII ( 6 x 1 120 mm )
  Antiair aura 0.36
  Maximum firing range 150 ( 4.5 km )
  Reloading time 5
40 mm Vickers 2-pdr. Mk VIII ( 6 x 8 40 mm )
  Antiair aura 1.19
  Maximum firing range 83 ( 2.5 km )
  Reloading time 0.5
20 mm Oerlikon Mk IV ( 37 x 1 20 mm )
  Antiair aura 1.33
  Maximum firing range 67 ( 2.0 km )
  Reloading time 0.1

Hull

Health 59 400
Maximum speed 24
Rudder shift time 19.4
Turning radius 750
Visibility Coefficient 25.05
Surface detectability range 15.3
Air detectability range 12.36
Visibility Coefficent GK 12.18
Visibility Coefficent GK by plane 8.12
Visibility Coefficent ATBA 0.000001
Visibility Coefficent ATBA by plane 2
Visibility Coefficent on fire 2
Visibility Coefficent on fire by plane 3
Tonnage 41 250

Engine

Engine power 46 000
Forward engine up time 60
Backward engine up time 30
Max HP 59 400

Modules

Hull
Engine
Gun Fire Control System
Main battery

‎Nelson

‎Propulsion: 46,000 hp

‎Mk VII mod. 1

‎406 mm/45 Mk I

Consumables

Slot 1
Slot 2

Damage Control Party I
Work time 5
Reload Time 120

Repair Party I Restores 1188 HP per second
Work time 20
Reload Time 120
HP Regeneration speed 0.02

‎Damage Control Party II
Work time 20
Reload Time 80

‎Repair Party II Restores 1188 HP per second
Work time 20
Reload Time 80
HP Regeneration speed 0.02

Upgrades

Slot 1
Slot 2
Slot 3
Slot 4

‎Main Armaments Modification 1

‎Aiming Systems Modification 1

‎Damage Control System Modification 1

‎Damage Control System Modification 2

‎Auxiliary Armaments Modification 1

‎Main Battery Modification 2

‎Propulsion Modification 1

‎Propulsion Modification 2

‎Magazine Modification 1

‎AA Guns Modification 2

‎Steering Gears Modification 1

‎Steering Gears Modification 2

‎Damage Control Party Modification 1

‎Secondary Battery

Camouflage

Type 10

pcep107_permo_prem_high_lvl

Decreases the firing accuracy of the enemy, reduces ship detectability and increases the amount of XP earned by the ship and her Commander.

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